fzf/src/tui/tui.go

397 lines
7.2 KiB
Go

package tui
import (
"strconv"
"time"
)
// Types of user action
const (
Rune = iota
CtrlA
CtrlB
CtrlC
CtrlD
CtrlE
CtrlF
CtrlG
CtrlH
Tab
CtrlJ
CtrlK
CtrlL
CtrlM
CtrlN
CtrlO
CtrlP
CtrlQ
CtrlR
CtrlS
CtrlT
CtrlU
CtrlV
CtrlW
CtrlX
CtrlY
CtrlZ
ESC
Invalid
Resize
Mouse
DoubleClick
BTab
BSpace
Del
PgUp
PgDn
Up
Down
Left
Right
Home
End
SLeft
SRight
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
AltEnter
AltSpace
AltSlash
AltBS
Alt0
)
const ( // Reset iota
AltA = Alt0 + 'a' - '0' + iota
AltB
AltC
AltD
AltE
AltF
AltZ = AltA + 'z' - 'a'
)
const (
doubleClickDuration = 500 * time.Millisecond
)
type Color int32
func (c Color) is24() bool {
return c > 0 && (c&(1<<24)) > 0
}
const (
colUndefined Color = -2
colDefault = -1
)
const (
colBlack Color = iota
colRed
colGreen
colYellow
colBlue
colMagenta
colCyan
colWhite
)
type ColorPair struct {
fg Color
bg Color
id int16
}
func HexToColor(rrggbb string) Color {
r, _ := strconv.ParseInt(rrggbb[1:3], 16, 0)
g, _ := strconv.ParseInt(rrggbb[3:5], 16, 0)
b, _ := strconv.ParseInt(rrggbb[5:7], 16, 0)
return Color((1 << 24) + (r << 16) + (g << 8) + b)
}
func NewColorPair(fg Color, bg Color) ColorPair {
return ColorPair{fg, bg, -1}
}
func (p ColorPair) Fg() Color {
return p.fg
}
func (p ColorPair) Bg() Color {
return p.bg
}
func (p ColorPair) key() int {
return (int(p.Fg()) << 8) + int(p.Bg())
}
func (p ColorPair) is24() bool {
return p.Fg().is24() || p.Bg().is24()
}
type ColorTheme struct {
Fg Color
Bg Color
DarkBg Color
Prompt Color
Match Color
Current Color
CurrentMatch Color
Spinner Color
Info Color
Cursor Color
Selected Color
Header Color
Border Color
}
type Event struct {
Type int
Char rune
MouseEvent *MouseEvent
}
type MouseEvent struct {
Y int
X int
S int
Down bool
Double bool
Mod bool
}
type Renderer interface {
Init()
Pause()
Resume() bool
Clear()
RefreshWindows(windows []Window)
Refresh()
Close()
GetChar() Event
MaxX() int
MaxY() int
DoesAutoWrap() bool
NewWindow(top int, left int, width int, height int, border bool) Window
}
type Window interface {
Top() int
Left() int
Width() int
Height() int
Refresh()
FinishFill()
Close()
X() int
Enclose(y int, x int) bool
Move(y int, x int)
MoveAndClear(y int, x int)
Print(text string)
CPrint(color ColorPair, attr Attr, text string)
Fill(text string) bool
CFill(fg Color, bg Color, attr Attr, text string) bool
Erase()
}
type FullscreenRenderer struct {
theme *ColorTheme
mouse bool
forceBlack bool
prevDownTime time.Time
clickY []int
}
func NewFullscreenRenderer(theme *ColorTheme, forceBlack bool, mouse bool) Renderer {
r := &FullscreenRenderer{
theme: theme,
mouse: mouse,
forceBlack: forceBlack,
prevDownTime: time.Unix(0, 0),
clickY: []int{}}
return r
}
var (
Default16 *ColorTheme
Dark256 *ColorTheme
Light256 *ColorTheme
ColDefault ColorPair
ColNormal ColorPair
ColPrompt ColorPair
ColMatch ColorPair
ColCurrent ColorPair
ColCurrentMatch ColorPair
ColSpinner ColorPair
ColInfo ColorPair
ColCursor ColorPair
ColSelected ColorPair
ColHeader ColorPair
ColBorder ColorPair
ColUser ColorPair
)
func EmptyTheme() *ColorTheme {
return &ColorTheme{
Fg: colUndefined,
Bg: colUndefined,
DarkBg: colUndefined,
Prompt: colUndefined,
Match: colUndefined,
Current: colUndefined,
CurrentMatch: colUndefined,
Spinner: colUndefined,
Info: colUndefined,
Cursor: colUndefined,
Selected: colUndefined,
Header: colUndefined,
Border: colUndefined}
}
func init() {
Default16 = &ColorTheme{
Fg: colDefault,
Bg: colDefault,
DarkBg: colBlack,
Prompt: colBlue,
Match: colGreen,
Current: colYellow,
CurrentMatch: colGreen,
Spinner: colGreen,
Info: colWhite,
Cursor: colRed,
Selected: colMagenta,
Header: colCyan,
Border: colBlack}
Dark256 = &ColorTheme{
Fg: colDefault,
Bg: colDefault,
DarkBg: 236,
Prompt: 110,
Match: 108,
Current: 254,
CurrentMatch: 151,
Spinner: 148,
Info: 144,
Cursor: 161,
Selected: 168,
Header: 109,
Border: 59}
Light256 = &ColorTheme{
Fg: colDefault,
Bg: colDefault,
DarkBg: 251,
Prompt: 25,
Match: 66,
Current: 237,
CurrentMatch: 23,
Spinner: 65,
Info: 101,
Cursor: 161,
Selected: 168,
Header: 31,
Border: 145}
}
func initTheme(theme *ColorTheme, baseTheme *ColorTheme, forceBlack bool) {
if theme == nil {
initPalette(theme)
return
}
if forceBlack {
theme.Bg = colBlack
}
o := func(a Color, b Color) Color {
if b == colUndefined {
return a
}
return b
}
theme.Fg = o(baseTheme.Fg, theme.Fg)
theme.Bg = o(baseTheme.Bg, theme.Bg)
theme.DarkBg = o(baseTheme.DarkBg, theme.DarkBg)
theme.Prompt = o(baseTheme.Prompt, theme.Prompt)
theme.Match = o(baseTheme.Match, theme.Match)
theme.Current = o(baseTheme.Current, theme.Current)
theme.CurrentMatch = o(baseTheme.CurrentMatch, theme.CurrentMatch)
theme.Spinner = o(baseTheme.Spinner, theme.Spinner)
theme.Info = o(baseTheme.Info, theme.Info)
theme.Cursor = o(baseTheme.Cursor, theme.Cursor)
theme.Selected = o(baseTheme.Selected, theme.Selected)
theme.Header = o(baseTheme.Header, theme.Header)
theme.Border = o(baseTheme.Border, theme.Border)
initPalette(theme)
}
func initPalette(theme *ColorTheme) {
ColDefault = ColorPair{colDefault, colDefault, 0}
if theme != nil {
ColNormal = ColorPair{theme.Fg, theme.Bg, 1}
ColPrompt = ColorPair{theme.Prompt, theme.Bg, 2}
ColMatch = ColorPair{theme.Match, theme.Bg, 3}
ColCurrent = ColorPair{theme.Current, theme.DarkBg, 4}
ColCurrentMatch = ColorPair{theme.CurrentMatch, theme.DarkBg, 5}
ColSpinner = ColorPair{theme.Spinner, theme.Bg, 6}
ColInfo = ColorPair{theme.Info, theme.Bg, 7}
ColCursor = ColorPair{theme.Cursor, theme.DarkBg, 8}
ColSelected = ColorPair{theme.Selected, theme.DarkBg, 9}
ColHeader = ColorPair{theme.Header, theme.Bg, 10}
ColBorder = ColorPair{theme.Border, theme.Bg, 11}
} else {
ColNormal = ColorPair{colDefault, colDefault, 1}
ColPrompt = ColorPair{colDefault, colDefault, 2}
ColMatch = ColorPair{colDefault, colDefault, 3}
ColCurrent = ColorPair{colDefault, colDefault, 4}
ColCurrentMatch = ColorPair{colDefault, colDefault, 5}
ColSpinner = ColorPair{colDefault, colDefault, 6}
ColInfo = ColorPair{colDefault, colDefault, 7}
ColCursor = ColorPair{colDefault, colDefault, 8}
ColSelected = ColorPair{colDefault, colDefault, 9}
ColHeader = ColorPair{colDefault, colDefault, 10}
ColBorder = ColorPair{colDefault, colDefault, 11}
}
ColUser = ColorPair{colDefault, colDefault, 12}
}
func attrFor(color ColorPair, attr Attr) Attr {
switch color {
case ColCurrent:
return attr | Reverse
case ColMatch:
return attr | Underline
case ColCurrentMatch:
return attr | Underline | Reverse
}
return attr
}