2019-05-01 20:34:24 +00:00
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use super::{Context, Module};
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2019-04-12 23:11:40 +00:00
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use ansi_term::Color;
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2019-04-19 20:57:14 +00:00
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2019-07-19 20:18:52 +00:00
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/// Creates a module for the prompt character
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2019-04-05 01:35:24 +00:00
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///
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2019-07-19 20:18:52 +00:00
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/// The character segment prints an arrow character in a color dependant on the exit-
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2019-04-04 16:18:02 +00:00
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/// code of the last executed command:
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2019-09-08 00:33:06 +00:00
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/// - If the exit-code was "0", the arrow will be formatted with `style_success`
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2019-04-04 16:18:02 +00:00
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/// (green by default)
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/// - If the exit-code was anything else, the arrow will be formatted with
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2019-09-08 00:33:06 +00:00
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/// `style_failure` (red by default)
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2019-07-02 20:12:53 +00:00
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pub fn module<'a>(context: &'a Context) -> Option<Module<'a>> {
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2019-08-18 15:34:45 +00:00
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const SUCCESS_CHAR: &str = "❯";
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2019-08-10 21:30:30 +00:00
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const FAILURE_CHAR: &str = "✖";
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2019-08-17 19:33:19 +00:00
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const VICMD_CHAR: &str = "❮";
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2019-08-31 07:59:18 +00:00
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enum ShellEditMode {
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Normal,
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Insert,
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};
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const ASSUMED_MODE: ShellEditMode = ShellEditMode::Insert;
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// TODO: extend config to more modes
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2019-08-17 19:33:19 +00:00
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2019-09-09 23:14:38 +00:00
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let mut module = context.new_module("character");
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2019-05-01 20:34:24 +00:00
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module.get_prefix().set_value("");
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2019-09-08 00:33:06 +00:00
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let style_success = module
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.config_value_style("style_success")
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.unwrap_or_else(|| Color::Green.bold());
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let style_failure = module
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.config_value_style("style_failure")
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.unwrap_or_else(|| Color::Red.bold());
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2019-05-01 20:34:24 +00:00
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let arguments = &context.arguments;
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2019-08-10 21:30:30 +00:00
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let use_symbol = module
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.config_value_bool("use_symbol_for_status")
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.unwrap_or(false);
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let exit_success = arguments.value_of("status_code").unwrap_or("0") == "0";
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2019-08-31 07:59:18 +00:00
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let shell = std::env::var("STARSHIP_SHELL").unwrap_or_default();
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2019-08-17 19:33:19 +00:00
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let keymap = arguments.value_of("keymap").unwrap_or("viins");
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2019-08-10 21:30:30 +00:00
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2019-08-31 07:59:18 +00:00
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// Match shell "keymap" names to normalized vi modes
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// NOTE: in vi mode, fish reports normal mode as "default".
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// Unfortunately, this is also the name of the non-vi default mode.
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// We do some environment detection in src/init.rs to translate.
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// The result: in non-vi fish, keymap is always reported as "insert"
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let mode = match (shell.as_str(), keymap) {
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("fish", "default") | ("zsh", "vicmd") => ShellEditMode::Normal,
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_ => ASSUMED_MODE,
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};
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2019-08-10 21:30:30 +00:00
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/* If an error symbol is set in the config, use symbols to indicate
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success/failure, in addition to color */
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let symbol = if use_symbol && !exit_success {
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module.new_segment("error_symbol", FAILURE_CHAR)
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} else {
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2019-08-31 07:59:18 +00:00
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match mode {
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ShellEditMode::Normal => module.new_segment("vicmd_symbol", VICMD_CHAR),
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ShellEditMode::Insert => module.new_segment("symbol", SUCCESS_CHAR),
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}
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2019-08-10 21:30:30 +00:00
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};
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if exit_success {
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2019-09-08 00:33:06 +00:00
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symbol.set_style(style_success);
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2019-04-04 00:14:26 +00:00
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} else {
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2019-09-08 00:33:06 +00:00
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symbol.set_style(style_failure);
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2019-04-08 03:28:38 +00:00
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};
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2019-04-04 00:14:26 +00:00
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2019-05-01 20:34:24 +00:00
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Some(module)
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2019-04-04 00:14:26 +00:00
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}
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