use column::{Alignment, Column, Cell}; use feature::Attribute; use dir::Dir; use file::{File, GREY}; use options::{Columns, FileFilter, RecurseOptions}; use users::OSUsers; use locale; use ansi_term::Style::Plain; /// With the **Details** view, the output gets formatted into columns, with /// each `Column` object showing some piece of information about the file, /// such as its size, or its permissions. /// /// To do this, the results have to be written to a table, instead of /// displaying each file immediately. Then, the width of each column can be /// calculated based on the individual results, and the fields are padded /// during output. /// /// Almost all the heavy lifting is done in a Table object, which handles the /// columns for each row. #[derive(PartialEq, Debug, Copy, Clone)] pub struct Details { /// A Columns object that says which columns should be included in the /// output in the general case. Directories themselves can pick which /// columns are *added* to this list, such as the Git column. pub columns: Columns, /// Whether to recurse through directories with a tree view, and if so, /// which options to use. This field is only relevant here if the `tree` /// field of the RecurseOptions is `true`. pub recurse: Option<(RecurseOptions, FileFilter)>, /// Whether to show a header line or not. pub header: bool, /// Whether to show each file's extended attributes. pub xattr: bool, } impl Details { pub fn view(&self, dir: Option<&Dir>, files: &[File]) { // First, transform the Columns object into a vector of columns for // the current directory. let mut table = Table::with_columns(self.columns.for_dir(dir)); if self.header { table.add_header() } // Then add files to the table and print it out. self.add_files_to_table(&mut table, files, 0); table.print_table(self.xattr, self.recurse.is_some()); } /// Adds files to the table - recursively, if the `recurse` option /// is present. fn add_files_to_table(&self, table: &mut Table, src: &[File], depth: usize) { for (index, file) in src.iter().enumerate() { table.add_file(file, depth, index == src.len() - 1); // There are two types of recursion that exa supports: a tree // view, which is dealt with here, and multiple listings, which is // dealt with in the main module. So only actually recurse if we // are in tree mode - the other case will be dealt with elsewhere. if let Some((r, filter)) = self.recurse { if r.tree == false || r.is_too_deep(depth) { continue; } // Use the filter to remove unwanted files *before* expanding // them, so we don't examine any directories that wouldn't // have their contents listed anyway. if let Some(ref dir) = file.this { let mut files = dir.files(true); filter.transform_files(&mut files); self.add_files_to_table(table, &files, depth + 1); } } } } } struct Row { /// Vector of cells to display. cells: Vec, /// This file's name, in coloured output. The name is treated separately /// from the other cells, as it never requires padding. name: String, /// How many directories deep into the tree structure this is. Directories /// on top have depth 0. depth: usize, /// Vector of this file's extended attributes, if that feature is active. attrs: Vec, /// Whether this is the last entry in the directory. This flag is used /// when calculating the tree view. last: bool, /// Whether this file is a directory and has any children. Also used when /// calculating the tree view. children: bool, } /// A **Table** object gets built up by the view as it lists files and /// directories. struct Table { columns: Vec, users: OSUsers, locale: UserLocale, rows: Vec, } impl Table { /// Create a new, empty Table object, setting the caching fields to their /// empty states. fn with_columns(columns: Vec) -> Table { Table { columns: columns, users: OSUsers::empty_cache(), locale: UserLocale::new(), rows: Vec::new(), } } /// Add a dummy "header" row to the table, which contains the names of all /// the columns, underlined. This has dummy data for the cases that aren't /// actually used, such as the depth or list of attributes. fn add_header(&mut self) { let row = Row { depth: 0, cells: self.columns.iter().map(|c| Cell::paint(Plain.underline(), c.header())).collect(), name: Plain.underline().paint("Name").to_string(), last: false, attrs: Vec::new(), children: false, }; self.rows.push(row); } /// Use the list of columns to find which cells should be produced for /// this file, per-column. fn cells_for_file(&mut self, file: &File) -> Vec { self.columns.clone().iter() .map(|c| file.display(c, &mut self.users, &self.locale)) .collect() } /// Get the cells for the given file, and add the result to the table. fn add_file(&mut self, file: &File, depth: usize, last: bool) { let row = Row { depth: depth, cells: self.cells_for_file(file), name: file.file_name_view(), last: last, attrs: file.xattrs.clone(), children: file.this.is_some(), }; self.rows.push(row) } /// Print the table to standard output, consuming it in the process. fn print_table(self, xattr: bool, show_children: bool) { let mut stack = Vec::new(); // Work out the list of column widths by finding the longest cell for // each column, then formatting each cell in that column to be the // width of that one. let column_widths: Vec = (0 .. self.columns.len()) .map(|n| self.rows.iter().map(|row| row.cells[n].length).max().unwrap_or(0)) .collect(); for row in self.rows.into_iter() { for (n, width) in column_widths.iter().enumerate() { let padding = width - row.cells[n].length; print!("{} ", self.columns[n].alignment().pad_string(&row.cells[n].text, padding)); } // A stack tracks which tree characters should be printed. It's // necessary to maintain information about the previously-printed // lines, as the output will change based on whether the // *previous* entry was the last in its directory. if show_children { stack.resize(row.depth + 1, TreePart::Edge); stack[row.depth] = if row.last { TreePart::Corner } else { TreePart::Edge }; for i in 1 .. row.depth + 1 { print!("{}", GREY.paint(stack[i].ascii_art())); } if row.children { stack[row.depth] = if row.last { TreePart::Blank } else { TreePart::Line }; } // If any tree characters have been printed, then add an extra // space, which makes the output look much better. if row.depth != 0 { print!(" "); } } // Print the name without worrying about padding. print!("{}\n", row.name); if xattr { let width = row.attrs.iter().map(|a| a.name().len()).max().unwrap_or(0); for attr in row.attrs.iter() { let name = attr.name(); println!("{}\t{}", Alignment::Left.pad_string(name, width - name.len()), attr.size() ) } } } } } #[derive(PartialEq, Debug, Clone)] enum TreePart { /// Rightmost column, *not* the last in the directory. Edge, /// Not the rightmost column, and the directory has not finished yet. Line, /// Rightmost column, and the last in the directory. Corner, /// Not the rightmost column, and the directory *has* finished. Blank, } impl TreePart { fn ascii_art(&self) -> &'static str { match *self { TreePart::Edge => "├──", TreePart::Line => "│ ", TreePart::Corner => "└──", TreePart::Blank => " ", } } } pub struct UserLocale { pub time: locale::Time, pub numeric: locale::Numeric, } impl UserLocale { pub fn new() -> UserLocale { UserLocale { time: locale::Time::load_user_locale().unwrap_or_else(|_| locale::Time::english()), numeric: locale::Numeric::load_user_locale().unwrap_or_else(|_| locale::Numeric::english()), } } pub fn default() -> UserLocale { UserLocale { time: locale::Time::english(), numeric: locale::Numeric::english(), } } }