package fzf import ( "math" "github.com/junegunn/fzf/src/curses" ) // Offset holds two 32-bit integers denoting the offsets of a matched substring type Offset [2]int32 type colorOffset struct { offset [2]int32 color int bold bool } // Item represents each input line type Item struct { text []rune origText *[]rune transformed []Token index uint32 offsets []Offset colors []ansiOffset rank Rank } // Rank is used to sort the search result type Rank struct { matchlen uint16 tiebreak uint16 index uint32 } // Tiebreak criterion to use. Never changes once fzf is started. var rankTiebreak tiebreak // Rank calculates rank of the Item func (item *Item) Rank(cache bool) Rank { if cache && (item.rank.matchlen > 0 || item.rank.tiebreak > 0) { return item.rank } matchlen := 0 prevEnd := 0 minBegin := math.MaxUint16 for _, offset := range item.offsets { begin := int(offset[0]) end := int(offset[1]) if prevEnd > begin { begin = prevEnd } if end > prevEnd { prevEnd = end } if end > begin { if begin < minBegin { minBegin = begin } matchlen += end - begin } } var tiebreak uint16 switch rankTiebreak { case byLength: // It is guaranteed that .transformed in not null in normal execution if item.transformed != nil { lenSum := 0 for _, token := range item.transformed { lenSum += len(token.text) } tiebreak = uint16(lenSum) } else { tiebreak = uint16(len(item.text)) } case byBegin: // We can't just look at item.offsets[0][0] because it can be an inverse term tiebreak = uint16(minBegin) case byEnd: if prevEnd > 0 { tiebreak = uint16(1 + len(item.text) - prevEnd) } else { // Empty offsets due to inverse terms. tiebreak = 1 } case byIndex: tiebreak = 1 } rank := Rank{uint16(matchlen), tiebreak, item.index} if cache { item.rank = rank } return rank } // AsString returns the original string func (item *Item) AsString() string { return *item.StringPtr() } // StringPtr returns the pointer to the original string func (item *Item) StringPtr() *string { runes := item.text if item.origText != nil { runes = *item.origText } str := string(runes) return &str } func (item *Item) colorOffsets(color int, bold bool, current bool) []colorOffset { if len(item.colors) == 0 { var offsets []colorOffset for _, off := range item.offsets { offsets = append(offsets, colorOffset{offset: off, color: color, bold: bold}) } return offsets } // Find max column var maxCol int32 for _, off := range item.offsets { if off[1] > maxCol { maxCol = off[1] } } for _, ansi := range item.colors { if ansi.offset[1] > maxCol { maxCol = ansi.offset[1] } } cols := make([]int, maxCol) for colorIndex, ansi := range item.colors { for i := ansi.offset[0]; i < ansi.offset[1]; i++ { cols[i] = colorIndex + 1 // XXX } } for _, off := range item.offsets { for i := off[0]; i < off[1]; i++ { cols[i] = -1 } } // sort.Sort(ByOrder(offsets)) // Merge offsets // ------------ ---- -- ---- // ++++++++ ++++++++++ // --++++++++-- --++++++++++--- curr := 0 start := 0 var offsets []colorOffset add := func(idx int) { if curr != 0 && idx > start { if curr == -1 { offsets = append(offsets, colorOffset{ offset: Offset{int32(start), int32(idx)}, color: color, bold: bold}) } else { ansi := item.colors[curr-1] fg := ansi.color.fg if fg == -1 { if current { fg = curses.CurrentFG } else { fg = curses.FG } } bg := ansi.color.bg if bg == -1 { if current { bg = curses.DarkBG } else { bg = curses.BG } } offsets = append(offsets, colorOffset{ offset: Offset{int32(start), int32(idx)}, color: curses.PairFor(fg, bg), bold: ansi.color.bold || bold}) } } } for idx, col := range cols { if col != curr { add(idx) start = idx curr = col } } add(int(maxCol)) return offsets } // ByOrder is for sorting substring offsets type ByOrder []Offset func (a ByOrder) Len() int { return len(a) } func (a ByOrder) Swap(i, j int) { a[i], a[j] = a[j], a[i] } func (a ByOrder) Less(i, j int) bool { ioff := a[i] joff := a[j] return (ioff[0] < joff[0]) || (ioff[0] == joff[0]) && (ioff[1] <= joff[1]) } // ByRelevance is for sorting Items type ByRelevance []*Item func (a ByRelevance) Len() int { return len(a) } func (a ByRelevance) Swap(i, j int) { a[i], a[j] = a[j], a[i] } func (a ByRelevance) Less(i, j int) bool { irank := a[i].Rank(true) jrank := a[j].Rank(true) return compareRanks(irank, jrank, false) } // ByRelevanceTac is for sorting Items type ByRelevanceTac []*Item func (a ByRelevanceTac) Len() int { return len(a) } func (a ByRelevanceTac) Swap(i, j int) { a[i], a[j] = a[j], a[i] } func (a ByRelevanceTac) Less(i, j int) bool { irank := a[i].Rank(true) jrank := a[j].Rank(true) return compareRanks(irank, jrank, true) } func compareRanks(irank Rank, jrank Rank, tac bool) bool { if irank.matchlen < jrank.matchlen { return true } else if irank.matchlen > jrank.matchlen { return false } if irank.tiebreak < jrank.tiebreak { return true } else if irank.tiebreak > jrank.tiebreak { return false } return (irank.index <= jrank.index) != tac }