Use rune characters instaed of numbers in code

This commit is contained in:
Junegunn Choi 2020-07-03 19:41:19 +09:00
parent d1676776aa
commit 3ab1c42266
No known key found for this signature in database
GPG Key ID: 254BC280FEF9C627

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@ -345,81 +345,81 @@ func (r *LightRenderer) escSequence(sz *int) Event {
switch r.buffer[1] {
case ESC:
return Event{ESC, 0, nil}
case 32:
case ' ':
return Event{AltSpace, 0, nil}
case 47:
case '/':
return Event{AltSlash, 0, nil}
case 98:
case 'b':
return Event{AltB, 0, nil}
case 100:
case 'd':
return Event{AltD, 0, nil}
case 102:
case 'f':
return Event{AltF, 0, nil}
case 127:
return Event{AltBS, 0, nil}
case 91, 79:
case '[', 'O':
if len(r.buffer) < 3 {
return Event{Invalid, 0, nil}
}
*sz = 3
switch r.buffer[2] {
case 68:
case 'D':
if alt {
return Event{AltLeft, 0, nil}
}
return Event{Left, 0, nil}
case 67:
case 'C':
if alt {
// Ugh..
return Event{AltRight, 0, nil}
}
return Event{Right, 0, nil}
case 66:
case 'B':
if alt {
return Event{AltDown, 0, nil}
}
return Event{Down, 0, nil}
case 65:
case 'A':
if alt {
return Event{AltUp, 0, nil}
}
return Event{Up, 0, nil}
case 90:
case 'Z':
return Event{BTab, 0, nil}
case 72:
case 'H':
return Event{Home, 0, nil}
case 70:
case 'F':
return Event{End, 0, nil}
case 77:
case 'M':
return r.mouseSequence(sz)
case 80:
case 'P':
return Event{F1, 0, nil}
case 81:
case 'Q':
return Event{F2, 0, nil}
case 82:
case 'R':
return Event{F3, 0, nil}
case 83:
case 'S':
return Event{F4, 0, nil}
case 49, 50, 51, 52, 53, 54:
case '1', '2', '3', '4', '5', '6':
if len(r.buffer) < 4 {
return Event{Invalid, 0, nil}
}
*sz = 4
switch r.buffer[2] {
case 50:
if r.buffer[3] == 126 {
case '2':
if r.buffer[3] == '~' {
return Event{Insert, 0, nil}
}
if len(r.buffer) > 4 && r.buffer[4] == 126 {
if len(r.buffer) > 4 && r.buffer[4] == '~' {
*sz = 5
switch r.buffer[3] {
case 48:
case '0':
return Event{F9, 0, nil}
case 49:
case '1':
return Event{F10, 0, nil}
case 51:
case '3':
return Event{F11, 0, nil}
case 52:
case '4':
return Event{F12, 0, nil}
}
}
@ -431,37 +431,37 @@ func (r *LightRenderer) escSequence(sz *int) Event {
return r.GetChar()
}
return Event{Invalid, 0, nil} // INS
case 51:
case '3':
return Event{Del, 0, nil}
case 52:
case '4':
return Event{End, 0, nil}
case 53:
case '5':
return Event{PgUp, 0, nil}
case 54:
case '6':
return Event{PgDn, 0, nil}
case 49:
case '1':
switch r.buffer[3] {
case 126:
case '~':
return Event{Home, 0, nil}
case 49, 50, 51, 52, 53, 55, 56, 57:
if len(r.buffer) == 5 && r.buffer[4] == 126 {
case '1', '2', '3', '4', '5', '7', '8', '9':
if len(r.buffer) == 5 && r.buffer[4] == '~' {
*sz = 5
switch r.buffer[3] {
case 49:
case '1':
return Event{F1, 0, nil}
case 50:
case '2':
return Event{F2, 0, nil}
case 51:
case '3':
return Event{F3, 0, nil}
case 52:
case '4':
return Event{F4, 0, nil}
case 53:
case '5':
return Event{F5, 0, nil}
case 55:
case '7':
return Event{F6, 0, nil}
case 56:
case '8':
return Event{F7, 0, nil}
case 57:
case '9':
return Event{F8, 0, nil}
}
}