fzf/src/tui/light.go

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package tui
import (
"fmt"
"os"
"os/exec"
"regexp"
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"strconv"
"strings"
"syscall"
"time"
"unicode/utf8"
"github.com/junegunn/fzf/src/util"
"golang.org/x/crypto/ssh/terminal"
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)
const (
defaultWidth = 80
defaultHeight = 24
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defaultEscDelay = 100
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escPollInterval = 5
offsetPollTries = 10
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)
const consoleDevice string = "/dev/tty"
var offsetRegexp *regexp.Regexp = regexp.MustCompile("\x1b\\[([0-9]+);([0-9]+)R")
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func openTtyIn() *os.File {
in, err := os.OpenFile(consoleDevice, syscall.O_RDONLY, 0)
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if err != nil {
panic("Failed to open " + consoleDevice)
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}
return in
}
func (r *LightRenderer) stderr(str string) {
r.stderrInternal(str, true)
}
// FIXME: Need better handling of non-displayable characters
func (r *LightRenderer) stderrInternal(str string, allowNLCR bool) {
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bytes := []byte(str)
runes := []rune{}
for len(bytes) > 0 {
r, sz := utf8.DecodeRune(bytes)
if r == utf8.RuneError || r < 32 &&
r != '\x1b' && (!allowNLCR || r != '\n' && r != '\r') {
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runes = append(runes, '?')
} else {
runes = append(runes, r)
}
bytes = bytes[sz:]
}
r.queued += string(runes)
}
func (r *LightRenderer) csi(code string) {
r.stderr("\x1b[" + code)
}
func (r *LightRenderer) flush() {
if len(r.queued) > 0 {
fmt.Fprint(os.Stderr, r.queued)
r.queued = ""
}
}
// Light renderer
type LightRenderer struct {
theme *ColorTheme
mouse bool
forceBlack bool
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clearOnExit bool
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prevDownTime time.Time
clickY []int
ttyin *os.File
buffer []byte
origState *terminal.State
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width int
height int
yoffset int
tabstop int
escDelay int
fullscreen bool
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upOneLine bool
queued string
y int
x int
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maxHeightFunc func(int) int
}
type LightWindow struct {
renderer *LightRenderer
colored bool
border BorderStyle
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top int
left int
width int
height int
posx int
posy int
tabstop int
bg Color
}
func NewLightRenderer(theme *ColorTheme, forceBlack bool, mouse bool, tabstop int, clearOnExit bool, fullscreen bool, maxHeightFunc func(int) int) Renderer {
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r := LightRenderer{
theme: theme,
forceBlack: forceBlack,
mouse: mouse,
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clearOnExit: clearOnExit,
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ttyin: openTtyIn(),
yoffset: 0,
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tabstop: tabstop,
fullscreen: fullscreen,
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upOneLine: false,
maxHeightFunc: maxHeightFunc}
return &r
}
func (r *LightRenderer) fd() int {
return int(r.ttyin.Fd())
}
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func (r *LightRenderer) defaultTheme() *ColorTheme {
if strings.Contains(os.Getenv("TERM"), "256") {
return Dark256
}
colors, err := exec.Command("tput", "colors").Output()
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if err == nil && atoi(strings.TrimSpace(string(colors)), 16) > 16 {
return Dark256
}
return Default16
}
func (r *LightRenderer) findOffset() (row int, col int) {
r.csi("6n")
r.flush()
bytes := []byte{}
for tries := 0; tries < offsetPollTries; tries++ {
bytes = r.getBytesInternal(bytes, tries > 0)
offsets := offsetRegexp.FindSubmatch(bytes)
if len(offsets) > 2 {
return atoi(string(offsets[1]), 0) - 1, atoi(string(offsets[2]), 0) - 1
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}
}
return -1, -1
}
func repeat(s string, times int) string {
if times > 0 {
return strings.Repeat(s, times)
}
return ""
}
func atoi(s string, defaultValue int) int {
value, err := strconv.Atoi(s)
if err != nil {
return defaultValue
}
return value
}
func (r *LightRenderer) Init() {
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r.escDelay = atoi(os.Getenv("ESCDELAY"), defaultEscDelay)
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fd := r.fd()
origState, err := terminal.GetState(fd)
if err != nil {
errorExit(err.Error())
}
r.origState = origState
terminal.MakeRaw(fd)
r.updateTerminalSize()
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initTheme(r.theme, r.defaultTheme(), r.forceBlack)
if r.fullscreen {
r.smcup()
} else {
// We assume that --no-clear is used for repetitive relaunching of fzf.
// So we do not clear the lower bottom of the screen.
if r.clearOnExit {
r.csi("J")
}
y, x := r.findOffset()
r.mouse = r.mouse && y >= 0
// When --no-clear is used for repetitive relaunching, there is a small
// time frame between fzf processes where the user keystrokes are not
// captured by either of fzf process which can cause x offset to be
// increased and we're left with unwanted extra new line.
if x > 0 && r.clearOnExit {
r.upOneLine = true
r.makeSpace()
}
for i := 1; i < r.MaxY(); i++ {
r.makeSpace()
}
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}
if r.mouse {
r.csi("?1000h")
}
r.csi(fmt.Sprintf("%dA", r.MaxY()-1))
r.csi("G")
r.csi("K")
r.csi("s")
if !r.fullscreen && r.mouse {
r.yoffset, _ = r.findOffset()
}
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}
func (r *LightRenderer) makeSpace() {
r.stderr("\n")
r.csi("G")
}
func (r *LightRenderer) move(y int, x int) {
// w.csi("u")
if r.y < y {
r.csi(fmt.Sprintf("%dB", y-r.y))
} else if r.y > y {
r.csi(fmt.Sprintf("%dA", r.y-y))
}
r.stderr("\r")
if x > 0 {
r.csi(fmt.Sprintf("%dC", x))
}
r.y = y
r.x = x
}
func (r *LightRenderer) origin() {
r.move(0, 0)
}
func getEnv(name string, defaultValue int) int {
env := os.Getenv(name)
if len(env) == 0 {
return defaultValue
}
return atoi(env, defaultValue)
}
func (r *LightRenderer) updateTerminalSize() {
width, height, err := terminal.GetSize(r.fd())
if err == nil {
r.width = width
r.height = r.maxHeightFunc(height)
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} else {
r.width = getEnv("COLUMNS", defaultWidth)
r.height = r.maxHeightFunc(getEnv("LINES", defaultHeight))
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}
}
func (r *LightRenderer) getch(nonblock bool) (int, bool) {
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b := make([]byte, 1)
fd := r.fd()
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util.SetNonblock(r.ttyin, nonblock)
_, err := util.Read(fd, b)
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if err != nil {
return 0, false
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}
return int(b[0]), true
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}
func (r *LightRenderer) getBytes() []byte {
return r.getBytesInternal(r.buffer, false)
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}
func (r *LightRenderer) getBytesInternal(buffer []byte, nonblock bool) []byte {
c, ok := r.getch(nonblock)
if !nonblock && !ok {
r.Close()
errorExit("Failed to read " + consoleDevice)
}
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retries := 0
if c == ESC || nonblock {
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retries = r.escDelay / escPollInterval
}
buffer = append(buffer, byte(c))
for {
c, ok = r.getch(true)
if !ok {
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if retries > 0 {
retries--
time.Sleep(escPollInterval * time.Millisecond)
continue
}
break
}
retries = 0
buffer = append(buffer, byte(c))
}
return buffer
}
func (r *LightRenderer) GetChar() Event {
if len(r.buffer) == 0 {
r.buffer = r.getBytes()
}
if len(r.buffer) == 0 {
panic("Empty buffer")
}
sz := 1
defer func() {
r.buffer = r.buffer[sz:]
}()
switch r.buffer[0] {
case CtrlC:
return Event{CtrlC, 0, nil}
case CtrlG:
return Event{CtrlG, 0, nil}
case CtrlQ:
return Event{CtrlQ, 0, nil}
case 127:
return Event{BSpace, 0, nil}
case 0:
return Event{CtrlSpace, 0, nil}
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case ESC:
ev := r.escSequence(&sz)
// Second chance
if ev.Type == Invalid {
r.buffer = r.getBytes()
ev = r.escSequence(&sz)
}
return ev
}
// CTRL-A ~ CTRL-Z
if r.buffer[0] <= CtrlZ {
return Event{int(r.buffer[0]), 0, nil}
}
char, rsz := utf8.DecodeRune(r.buffer)
if char == utf8.RuneError {
return Event{ESC, 0, nil}
}
sz = rsz
return Event{Rune, char, nil}
}
func (r *LightRenderer) escSequence(sz *int) Event {
if len(r.buffer) < 2 {
return Event{ESC, 0, nil}
}
*sz = 2
if r.buffer[1] >= 1 && r.buffer[1] <= 'z'-'a'+1 {
return Event{int(CtrlAltA + r.buffer[1] - 1), 0, nil}
}
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switch r.buffer[1] {
case 32:
return Event{AltSpace, 0, nil}
case 47:
return Event{AltSlash, 0, nil}
case 98:
return Event{AltB, 0, nil}
case 100:
return Event{AltD, 0, nil}
case 102:
return Event{AltF, 0, nil}
case 127:
return Event{AltBS, 0, nil}
case 91, 79:
if len(r.buffer) < 3 {
return Event{Invalid, 0, nil}
}
*sz = 3
switch r.buffer[2] {
case 68:
return Event{Left, 0, nil}
case 67:
return Event{Right, 0, nil}
case 66:
return Event{Down, 0, nil}
case 65:
return Event{Up, 0, nil}
case 90:
return Event{BTab, 0, nil}
case 72:
return Event{Home, 0, nil}
case 70:
return Event{End, 0, nil}
case 77:
return r.mouseSequence(sz)
case 80:
return Event{F1, 0, nil}
case 81:
return Event{F2, 0, nil}
case 82:
return Event{F3, 0, nil}
case 83:
return Event{F4, 0, nil}
case 49, 50, 51, 52, 53, 54:
if len(r.buffer) < 4 {
return Event{Invalid, 0, nil}
}
*sz = 4
switch r.buffer[2] {
case 50:
if len(r.buffer) == 5 && r.buffer[4] == 126 {
*sz = 5
switch r.buffer[3] {
case 48:
return Event{F9, 0, nil}
case 49:
return Event{F10, 0, nil}
case 51:
return Event{F11, 0, nil}
case 52:
return Event{F12, 0, nil}
}
}
// Bracketed paste mode: \e[200~ ... \e[201~
if r.buffer[3] == '0' && (r.buffer[4] == '0' || r.buffer[4] == '1') && r.buffer[5] == '~' {
// Immediately discard the sequence from the buffer and reread input
r.buffer = r.buffer[6:]
*sz = 0
return r.GetChar()
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}
return Event{Invalid, 0, nil} // INS
case 51:
return Event{Del, 0, nil}
case 52:
return Event{End, 0, nil}
case 53:
return Event{PgUp, 0, nil}
case 54:
return Event{PgDn, 0, nil}
case 49:
switch r.buffer[3] {
case 126:
return Event{Home, 0, nil}
case 53, 55, 56, 57:
if len(r.buffer) == 5 && r.buffer[4] == 126 {
*sz = 5
switch r.buffer[3] {
case 53:
return Event{F5, 0, nil}
case 55:
return Event{F6, 0, nil}
case 56:
return Event{F7, 0, nil}
case 57:
return Event{F8, 0, nil}
}
}
return Event{Invalid, 0, nil}
case 59:
if len(r.buffer) != 6 {
return Event{Invalid, 0, nil}
}
*sz = 6
switch r.buffer[4] {
case 50:
switch r.buffer[5] {
case 68:
return Event{Home, 0, nil}
case 67:
return Event{End, 0, nil}
}
case 53:
switch r.buffer[5] {
case 68:
return Event{SLeft, 0, nil}
case 67:
return Event{SRight, 0, nil}
}
} // r.buffer[4]
} // r.buffer[3]
} // r.buffer[2]
} // r.buffer[2]
} // r.buffer[1]
if r.buffer[1] >= 'a' && r.buffer[1] <= 'z' {
return Event{AltA + int(r.buffer[1]) - 'a', 0, nil}
}
return Event{Invalid, 0, nil}
}
func (r *LightRenderer) mouseSequence(sz *int) Event {
if len(r.buffer) < 6 || !r.mouse {
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return Event{Invalid, 0, nil}
}
*sz = 6
switch r.buffer[3] {
case 32, 36, 40, 48, // mouse-down / shift / cmd / ctrl
35, 39, 43, 51: // mouse-up / shift / cmd / ctrl
mod := r.buffer[3] >= 36
down := r.buffer[3]%2 == 0
x := int(r.buffer[4] - 33)
y := int(r.buffer[5]-33) - r.yoffset
double := false
if down {
now := time.Now()
if now.Sub(r.prevDownTime) < doubleClickDuration {
r.clickY = append(r.clickY, y)
} else {
r.clickY = []int{y}
}
r.prevDownTime = now
} else {
if len(r.clickY) > 1 && r.clickY[0] == r.clickY[1] &&
time.Now().Sub(r.prevDownTime) < doubleClickDuration {
double = true
}
}
return Event{Mouse, 0, &MouseEvent{y, x, 0, down, double, mod}}
case 96, 100, 104, 112, // scroll-up / shift / cmd / ctrl
97, 101, 105, 113: // scroll-down / shift / cmd / ctrl
mod := r.buffer[3] >= 100
s := 1 - int(r.buffer[3]%2)*2
x := int(r.buffer[4] - 33)
y := int(r.buffer[5]-33) - r.yoffset
return Event{Mouse, 0, &MouseEvent{y, x, s, false, false, mod}}
}
return Event{Invalid, 0, nil}
}
func (r *LightRenderer) smcup() {
r.csi("?1049h")
}
func (r *LightRenderer) rmcup() {
r.csi("?1049l")
}
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func (r *LightRenderer) Pause(clear bool) {
terminal.Restore(r.fd(), r.origState)
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if clear {
if r.fullscreen {
r.rmcup()
} else {
r.smcup()
r.csi("H")
}
r.flush()
}
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}
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func (r *LightRenderer) Resume(clear bool) {
terminal.MakeRaw(r.fd())
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if clear {
if r.fullscreen {
r.smcup()
} else {
r.rmcup()
}
r.flush()
} else if !r.fullscreen && r.mouse {
// NOTE: Resume(false) is only called on SIGCONT after SIGSTOP.
// And It's highly likely that the offset we obtained at the beginning will
// no longer be correct, so we simply disable mouse input.
r.csi("?1000l")
r.mouse = false
}
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}
func (r *LightRenderer) Clear() {
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if r.fullscreen {
r.csi("H")
}
// r.csi("u")
r.origin()
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r.csi("J")
r.flush()
}
func (r *LightRenderer) RefreshWindows(windows []Window) {
r.flush()
}
func (r *LightRenderer) Refresh() {
r.updateTerminalSize()
}
func (r *LightRenderer) Close() {
// r.csi("u")
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if r.clearOnExit {
if r.fullscreen {
r.rmcup()
} else {
r.origin()
if r.upOneLine {
r.csi("A")
}
r.csi("J")
}
} else if !r.fullscreen {
r.csi("u")
}
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if r.mouse {
r.csi("?1000l")
}
r.flush()
terminal.Restore(r.fd(), r.origState)
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}
func (r *LightRenderer) MaxX() int {
return r.width
}
func (r *LightRenderer) MaxY() int {
return r.height
}
func (r *LightRenderer) DoesAutoWrap() bool {
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return false
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}
func (r *LightRenderer) IsOptimized() bool {
return false
}
func (r *LightRenderer) NewWindow(top int, left int, width int, height int, borderStyle BorderStyle) Window {
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w := &LightWindow{
renderer: r,
colored: r.theme != nil,
border: borderStyle,
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top: top,
left: left,
width: width,
height: height,
tabstop: r.tabstop,
bg: colDefault}
if r.theme != nil {
w.bg = r.theme.Bg
}
w.drawBorder()
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return w
}
func (w *LightWindow) drawBorder() {
switch w.border {
case BorderAround:
w.drawBorderAround()
case BorderHorizontal:
w.drawBorderHorizontal()
}
}
func (w *LightWindow) drawBorderHorizontal() {
w.Move(0, 0)
w.CPrint(ColBorder, AttrRegular, repeat("─", w.width))
w.Move(w.height-1, 0)
w.CPrint(ColBorder, AttrRegular, repeat("─", w.width))
}
func (w *LightWindow) drawBorderAround() {
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w.Move(0, 0)
w.CPrint(ColBorder, AttrRegular, "┌"+repeat("─", w.width-2)+"┐")
for y := 1; y < w.height-1; y++ {
w.Move(y, 0)
w.CPrint(ColBorder, AttrRegular, "│")
w.cprint2(colDefault, w.bg, AttrRegular, repeat(" ", w.width-2))
w.CPrint(ColBorder, AttrRegular, "│")
}
w.Move(w.height-1, 0)
w.CPrint(ColBorder, AttrRegular, "└"+repeat("─", w.width-2)+"┘")
}
func (w *LightWindow) csi(code string) {
w.renderer.csi(code)
}
func (w *LightWindow) stderr(str string) {
w.renderer.stderr(str)
}
func (w *LightWindow) stderrInternal(str string, allowNLCR bool) {
w.renderer.stderrInternal(str, allowNLCR)
}
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func (w *LightWindow) Top() int {
return w.top
}
func (w *LightWindow) Left() int {
return w.left
}
func (w *LightWindow) Width() int {
return w.width
}
func (w *LightWindow) Height() int {
return w.height
}
func (w *LightWindow) Refresh() {
}
func (w *LightWindow) Close() {
}
func (w *LightWindow) X() int {
return w.posx
}
func (w *LightWindow) Y() int {
return w.posy
}
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func (w *LightWindow) Enclose(y int, x int) bool {
return x >= w.left && x < (w.left+w.width) &&
y >= w.top && y < (w.top+w.height)
}
func (w *LightWindow) Move(y int, x int) {
w.posx = x
w.posy = y
w.renderer.move(w.Top()+y, w.Left()+x)
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}
func (w *LightWindow) MoveAndClear(y int, x int) {
w.Move(y, x)
// We should not delete preview window on the right
// csi("K")
w.Print(repeat(" ", w.width-x))
w.Move(y, x)
}
func attrCodes(attr Attr) []string {
codes := []string{}
if (attr & Bold) > 0 {
codes = append(codes, "1")
}
if (attr & Dim) > 0 {
codes = append(codes, "2")
}
if (attr & Italic) > 0 {
codes = append(codes, "3")
}
if (attr & Underline) > 0 {
codes = append(codes, "4")
}
if (attr & Blink) > 0 {
codes = append(codes, "5")
}
if (attr & Reverse) > 0 {
codes = append(codes, "7")
}
return codes
}
func colorCodes(fg Color, bg Color) []string {
codes := []string{}
appendCode := func(c Color, offset int) {
if c == colDefault {
return
}
if c.is24() {
r := (c >> 16) & 0xff
g := (c >> 8) & 0xff
b := (c) & 0xff
codes = append(codes, fmt.Sprintf("%d;2;%d;%d;%d", 38+offset, r, g, b))
} else if c >= colBlack && c <= colWhite {
codes = append(codes, fmt.Sprintf("%d", int(c)+30+offset))
} else if c > colWhite && c < 16 {
codes = append(codes, fmt.Sprintf("%d", int(c)+90+offset-8))
} else if c >= 16 && c < 256 {
codes = append(codes, fmt.Sprintf("%d;5;%d", 38+offset, c))
}
}
appendCode(fg, 0)
appendCode(bg, 10)
return codes
}
func (w *LightWindow) csiColor(fg Color, bg Color, attr Attr) bool {
codes := append(attrCodes(attr), colorCodes(fg, bg)...)
w.csi(";" + strings.Join(codes, ";") + "m")
return len(codes) > 0
}
func (w *LightWindow) Print(text string) {
w.cprint2(colDefault, w.bg, AttrRegular, text)
}
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func cleanse(str string) string {
return strings.Replace(str, "\x1b", "?", -1)
}
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func (w *LightWindow) CPrint(pair ColorPair, attr Attr, text string) {
if !w.colored {
w.csiColor(colDefault, colDefault, attrFor(pair, attr))
} else {
w.csiColor(pair.Fg(), pair.Bg(), attr)
}
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w.stderrInternal(cleanse(text), false)
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w.csi("m")
}
func (w *LightWindow) cprint2(fg Color, bg Color, attr Attr, text string) {
if w.csiColor(fg, bg, attr) {
defer w.csi("m")
}
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w.stderrInternal(cleanse(text), false)
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}
type wrappedLine struct {
text string
displayWidth int
}
func wrapLine(input string, prefixLength int, max int, tabstop int) []wrappedLine {
lines := []wrappedLine{}
width := 0
line := ""
for _, r := range input {
w := util.Max(util.RuneWidth(r, prefixLength+width, 8), 1)
width += w
str := string(r)
if r == '\t' {
str = repeat(" ", w)
}
if prefixLength+width <= max {
line += str
} else {
lines = append(lines, wrappedLine{string(line), width - w})
line = str
prefixLength = 0
width = util.RuneWidth(r, prefixLength, 8)
}
}
lines = append(lines, wrappedLine{string(line), width})
return lines
}
func (w *LightWindow) fill(str string, onMove func()) FillReturn {
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allLines := strings.Split(str, "\n")
for i, line := range allLines {
lines := wrapLine(line, w.posx, w.width, w.tabstop)
for j, wl := range lines {
if w.posx >= w.Width()-1 && wl.displayWidth == 0 {
if w.posy < w.height-1 {
w.Move(w.posy+1, 0)
}
return FillNextLine
}
w.stderrInternal(wl.text, false)
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w.posx += wl.displayWidth
// Wrap line
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if j < len(lines)-1 || i < len(allLines)-1 {
if w.posy+1 >= w.height {
return FillSuspend
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}
w.MoveAndClear(w.posy, w.posx)
w.Move(w.posy+1, 0)
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onMove()
}
}
}
return FillContinue
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}
func (w *LightWindow) setBg() {
if w.bg != colDefault {
w.csiColor(colDefault, w.bg, AttrRegular)
}
}
func (w *LightWindow) Fill(text string) FillReturn {
w.Move(w.posy, w.posx)
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w.setBg()
return w.fill(text, w.setBg)
}
func (w *LightWindow) CFill(fg Color, bg Color, attr Attr, text string) FillReturn {
w.Move(w.posy, w.posx)
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if bg == colDefault {
bg = w.bg
}
if w.csiColor(fg, bg, attr) {
defer w.csi("m")
return w.fill(text, func() { w.csiColor(fg, bg, attr) })
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}
return w.fill(text, w.setBg)
}
func (w *LightWindow) FinishFill() {
w.MoveAndClear(w.posy, w.posx)
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for y := w.posy + 1; y < w.height; y++ {
w.MoveAndClear(y, 0)
}
}
func (w *LightWindow) Erase() {
w.drawBorder()
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// We don't erase the window here to avoid flickering during scroll
w.Move(0, 0)
}