/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Champlain College SDEV-240-81A * * C++ Final Project (first semester) - Coding Component (2020/05/02) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * This is a demonstration in C++ of a game called * Game of life created by John Horton Conway in 1970 * https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Written by Llewellyn van der Merwe , April 2020 * Copyright (C) 2020. All Rights Reserved * License GNU/GPL Version 2 or later - http://www.gnu.org/licenses/gpl-2.0.html * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #ifndef GOL_PATTERNS_H #define GOL_PATTERNS_H // internal classes #include "GameOfLife.h" // libraries #include #include #include using namespace std; namespace GOL { /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * I am trying out namespace just to see how it works :) any input would be great! * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ // class to set all board patterns class Patterns { private: // all the patterns bool testBoard(GameOfLife *game); bool blinker(GameOfLife *game); bool toad(GameOfLife *game); bool beacon(GameOfLife *game); bool pulsar(GameOfLife *game); bool pentaDecathlon(GameOfLife *game); bool gliderGun(GameOfLife *game); bool glidersEaters(GameOfLife *game); bool glider(GameOfLife *game); bool lightWeightSpaceship(GameOfLife *game); bool middleWeightSpaceship(GameOfLife *game); bool heavyWeightSpaceship(GameOfLife *game); public: // set the preset pattern bool setPreset(int pattern, GameOfLife *game); // get the preset pattern list static map getPresets(); }; } #endif //GOL_PATTERNS_H