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Add mouse support to the FullscreenRenderer
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@ -185,14 +185,48 @@ func (r *FullscreenRenderer) GetChar() Event {
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// process mouse events:
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case *tcell.EventMouse:
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// mouse down events have zeroed buttons, so we can't use them
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// mouse up event consists of two events, 1. (main) event with modifier and other metadata, 2. event with zeroed buttons
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// so mouse click is three consecutive events, but the first and last are indistinguishable from movement events (with released buttons)
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// dragging has same structure, it only repeats the middle (main) event appropriately
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x, y := ev.Position()
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button := ev.Buttons()
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mod := ev.Modifiers() != 0
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if button&tcell.WheelDown != 0 {
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// since we dont have mouse down events (unlike LightRenderer), we need to track state in prevButton
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prevButton, button := r.prevMouseButton, ev.Buttons()
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r.prevMouseButton = button
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drag := prevButton == button
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switch {
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case button&tcell.WheelDown != 0:
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return Event{Mouse, 0, &MouseEvent{y, x, -1, false, false, false, mod}}
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} else if button&tcell.WheelUp != 0 {
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case button&tcell.WheelUp != 0:
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return Event{Mouse, 0, &MouseEvent{y, x, +1, false, false, false, mod}}
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} else if runtime.GOOS != "windows" {
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case button&tcell.Button1 != 0 && !drag:
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// all potential double click events put their 'line' coordinate in the clickY array
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// double click event has two conditions, temporal and spatial, the first is checked here
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now := time.Now()
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if now.Sub(r.prevDownTime) < doubleClickDuration {
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r.clickY = append(r.clickY, y)
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} else {
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r.clickY = []int{y}
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}
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r.prevDownTime = now
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// detect double clicks (also check for spatial condition)
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n := len(r.clickY)
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double := n > 1 && r.clickY[n-2] == r.clickY[n-1]
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if double {
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// make sure two consecutive double clicks require four clicks
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r.clickY = []int{}
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}
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// fire single or double click event
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return Event{Mouse, 0, &MouseEvent{y, x, 0, true, !double, double, mod}}
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case button&tcell.Button2 != 0 && !drag:
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return Event{Mouse, 0, &MouseEvent{y, x, 0, false, true, false, mod}}
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case runtime.GOOS != "windows":
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// double and single taps on Windows don't quite work due to
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// the console acting on the events and not allowing us
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// to consume them.
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@ -5,6 +5,8 @@ import (
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"os"
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"strconv"
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"time"
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"github.com/gdamore/tcell"
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)
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// Types of user action
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@ -397,20 +399,22 @@ type Window interface {
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}
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type FullscreenRenderer struct {
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theme *ColorTheme
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mouse bool
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forceBlack bool
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prevDownTime time.Time
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clickY []int
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theme *ColorTheme
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mouse bool
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forceBlack bool
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prevDownTime time.Time
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prevMouseButton tcell.ButtonMask
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clickY []int
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}
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func NewFullscreenRenderer(theme *ColorTheme, forceBlack bool, mouse bool) Renderer {
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r := &FullscreenRenderer{
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theme: theme,
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mouse: mouse,
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forceBlack: forceBlack,
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prevDownTime: time.Unix(0, 0),
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clickY: []int{}}
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theme: theme,
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mouse: mouse,
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forceBlack: forceBlack,
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prevDownTime: time.Unix(0, 0),
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prevMouseButton: tcell.ButtonNone,
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clickY: []int{}}
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return r
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}
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