Remove unused clear arguments of alloc16 and alloc32

This commit is contained in:
Junegunn Choi 2017-08-20 03:45:17 +09:00
parent a2a4df0886
commit 302cc552ef
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GPG Key ID: 254BC280FEF9C627
1 changed files with 7 additions and 17 deletions

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@ -158,27 +158,17 @@ func posArray(withPos bool, len int) *[]int {
return nil
}
func alloc16(offset int, slab *util.Slab, size int, clear bool) (int, []int16) {
func alloc16(offset int, slab *util.Slab, size int) (int, []int16) {
if slab != nil && cap(slab.I16) > offset+size {
slice := slab.I16[offset : offset+size]
if clear {
for idx := range slice {
slice[idx] = 0
}
}
return offset + size, slice
}
return offset, make([]int16, size)
}
func alloc32(offset int, slab *util.Slab, size int, clear bool) (int, []int32) {
func alloc32(offset int, slab *util.Slab, size int) (int, []int32) {
if slab != nil && cap(slab.I32) > offset+size {
slice := slab.I32[offset : offset+size]
if clear {
for idx := range slice {
slice[idx] = 0
}
}
return offset + size, slice
}
return offset, make([]int32, size)
@ -339,11 +329,11 @@ func FuzzyMatchV2(caseSensitive bool, normalize bool, forward bool, input *util.
offset16 := 0
offset32 := 0
// Bonus point for each position
offset16, B := alloc16(offset16, slab, N, false)
offset16, B := alloc16(offset16, slab, N)
// The first occurrence of each character in the pattern
offset32, F := alloc32(offset32, slab, M, false)
offset32, F := alloc32(offset32, slab, M)
// Rune array
offset32, T := alloc32(offset32, slab, N, false)
offset32, T := alloc32(offset32, slab, N)
// Phase 2. Calculate bonus for each point
pidx, lastIdx, prevClass := 0, 0, charNonWord
@ -401,10 +391,10 @@ func FuzzyMatchV2(caseSensitive bool, normalize bool, forward bool, input *util.
// Phase 3. Fill in score matrix (H)
// Unlike the original algorithm, we do not allow omission.
width := lastIdx - int(F[0]) + 1
offset16, H := alloc16(offset16, slab, width*M, false)
offset16, H := alloc16(offset16, slab, width*M)
// Possible length of consecutive chunk at each position.
offset16, C := alloc16(offset16, slab, width*M, false)
offset16, C := alloc16(offset16, slab, width*M)
maxScore, maxScorePos := int16(0), 0
for i := 0; i < M; i++ {