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Truncate the query string if it's too long
Use hard-coded limit to keep it simple. An alternative is to dynamically calculate the width of the visible area and use it as the limit, but it can cause unwanted truncation of the query on screen resize/split.
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@ -22,6 +22,7 @@ const (
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initialDelay = 20 * time.Millisecond
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initialDelayTac = 100 * time.Millisecond
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spinnerDuration = 200 * time.Millisecond
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maxPatternLength = 100
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// Matcher
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numPartitionsMultiplier = 8
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@ -1337,6 +1337,11 @@ func (t *Terminal) Loop() {
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if !doAction(action, mapkey) {
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continue
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}
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// Truncate the query if it's too long
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if len(t.input) > maxPatternLength {
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t.input = t.input[:maxPatternLength]
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t.cx = util.Constrain(t.cx, 0, maxPatternLength)
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}
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changed = string(previousInput) != string(t.input)
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} else {
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if mapkey == C.Rune {
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