exa/src/output/grid_details.rs
2017-08-12 12:50:59 +01:00

198 lines
6.1 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

//! The grid-details view lists several details views side-by-side.
use std::io::{Write, Result as IOResult};
use ansi_term::ANSIStrings;
use term_grid as grid;
use fs::{Dir, File};
use fs::feature::xattr::FileAttributes;
use fs::filter::FileFilter;
use output::cell::TextCell;
use output::colours::Colours;
use output::details::{Options as DetailsOptions, Row as DetailsRow, Render as DetailsRender};
use output::grid::Options as GridOptions;
use output::file_name::FileStyle;
use output::table::{Table, Row as TableRow, Options as TableOptions};
use output::tree::{TreeParams, TreeDepth};
pub struct Render<'a> {
/// The directory thats being rendered here.
/// We need this to know which columns to put in the output.
pub dir: Option<&'a Dir>,
/// The files that have been read from the directory. They should all
/// hold a reference to it.
pub files: Vec<File<'a>>,
/// How to colour various pieces of text.
pub colours: &'a Colours,
/// How to format filenames.
pub style: &'a FileStyle,
/// The grid part of the grid-details view.
pub grid: &'a GridOptions,
/// The details part of the grid-details view.
pub details: &'a DetailsOptions,
/// How to filter files after listing a directory. The files in this
/// render will already have been filtered and sorted, but any directories
/// that we recurse into will have to have this applied.
pub filter: &'a FileFilter,
}
impl<'a> Render<'a> {
pub fn details(&self) -> DetailsRender<'a> {
DetailsRender {
dir: self.dir.clone(),
files: Vec::new(),
colours: self.colours,
style: self.style,
opts: self.details,
recurse: None,
filter: self.filter,
}
}
pub fn render<W: Write>(&self, w: &mut W) -> IOResult<()> {
let options = self.details.table.as_ref().expect("Details table options not given!");
let drender = self.details();
let (first_table, _) = self.make_table(options, &drender);
let rows = self.files.iter()
.map(|file| first_table.row_for_file(file, file_has_xattrs(file)))
.collect::<Vec<TableRow>>();
let file_names = self.files.iter()
.map(|file| self.style.for_file(file, self.colours).paint().promote())
.collect::<Vec<TextCell>>();
let mut last_working_table = self.make_grid(1, options, &file_names, rows.clone(), &drender);
for column_count in 2.. {
let grid = self.make_grid(column_count, options, &file_names, rows.clone(), &drender);
let the_grid_fits = {
let d = grid.fit_into_columns(column_count);
d.is_complete() && d.width() <= self.grid.console_width
};
if the_grid_fits {
last_working_table = grid;
}
else {
return write!(w, "{}", last_working_table.fit_into_columns(column_count - 1));
}
}
Ok(())
}
fn make_table<'t>(&'a self, options: &'a TableOptions, drender: &DetailsRender) -> (Table<'a>, Vec<DetailsRow>) {
let mut table = Table::new(options, self.dir, self.colours);
let mut rows = Vec::new();
if self.details.header {
let row = table.header_row();
table.add_widths(&row);
rows.push(drender.render_header(row));
}
(table, rows)
}
fn make_grid(&'a self, column_count: usize, options: &'a TableOptions, file_names: &[TextCell], rows: Vec<TableRow>, drender: &DetailsRender) -> grid::Grid {
let mut tables = Vec::new();
for _ in 0 .. column_count {
tables.push(self.make_table(options, drender));
}
let mut num_cells = rows.len();
if self.details.header {
num_cells += column_count;
}
let original_height = divide_rounding_up(rows.len(), column_count);
let height = divide_rounding_up(num_cells, column_count);
for (i, (file_name, row)) in file_names.iter().zip(rows.into_iter()).enumerate() {
let index = if self.grid.across {
i % column_count
}
else {
i / original_height
};
let (ref mut table, ref mut rows) = tables[index];
table.add_widths(&row);
let details_row = drender.render_file(row, file_name.clone(), TreeParams::new(TreeDepth::root(), false));
rows.push(details_row);
}
let columns: Vec<_> = tables.into_iter().map(|(table, details_rows)| {
drender.iterate_with_table(table, details_rows).collect::<Vec<_>>()
}).collect();
let direction = if self.grid.across { grid::Direction::LeftToRight }
else { grid::Direction::TopToBottom };
let mut grid = grid::Grid::new(grid::GridOptions {
direction: direction,
filling: grid::Filling::Spaces(4),
});
if self.grid.across {
for row in 0 .. height {
for column in &columns {
if row < column.len() {
let cell = grid::Cell {
contents: ANSIStrings(&column[row].contents).to_string(),
width: *column[row].width,
};
grid.add(cell);
}
}
}
}
else {
for column in &columns {
for cell in column.iter() {
let cell = grid::Cell {
contents: ANSIStrings(&cell.contents).to_string(),
width: *cell.width,
};
grid.add(cell);
}
}
}
grid
}
}
fn divide_rounding_up(a: usize, b: usize) -> usize {
let mut result = a / b;
if a % b != 0 { result += 1; }
result
}
fn file_has_xattrs(file: &File) -> bool {
match file.path.attributes() {
Ok(attrs) => !attrs.is_empty(),
Err(_) => false,
}
}