//go:build !tcell && !windows package tui type Attr int32 func HasFullscreenRenderer() bool { return false } func (a Attr) Merge(b Attr) Attr { return a | b } const ( AttrUndefined = Attr(0) AttrRegular = Attr(1 << 8) AttrClear = Attr(1 << 9) Bold = Attr(1) Dim = Attr(1 << 1) Italic = Attr(1 << 2) Underline = Attr(1 << 3) Blink = Attr(1 << 4) Blink2 = Attr(1 << 5) Reverse = Attr(1 << 6) StrikeThrough = Attr(1 << 7) ) func (r *FullscreenRenderer) Init() {} func (r *FullscreenRenderer) Pause(bool) {} func (r *FullscreenRenderer) Resume(bool, bool) {} func (r *FullscreenRenderer) Clear() {} func (r *FullscreenRenderer) Refresh() {} func (r *FullscreenRenderer) Close() {} func (r *FullscreenRenderer) GetChar() Event { return Event{} } func (r *FullscreenRenderer) MaxX() int { return 0 } func (r *FullscreenRenderer) MaxY() int { return 0 } func (r *FullscreenRenderer) RefreshWindows(windows []Window) {} func (r *FullscreenRenderer) NewWindow(top int, left int, width int, height int, preview bool, borderStyle BorderStyle) Window { return nil }