fzf/src/chunklist.go

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package fzf
import "sync"
// Chunk is a list of Items whose size has the upper limit of chunkSize
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type Chunk struct {
items [chunkSize]Item
count int
}
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// ItemBuilder is a closure type that builds Item object from byte array
type ItemBuilder func(*Item, []byte) bool
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// ChunkList is a list of Chunks
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type ChunkList struct {
chunks []*Chunk
mutex sync.Mutex
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trans ItemBuilder
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}
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// NewChunkList returns a new ChunkList
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func NewChunkList(trans ItemBuilder) *ChunkList {
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return &ChunkList{
chunks: []*Chunk{},
mutex: sync.Mutex{},
trans: trans}
}
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func (c *Chunk) push(trans ItemBuilder, data []byte) bool {
if trans(&c.items[c.count], data) {
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c.count++
return true
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}
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return false
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}
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// IsFull returns true if the Chunk is full
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func (c *Chunk) IsFull() bool {
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return c.count == chunkSize
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}
func (cl *ChunkList) lastChunk() *Chunk {
return cl.chunks[len(cl.chunks)-1]
}
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// CountItems returns the total number of Items
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func CountItems(cs []*Chunk) int {
if len(cs) == 0 {
return 0
}
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return chunkSize*(len(cs)-1) + cs[len(cs)-1].count
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}
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// Push adds the item to the list
func (cl *ChunkList) Push(data []byte) bool {
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cl.mutex.Lock()
if len(cl.chunks) == 0 || cl.lastChunk().IsFull() {
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cl.chunks = append(cl.chunks, &Chunk{})
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}
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ret := cl.lastChunk().push(cl.trans, data)
cl.mutex.Unlock()
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return ret
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}
// Clear clears the data
func (cl *ChunkList) Clear() {
cl.mutex.Lock()
cl.chunks = nil
cl.mutex.Unlock()
}
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// Snapshot returns immutable snapshot of the ChunkList
func (cl *ChunkList) Snapshot() ([]*Chunk, int) {
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cl.mutex.Lock()
ret := make([]*Chunk, len(cl.chunks))
copy(ret, cl.chunks)
// Duplicate the last chunk
if cnt := len(ret); cnt > 0 {
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newChunk := *ret[cnt-1]
ret[cnt-1] = &newChunk
}
cl.mutex.Unlock()
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return ret, CountItems(ret)
}