exa/src/output/file_name.rs

352 lines
12 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

use std::fmt::Debug;
use std::marker::Sync;
use std::path::Path;
use ansi_term::{ANSIString, Style};
use crate::fs::{File, FileTarget};
use crate::output::cell::TextCellContents;
use crate::output::escape;
use crate::output::render::FiletypeColours;
/// Basically a file name factory.
#[derive(Debug)]
pub struct FileStyle {
/// Whether to append file class characters to file names.
pub classify: Classify,
/// Mapping of file extensions to colours, to highlight regular files.
pub exts: Box<dyn FileColours>,
}
impl FileStyle {
/// Create a new `FileName` that prints the given files name, painting it
/// with the remaining arguments.
pub fn for_file<'a, 'dir, C: Colours>(&'a self, file: &'a File<'dir>, colours: &'a C) -> FileName<'a, 'dir, C> {
FileName {
file,
colours,
link_style: LinkStyle::JustFilenames,
classify: self.classify,
exts: &*self.exts,
target: if file.is_link() { Some(file.link_target()) }
else { None }
}
}
}
/// When displaying a file name, there needs to be some way to handle broken
/// links, depending on how long the resulting Cell can be.
#[derive(PartialEq, Debug, Copy, Clone)]
enum LinkStyle {
/// Just display the file names, but colour them differently if theyre
/// a broken link or cant be followed.
JustFilenames,
/// Display all files in their usual style, but follow each link with an
/// arrow pointing to their path, colouring the path differently if its
/// a broken link, and doing nothing if it cant be followed.
FullLinkPaths,
}
/// Whether to append file class characters to the file names.
#[derive(PartialEq, Debug, Copy, Clone)]
pub enum Classify {
/// Just display the file names, without any characters.
JustFilenames,
/// Add a character after the file name depending on what class of file
/// it is.
AddFileIndicators,
}
impl Default for Classify {
fn default() -> Self {
Self::JustFilenames
}
}
/// A **file name** holds all the information necessary to display the name
/// of the given file. This is used in all of the views.
pub struct FileName<'a, 'dir: 'a, C: Colours+'a> {
/// A reference to the file that were getting the name of.
file: &'a File<'dir>,
/// The colours used to paint the file name and its surrounding text.
colours: &'a C,
/// The file that this file points to if its a link.
target: Option<FileTarget<'dir>>,
/// How to handle displaying links.
link_style: LinkStyle,
/// Whether to append file class characters to file names.
classify: Classify,
/// Mapping of file extensions to colours, to highlight regular files.
exts: &'a dyn FileColours,
}
impl<'a, 'dir, C: Colours> FileName<'a, 'dir, C> {
/// Sets the flag on this file name to display link targets with an
/// arrow followed by their path.
pub fn with_link_paths(mut self) -> Self {
self.link_style = LinkStyle::FullLinkPaths;
self
}
/// Paints the name of the file using the colours, resulting in a vector
/// of coloured cells that can be printed to the terminal.
///
/// This method returns some `TextCellContents`, rather than a `TextCell`,
/// because for the last cell in a table, it doesnt need to have its
/// width calculated.
pub fn paint(&self) -> TextCellContents {
let mut bits = Vec::new();
if self.file.parent_dir.is_none() {
if let Some(parent) = self.file.path.parent() {
self.add_parent_bits(&mut bits, parent);
}
}
if ! self.file.name.is_empty() {
// The “missing file” colour seems like it should be used here,
// but its not! In a grid view, where theres no space to display
// link targets, the filename has to have a different style to
// indicate this fact. But when showing targets, we can just
// colour the path instead (see below), and leave the broken
// links filename as the link colour.
for bit in self.coloured_file_name() {
bits.push(bit);
}
}
if let (LinkStyle::FullLinkPaths, Some(target)) = (self.link_style, self.target.as_ref()) {
match target {
FileTarget::Ok(target) => {
bits.push(Style::default().paint(" "));
bits.push(self.colours.normal_arrow().paint("->"));
bits.push(Style::default().paint(" "));
if let Some(parent) = target.path.parent() {
self.add_parent_bits(&mut bits, parent);
}
if ! target.name.is_empty() {
let target = FileName {
file: target,
colours: self.colours,
target: None,
link_style: LinkStyle::FullLinkPaths,
classify: Classify::JustFilenames,
exts: self.exts,
};
for bit in target.coloured_file_name() {
bits.push(bit);
}
}
}
FileTarget::Broken(broken_path) => {
bits.push(Style::default().paint(" "));
bits.push(self.colours.broken_symlink().paint("->"));
bits.push(Style::default().paint(" "));
escape(
broken_path.display().to_string(),
&mut bits,
self.colours.broken_filename(),
self.colours.broken_control_char(),
);
}
FileTarget::Err(_) => {
// Do nothing — the error gets displayed on the next line
}
}
}
else if let Classify::AddFileIndicators = self.classify {
if let Some(class) = self.classify_char() {
bits.push(Style::default().paint(class));
}
}
bits.into()
}
/// Adds the bits of the parent path to the given bits vector.
/// The path gets its characters escaped based on the colours.
fn add_parent_bits(&self, bits: &mut Vec<ANSIString>, parent: &Path) {
let coconut = parent.components().count();
if coconut == 1 && parent.has_root() {
bits.push(self.colours.symlink_path().paint("/"));
}
else if coconut >= 1 {
escape(
parent.to_string_lossy().to_string(),
bits,
self.colours.symlink_path(),
self.colours.control_char(),
);
bits.push(self.colours.symlink_path().paint("/"));
}
}
/// The character to be displayed after a file when classifying is on, if
/// the files type has one associated with it.
fn classify_char(&self) -> Option<&'static str> {
if self.file.is_executable_file() {
Some("*")
}
else if self.file.is_directory() {
Some("/")
}
else if self.file.is_pipe() {
Some("|")
}
else if self.file.is_link() {
Some("@")
}
else if self.file.is_socket() {
Some("=")
}
else {
None
}
}
/// Returns at least one ANSI-highlighted string representing this files
/// name using the given set of colours.
///
/// Ordinarily, this will be just one string: the files complete name,
/// coloured according to its file type. If the name contains control
/// characters such as newlines or escapes, though, we cant just print them
/// to the screen directly, because then therell be newlines in weird places.
///
/// So in that situation, those characters will be escaped and highlighted in
/// a different colour.
fn coloured_file_name<'unused>(&self) -> Vec<ANSIString<'unused>> {
let file_style = self.style();
let mut bits = Vec::new();
escape(
self.file.name.clone(),
&mut bits,
file_style,
self.colours.control_char(),
);
bits
}
/// Figures out which colour to paint the filename part of the output,
/// depending on which “type” of file it appears to be — either from the
/// class on the filesystem or from its name. (Or the broken link colour,
/// if theres nowhere else for that fact to be shown.)
pub fn style(&self) -> Style {
if let LinkStyle::JustFilenames = self.link_style {
if let Some(ref target) = self.target {
if target.is_broken() {
return self.colours.broken_symlink();
}
}
}
self.kind_style()
.or_else(|| self.exts.colour_file(self.file))
.unwrap_or_else(|| self.colours.normal())
}
fn kind_style(&self) -> Option<Style> {
Some(match self.file {
f if f.is_directory() => self.colours.directory(),
f if f.is_executable_file() => self.colours.executable_file(),
f if f.is_link() => self.colours.symlink(),
f if f.is_pipe() => self.colours.pipe(),
f if f.is_block_device() => self.colours.block_device(),
f if f.is_char_device() => self.colours.char_device(),
f if f.is_socket() => self.colours.socket(),
f if ! f.is_file() => self.colours.special(),
_ => return None,
})
}
}
/// The set of colours that are needed to paint a file name.
pub trait Colours: FiletypeColours {
/// The style to paint the path of a symlinks target, up to but not
/// including the files name.
fn symlink_path(&self) -> Style;
/// The style to paint the arrow between a link and its target.
fn normal_arrow(&self) -> Style;
/// The style to paint the filenames of broken links in views that dont
/// show link targets, and the style to paint the *arrow* between the link
/// and its target in views that *do* show link targets.
fn broken_symlink(&self) -> Style;
/// The style to paint the entire filename of a broken link.
fn broken_filename(&self) -> Style;
/// The style to paint a non-displayable control character in a filename.
fn control_char(&self) -> Style;
/// The style to paint a non-displayable control character in a filename,
/// when the filename is being displayed as a broken link target.
fn broken_control_char(&self) -> Style;
/// The style to paint a file that has its executable bit set.
fn executable_file(&self) -> Style;
}
// needs Debug because FileStyle derives it
pub trait FileColours: Debug + Sync {
fn colour_file(&self, file: &File) -> Option<Style>;
}
#[derive(PartialEq, Debug)]
pub struct NoFileColours;
impl FileColours for NoFileColours {
fn colour_file(&self, _file: &File) -> Option<Style> {
None
}
}
// When getting the colour of a file from a *pair* of colourisers, try the
// first one then try the second one. This lets the user provide their own
// file type associations, while falling back to the default set if not set
// explicitly.
impl<A, B> FileColours for (A, B)
where A: FileColours,
B: FileColours,
{
fn colour_file(&self, file: &File) -> Option<Style> {
self.0.colour_file(file)
.or_else(|| self.1.colour_file(file))
}
}