mirror of
https://github.com/Llewellynvdm/fzf.git
synced 2024-12-25 12:10:04 +00:00
239 lines
4.8 KiB
Go
239 lines
4.8 KiB
Go
package fzf
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import (
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"bytes"
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"regexp"
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"strconv"
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"strings"
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"unicode/utf8"
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"github.com/junegunn/fzf/src/tui"
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)
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type ansiOffset struct {
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offset [2]int32
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color ansiState
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}
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type ansiState struct {
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fg tui.Color
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bg tui.Color
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attr tui.Attr
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}
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func (s *ansiState) colored() bool {
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return s.fg != -1 || s.bg != -1 || s.attr > 0
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}
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func (s *ansiState) equals(t *ansiState) bool {
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if t == nil {
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return !s.colored()
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}
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return s.fg == t.fg && s.bg == t.bg && s.attr == t.attr
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}
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var ansiRegex *regexp.Regexp
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func init() {
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/*
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References:
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- https://github.com/gnachman/iTerm2
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- http://ascii-table.com/ansi-escape-sequences.php
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- http://ascii-table.com/ansi-escape-sequences-vt-100.php
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- http://tldp.org/HOWTO/Bash-Prompt-HOWTO/x405.html
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*/
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// The following regular expression will include not all but most of the
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// frequently used ANSI sequences
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ansiRegex = regexp.MustCompile("(?:\x1b[\\[()][0-9;]*[a-zA-Z@]|\x1b.|[\x0e\x0f]|.\x08)")
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}
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func findAnsiStart(str string) int {
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idx := 0
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for ; idx < len(str); idx++ {
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b := str[idx]
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if b == 0x1b || b == 0x0e || b == 0x0f {
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return idx
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}
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if b == 0x08 && idx > 0 {
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return idx - 1
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}
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}
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return idx
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}
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func extractColor(str string, state *ansiState, proc func(string, *ansiState) bool) (string, *[]ansiOffset, *ansiState) {
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var offsets []ansiOffset
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var output bytes.Buffer
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if state != nil {
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offsets = append(offsets, ansiOffset{[2]int32{0, 0}, *state})
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}
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prevIdx := 0
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runeCount := 0
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for idx := 0; idx < len(str); {
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idx += findAnsiStart(str[idx:])
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if idx == len(str) {
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break
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}
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// Make sure that we found an ANSI code
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offset := ansiRegex.FindStringIndex(str[idx:])
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if len(offset) < 2 {
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idx++
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continue
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}
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offset[0] += idx
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offset[1] += idx
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idx = offset[1]
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// Check if we should continue
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prev := str[prevIdx:offset[0]]
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if proc != nil && !proc(prev, state) {
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return "", nil, nil
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}
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prevIdx = offset[1]
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runeCount += utf8.RuneCountInString(prev)
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output.WriteString(prev)
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newState := interpretCode(str[offset[0]:offset[1]], state)
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if !newState.equals(state) {
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if state != nil {
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// Update last offset
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(&offsets[len(offsets)-1]).offset[1] = int32(runeCount)
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}
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if newState.colored() {
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// Append new offset
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state = newState
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offsets = append(offsets, ansiOffset{[2]int32{int32(runeCount), int32(runeCount)}, *state})
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} else {
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// Discard state
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state = nil
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}
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}
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}
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var rest string
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var trimmed string
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if prevIdx == 0 {
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// No ANSI code found
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rest = str
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trimmed = str
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} else {
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rest = str[prevIdx:]
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output.WriteString(rest)
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trimmed = output.String()
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}
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if len(rest) > 0 && state != nil {
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// Update last offset
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runeCount += utf8.RuneCountInString(rest)
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(&offsets[len(offsets)-1]).offset[1] = int32(runeCount)
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}
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if proc != nil {
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proc(rest, state)
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}
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if len(offsets) == 0 {
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return trimmed, nil, state
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}
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return trimmed, &offsets, state
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}
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func interpretCode(ansiCode string, prevState *ansiState) *ansiState {
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// State
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var state *ansiState
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if prevState == nil {
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state = &ansiState{-1, -1, 0}
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} else {
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state = &ansiState{prevState.fg, prevState.bg, prevState.attr}
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}
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if ansiCode[0] != '\x1b' || ansiCode[1] != '[' || ansiCode[len(ansiCode)-1] != 'm' {
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return state
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}
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ptr := &state.fg
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state256 := 0
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init := func() {
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state.fg = -1
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state.bg = -1
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state.attr = 0
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state256 = 0
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}
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ansiCode = ansiCode[2 : len(ansiCode)-1]
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if len(ansiCode) == 0 {
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init()
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}
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for _, code := range strings.Split(ansiCode, ";") {
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if num, err := strconv.Atoi(code); err == nil {
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switch state256 {
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case 0:
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switch num {
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case 38:
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ptr = &state.fg
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state256++
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case 48:
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ptr = &state.bg
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state256++
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case 39:
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state.fg = -1
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case 49:
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state.bg = -1
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case 1:
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state.attr = state.attr | tui.Bold
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case 2:
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state.attr = state.attr | tui.Dim
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case 3:
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state.attr = state.attr | tui.Italic
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case 4:
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state.attr = state.attr | tui.Underline
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case 5:
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state.attr = state.attr | tui.Blink
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case 7:
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state.attr = state.attr | tui.Reverse
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case 0:
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init()
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default:
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if num >= 30 && num <= 37 {
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state.fg = tui.Color(num - 30)
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} else if num >= 40 && num <= 47 {
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state.bg = tui.Color(num - 40)
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} else if num >= 90 && num <= 97 {
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state.fg = tui.Color(num - 90 + 8)
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} else if num >= 100 && num <= 107 {
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state.bg = tui.Color(num - 100 + 8)
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}
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}
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case 1:
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switch num {
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case 2:
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state256 = 10 // MAGIC
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case 5:
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state256++
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default:
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state256 = 0
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}
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case 2:
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*ptr = tui.Color(num)
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state256 = 0
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case 10:
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*ptr = tui.Color(1<<24) | tui.Color(num<<16)
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state256++
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case 11:
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*ptr = *ptr | tui.Color(num<<8)
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state256++
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case 12:
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*ptr = *ptr | tui.Color(num)
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state256 = 0
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}
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}
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}
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if state256 > 0 {
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*ptr = -1
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}
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return state
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}
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