package tui import ( "fmt" "os" "strconv" "time" ) // Types of user action const ( Rune = iota CtrlA CtrlB CtrlC CtrlD CtrlE CtrlF CtrlG CtrlH Tab CtrlJ CtrlK CtrlL CtrlM CtrlN CtrlO CtrlP CtrlQ CtrlR CtrlS CtrlT CtrlU CtrlV CtrlW CtrlX CtrlY CtrlZ ESC CtrlSpace // https://apple.stackexchange.com/questions/24261/how-do-i-send-c-that-is-control-slash-to-the-terminal CtrlBackSlash CtrlRightBracket CtrlCaret CtrlSlash Invalid Resize Mouse DoubleClick LeftClick RightClick BTab BSpace Del PgUp PgDn Up Down Left Right Home End SUp SDown SLeft SRight F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Change AltSpace AltSlash AltBS AltUp AltDown AltLeft AltRight Alt0 ) const ( // Reset iota AltA = Alt0 + 'a' - '0' + iota AltB AltC AltD AltE AltF AltZ = AltA + 'z' - 'a' CtrlAltA = AltZ + 1 CtrlAltM = CtrlAltA + 'm' - 'a' ) const ( doubleClickDuration = 500 * time.Millisecond ) type Color int32 func (c Color) is24() bool { return c > 0 && (c&(1<<24)) > 0 } const ( colUndefined Color = -2 colDefault Color = -1 ) const ( colBlack Color = iota colRed colGreen colYellow colBlue colMagenta colCyan colWhite ) type FillReturn int const ( FillContinue FillReturn = iota FillNextLine FillSuspend ) type ColorPair struct { fg Color bg Color id int } func HexToColor(rrggbb string) Color { r, _ := strconv.ParseInt(rrggbb[1:3], 16, 0) g, _ := strconv.ParseInt(rrggbb[3:5], 16, 0) b, _ := strconv.ParseInt(rrggbb[5:7], 16, 0) return Color((1 << 24) + (r << 16) + (g << 8) + b) } func NewColorPair(fg Color, bg Color) ColorPair { return ColorPair{fg, bg, -1} } func (p ColorPair) Fg() Color { return p.fg } func (p ColorPair) Bg() Color { return p.bg } type ColorTheme struct { Fg Color Bg Color PreviewFg Color PreviewBg Color DarkBg Color Gutter Color Prompt Color Match Color Current Color CurrentMatch Color Spinner Color Info Color Cursor Color Selected Color Header Color Border Color } type Event struct { Type int Char rune MouseEvent *MouseEvent } type MouseEvent struct { Y int X int S int Left bool Down bool Double bool Mod bool } type BorderShape int const ( BorderNone BorderShape = iota BorderAround BorderHorizontal ) type BorderStyle struct { shape BorderShape horizontal rune vertical rune topLeft rune topRight rune bottomLeft rune bottomRight rune } type BorderCharacter int func MakeBorderStyle(shape BorderShape, unicode bool) BorderStyle { if unicode { return BorderStyle{ shape: shape, horizontal: '─', vertical: '│', topLeft: '┌', topRight: '┐', bottomLeft: '└', bottomRight: '┘', } } return BorderStyle{ shape: shape, horizontal: '-', vertical: '|', topLeft: '+', topRight: '+', bottomLeft: '+', bottomRight: '+', } } func MakeTransparentBorder() BorderStyle { return BorderStyle{ shape: BorderAround, horizontal: ' ', vertical: ' ', topLeft: ' ', topRight: ' ', bottomLeft: ' ', bottomRight: ' '} } type Renderer interface { Init() Pause(clear bool) Resume(clear bool) Clear() RefreshWindows(windows []Window) Refresh() Close() GetChar() Event MaxX() int MaxY() int DoesAutoWrap() bool NewWindow(top int, left int, width int, height int, preview bool, borderStyle BorderStyle) Window } type Window interface { Top() int Left() int Width() int Height() int Refresh() FinishFill() Close() X() int Y() int Enclose(y int, x int) bool Move(y int, x int) MoveAndClear(y int, x int) Print(text string) CPrint(color ColorPair, attr Attr, text string) Fill(text string) FillReturn CFill(fg Color, bg Color, attr Attr, text string) FillReturn Erase() } type FullscreenRenderer struct { theme *ColorTheme mouse bool forceBlack bool prevDownTime time.Time clickY []int } func NewFullscreenRenderer(theme *ColorTheme, forceBlack bool, mouse bool) Renderer { r := &FullscreenRenderer{ theme: theme, mouse: mouse, forceBlack: forceBlack, prevDownTime: time.Unix(0, 0), clickY: []int{}} return r } var ( Default16 *ColorTheme Dark256 *ColorTheme Light256 *ColorTheme ColPrompt ColorPair ColNormal ColorPair ColMatch ColorPair ColCursor ColorPair ColSelected ColorPair ColCurrent ColorPair ColCurrentMatch ColorPair ColCurrentCursor ColorPair ColCurrentSelected ColorPair ColSpinner ColorPair ColInfo ColorPair ColHeader ColorPair ColBorder ColorPair ColPreview ColorPair ColPreviewBorder ColorPair ) func EmptyTheme() *ColorTheme { return &ColorTheme{ Fg: colUndefined, Bg: colUndefined, PreviewFg: colUndefined, PreviewBg: colUndefined, DarkBg: colUndefined, Gutter: colUndefined, Prompt: colUndefined, Match: colUndefined, Current: colUndefined, CurrentMatch: colUndefined, Spinner: colUndefined, Info: colUndefined, Cursor: colUndefined, Selected: colUndefined, Header: colUndefined, Border: colUndefined} } func errorExit(message string) { fmt.Fprintln(os.Stderr, message) os.Exit(2) } func init() { Default16 = &ColorTheme{ Fg: colDefault, Bg: colDefault, PreviewFg: colUndefined, PreviewBg: colUndefined, DarkBg: colBlack, Gutter: colUndefined, Prompt: colBlue, Match: colGreen, Current: colYellow, CurrentMatch: colGreen, Spinner: colGreen, Info: colWhite, Cursor: colRed, Selected: colMagenta, Header: colCyan, Border: colBlack} Dark256 = &ColorTheme{ Fg: colDefault, Bg: colDefault, PreviewFg: colUndefined, PreviewBg: colUndefined, DarkBg: 236, Gutter: colUndefined, Prompt: 110, Match: 108, Current: 254, CurrentMatch: 151, Spinner: 148, Info: 144, Cursor: 161, Selected: 168, Header: 109, Border: 59} Light256 = &ColorTheme{ Fg: colDefault, Bg: colDefault, PreviewFg: colUndefined, PreviewBg: colUndefined, DarkBg: 251, Gutter: colUndefined, Prompt: 25, Match: 66, Current: 237, CurrentMatch: 23, Spinner: 65, Info: 101, Cursor: 161, Selected: 168, Header: 31, Border: 145} } func initTheme(theme *ColorTheme, baseTheme *ColorTheme, forceBlack bool) { if theme == nil { initPalette(theme) return } if forceBlack { theme.Bg = colBlack } o := func(a Color, b Color) Color { if b == colUndefined { return a } return b } theme.Fg = o(baseTheme.Fg, theme.Fg) theme.Bg = o(baseTheme.Bg, theme.Bg) theme.PreviewFg = o(theme.Fg, o(baseTheme.PreviewFg, theme.PreviewFg)) theme.PreviewBg = o(theme.Bg, o(baseTheme.PreviewBg, theme.PreviewBg)) theme.DarkBg = o(baseTheme.DarkBg, theme.DarkBg) theme.Gutter = o(theme.DarkBg, o(baseTheme.Gutter, theme.Gutter)) theme.Prompt = o(baseTheme.Prompt, theme.Prompt) theme.Match = o(baseTheme.Match, theme.Match) theme.Current = o(baseTheme.Current, theme.Current) theme.CurrentMatch = o(baseTheme.CurrentMatch, theme.CurrentMatch) theme.Spinner = o(baseTheme.Spinner, theme.Spinner) theme.Info = o(baseTheme.Info, theme.Info) theme.Cursor = o(baseTheme.Cursor, theme.Cursor) theme.Selected = o(baseTheme.Selected, theme.Selected) theme.Header = o(baseTheme.Header, theme.Header) theme.Border = o(baseTheme.Border, theme.Border) initPalette(theme) } func initPalette(theme *ColorTheme) { idx := 0 pair := func(fg, bg Color) ColorPair { idx++ return ColorPair{fg, bg, idx} } if theme != nil { ColPrompt = pair(theme.Prompt, theme.Bg) ColNormal = pair(theme.Fg, theme.Bg) ColMatch = pair(theme.Match, theme.Bg) ColCursor = pair(theme.Cursor, theme.Gutter) ColSelected = pair(theme.Selected, theme.Gutter) ColCurrent = pair(theme.Current, theme.DarkBg) ColCurrentMatch = pair(theme.CurrentMatch, theme.DarkBg) ColCurrentCursor = pair(theme.Cursor, theme.DarkBg) ColCurrentSelected = pair(theme.Selected, theme.DarkBg) ColSpinner = pair(theme.Spinner, theme.Bg) ColInfo = pair(theme.Info, theme.Bg) ColHeader = pair(theme.Header, theme.Bg) ColBorder = pair(theme.Border, theme.Bg) ColPreview = pair(theme.PreviewFg, theme.PreviewBg) ColPreviewBorder = pair(theme.Border, theme.PreviewBg) } else { ColPrompt = pair(colDefault, colDefault) ColNormal = pair(colDefault, colDefault) ColMatch = pair(colDefault, colDefault) ColCursor = pair(colDefault, colDefault) ColSelected = pair(colDefault, colDefault) ColCurrent = pair(colDefault, colDefault) ColCurrentMatch = pair(colDefault, colDefault) ColCurrentCursor = pair(colDefault, colDefault) ColCurrentSelected = pair(colDefault, colDefault) ColSpinner = pair(colDefault, colDefault) ColInfo = pair(colDefault, colDefault) ColHeader = pair(colDefault, colDefault) ColBorder = pair(colDefault, colDefault) ColPreview = pair(colDefault, colDefault) ColPreviewBorder = pair(colDefault, colDefault) } } func attrFor(color ColorPair, attr Attr) Attr { switch color { case ColCurrent: return attr | Reverse case ColMatch: return attr | Underline case ColCurrentMatch: return attr | Underline | Reverse } return attr }