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https://github.com/Llewellynvdm/fzf.git
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Update tcell renderer to support block border
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parent
607eacf8c7
commit
86e4f4a841
@ -707,9 +707,9 @@ func (w *TcellWindow) drawBorder(onlyHorizontal bool) {
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style = w.normal.style()
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}
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hw := runewidth.RuneWidth(w.borderStyle.horizontal)
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hw := runewidth.RuneWidth(w.borderStyle.top)
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switch shape {
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case BorderRounded, BorderSharp, BorderBold, BorderDouble, BorderHorizontal, BorderTop:
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case BorderRounded, BorderSharp, BorderBold, BorderBlock, BorderDouble, BorderHorizontal, BorderTop:
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max := right - 2*hw
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if shape == BorderHorizontal || shape == BorderTop {
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max = right - hw
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@ -720,36 +720,36 @@ func (w *TcellWindow) drawBorder(onlyHorizontal bool) {
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// ==================
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// ( HH ) => TR is ignored
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for x := left; x <= max; x += hw {
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_screen.SetContent(x, top, w.borderStyle.horizontal, nil, style)
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_screen.SetContent(x, top, w.borderStyle.top, nil, style)
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}
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}
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switch shape {
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case BorderRounded, BorderSharp, BorderBold, BorderDouble, BorderHorizontal, BorderBottom:
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case BorderRounded, BorderSharp, BorderBold, BorderBlock, BorderDouble, BorderHorizontal, BorderBottom:
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max := right - 2*hw
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if shape == BorderHorizontal || shape == BorderBottom {
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max = right - hw
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}
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for x := left; x <= max; x += hw {
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_screen.SetContent(x, bot-1, w.borderStyle.horizontal, nil, style)
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_screen.SetContent(x, bot-1, w.borderStyle.bottom, nil, style)
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}
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}
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if !onlyHorizontal {
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switch shape {
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case BorderRounded, BorderSharp, BorderBold, BorderDouble, BorderVertical, BorderLeft:
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case BorderRounded, BorderSharp, BorderBold, BorderBlock, BorderDouble, BorderVertical, BorderLeft:
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for y := top; y < bot; y++ {
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_screen.SetContent(left, y, w.borderStyle.vertical, nil, style)
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_screen.SetContent(left, y, w.borderStyle.left, nil, style)
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}
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}
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switch shape {
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case BorderRounded, BorderSharp, BorderBold, BorderDouble, BorderVertical, BorderRight:
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vw := runewidth.RuneWidth(w.borderStyle.vertical)
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case BorderRounded, BorderSharp, BorderBold, BorderBlock, BorderDouble, BorderVertical, BorderRight:
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vw := runewidth.RuneWidth(w.borderStyle.right)
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for y := top; y < bot; y++ {
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_screen.SetContent(right-vw, y, w.borderStyle.vertical, nil, style)
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_screen.SetContent(right-vw, y, w.borderStyle.right, nil, style)
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}
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}
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}
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switch shape {
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case BorderRounded, BorderSharp, BorderBold, BorderDouble:
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case BorderRounded, BorderSharp, BorderBold, BorderBlock, BorderDouble:
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_screen.SetContent(left, top, w.borderStyle.topLeft, nil, style)
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_screen.SetContent(right-runewidth.RuneWidth(w.borderStyle.topRight), top, w.borderStyle.topRight, nil, style)
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_screen.SetContent(left, bot-1, w.borderStyle.bottomLeft, nil, style)
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