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Inline function calls in a tight loop
Manually inline function calls in a tight loop as Go compiler does not inline non-leaf functions. It is observed that this unpleasant code change resulted up to 10% performance improvement.
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parent
9d2c6a95f4
commit
f4b46fad27
@ -301,7 +301,12 @@ func (p *Pattern) MatchItem(item *Item, withPos bool, slab *util.Slab) (*Result,
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}
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func (p *Pattern) basicMatch(item *Item, withPos bool, slab *util.Slab) (Offset, int, *[]int) {
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input := p.prepareInput(item)
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var input []Token
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if len(p.nth) == 0 {
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input = []Token{Token{text: &item.text, prefixLength: 0}}
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} else {
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input = p.transformInput(item)
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}
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if p.fuzzy {
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return p.iter(p.fuzzyAlgo, input, p.caseSensitive, p.normalize, p.forward, p.text, withPos, slab)
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}
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@ -309,7 +314,12 @@ func (p *Pattern) basicMatch(item *Item, withPos bool, slab *util.Slab) (Offset,
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}
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func (p *Pattern) extendedMatch(item *Item, withPos bool, slab *util.Slab) ([]Offset, int, *[]int) {
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input := p.prepareInput(item)
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var input []Token
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if len(p.nth) == 0 {
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input = []Token{Token{text: &item.text, prefixLength: 0}}
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} else {
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input = p.transformInput(item)
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}
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offsets := []Offset{}
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var totalScore int
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var allPos *[]int
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@ -353,11 +363,7 @@ func (p *Pattern) extendedMatch(item *Item, withPos bool, slab *util.Slab) ([]Of
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return offsets, totalScore, allPos
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}
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func (p *Pattern) prepareInput(item *Item) []Token {
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if len(p.nth) == 0 {
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return []Token{Token{text: &item.text, prefixLength: 0}}
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}
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func (p *Pattern) transformInput(item *Item) []Token {
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if item.transformed != nil {
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return *item.transformed
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}
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