fzf/src/tui/light_windows.go
Junegunn Choi d274d093af
Render UI directly to /dev/tty
See https://github.com/junegunn/fzf/discussions/3792

This allows us to separately capture the standard error from fzf and its
child processes, and there's less chance of user errors of redirecting
the error stream and hiding fzf.
2024-05-14 16:32:26 +09:00

159 lines
4.8 KiB
Go

//go:build windows
package tui
import (
"os"
"syscall"
"time"
"github.com/junegunn/fzf/src/util"
"golang.org/x/sys/windows"
)
const (
timeoutInterval = 10
)
var (
consoleFlagsInput = uint32(windows.ENABLE_VIRTUAL_TERMINAL_INPUT | windows.ENABLE_PROCESSED_INPUT | windows.ENABLE_EXTENDED_FLAGS)
consoleFlagsOutput = uint32(windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING | windows.ENABLE_PROCESSED_OUTPUT | windows.DISABLE_NEWLINE_AUTO_RETURN)
)
// IsLightRendererSupported checks to see if the Light renderer is supported
func IsLightRendererSupported() bool {
var oldState uint32
// enable vt100 emulation (https://docs.microsoft.com/en-us/windows/console/console-virtual-terminal-sequences)
if windows.GetConsoleMode(windows.Stderr, &oldState) != nil {
return false
}
// attempt to set mode to determine if we support VT 100 codes. This will work on newer Windows 10
// version:
canSetVt100 := windows.SetConsoleMode(windows.Stderr, oldState|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING) == nil
var checkState uint32
if windows.GetConsoleMode(windows.Stderr, &checkState) != nil ||
(checkState&windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING) != windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING {
return false
}
windows.SetConsoleMode(windows.Stderr, oldState)
return canSetVt100
}
func (r *LightRenderer) defaultTheme() *ColorTheme {
// the getenv check is borrowed from here: https://github.com/gdamore/tcell/commit/0c473b86d82f68226a142e96cc5a34c5a29b3690#diff-b008fcd5e6934bf31bc3d33bf49f47d8R178:
if !IsLightRendererSupported() || os.Getenv("ConEmuPID") != "" || os.Getenv("TCELL_TRUECOLOR") == "disable" {
return Default16
}
return Dark256
}
func (r *LightRenderer) initPlatform() error {
//outHandle := windows.Stdout
outHandle, _ := syscall.Open("CONOUT$", syscall.O_RDWR, 0)
// enable vt100 emulation (https://docs.microsoft.com/en-us/windows/console/console-virtual-terminal-sequences)
if err := windows.GetConsoleMode(windows.Handle(outHandle), &r.origStateOutput); err != nil {
return err
}
r.outHandle = uintptr(outHandle)
inHandle, _ := syscall.Open("CONIN$", syscall.O_RDWR, 0)
if err := windows.GetConsoleMode(windows.Handle(inHandle), &r.origStateInput); err != nil {
return err
}
r.inHandle = uintptr(inHandle)
r.setupTerminal()
// channel for non-blocking reads. Buffer to make sure
// we get the ESC sets:
r.ttyinChannel = make(chan byte, 1024)
// the following allows for non-blocking IO.
// syscall.SetNonblock() is a NOOP under Windows.
go func() {
fd := int(r.inHandle)
b := make([]byte, 1)
for !r.closed.Get() {
// HACK: if run from PSReadline, something resets ConsoleMode to remove ENABLE_VIRTUAL_TERMINAL_INPUT.
_ = windows.SetConsoleMode(windows.Handle(r.inHandle), consoleFlagsInput)
_, err := util.Read(fd, b)
if err == nil {
r.ttyinChannel <- b[0]
}
}
}()
return nil
}
func (r *LightRenderer) closePlatform() {
windows.SetConsoleMode(windows.Handle(r.outHandle), r.origStateOutput)
windows.SetConsoleMode(windows.Handle(r.inHandle), r.origStateInput)
}
func openTtyIn() (*os.File, error) {
// not used
return nil, nil
}
func openTtyOut() (*os.File, error) {
// not used
return nil, nil
}
func (r *LightRenderer) setupTerminal() error {
if err := windows.SetConsoleMode(windows.Handle(r.outHandle), consoleFlagsOutput); err != nil {
return err
}
return windows.SetConsoleMode(windows.Handle(r.inHandle), consoleFlagsInput)
}
func (r *LightRenderer) restoreTerminal() error {
if err := windows.SetConsoleMode(windows.Handle(r.inHandle), r.origStateInput); err != nil {
return err
}
return windows.SetConsoleMode(windows.Handle(r.outHandle), r.origStateOutput)
}
func (r *LightRenderer) Size() TermSize {
var w, h int
var bufferInfo windows.ConsoleScreenBufferInfo
if err := windows.GetConsoleScreenBufferInfo(windows.Handle(r.outHandle), &bufferInfo); err != nil {
w = getEnv("COLUMNS", defaultWidth)
h = r.maxHeightFunc(getEnv("LINES", defaultHeight))
} else {
w = int(bufferInfo.Window.Right - bufferInfo.Window.Left)
h = r.maxHeightFunc(int(bufferInfo.Window.Bottom - bufferInfo.Window.Top))
}
return TermSize{h, w, 0, 0}
}
func (r *LightRenderer) updateTerminalSize() {
size := r.Size()
r.width = size.Columns
r.height = size.Lines
}
func (r *LightRenderer) findOffset() (row int, col int) {
var bufferInfo windows.ConsoleScreenBufferInfo
if err := windows.GetConsoleScreenBufferInfo(windows.Handle(r.outHandle), &bufferInfo); err != nil {
return -1, -1
}
return int(bufferInfo.CursorPosition.X), int(bufferInfo.CursorPosition.Y)
}
func (r *LightRenderer) getch(nonblock bool) (int, bool) {
if nonblock {
select {
case bc := <-r.ttyinChannel:
return int(bc), true
case <-time.After(timeoutInterval * time.Millisecond):
return 0, false
}
} else {
bc := <-r.ttyinChannel
return int(bc), true
}
}