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Do not check readonly on network locations (#1506)
Do not try to analyze if the current process can write network location on Windows. There's no way on Windows to tell if we can write a network location because it's not being controlled by the OS itself. Thus now the lock symbol is never shown on network locations. This PR introduces a new unsafe call.
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@ -107,7 +107,7 @@ pub fn module<'a>(context: &'a Context) -> Option<Module<'a>> {
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.map(|variable| match variable {
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"path" => Some(Ok(&final_dir_string)),
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"read_only" => {
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if is_readonly_dir(current_dir.to_str()?) {
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if is_readonly_dir(context.current_dir.to_str()?) {
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Some(Ok(&lock_symbol))
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} else {
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None
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@ -10,21 +10,31 @@ use winapi::um::handleapi;
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use winapi::um::processthreadsapi;
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use winapi::um::securitybaseapi;
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use winapi::um::winnt::{
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SecurityImpersonation, DACL_SECURITY_INFORMATION, FILE_ALL_ACCESS, FILE_GENERIC_EXECUTE,
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FILE_GENERIC_READ, FILE_GENERIC_WRITE, GENERIC_MAPPING, GROUP_SECURITY_INFORMATION, HANDLE,
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OWNER_SECURITY_INFORMATION, PRIVILEGE_SET, PSECURITY_DESCRIPTOR, STANDARD_RIGHTS_READ,
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TOKEN_DUPLICATE, TOKEN_IMPERSONATE, TOKEN_QUERY,
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SecurityImpersonation, BOOLEAN, DACL_SECURITY_INFORMATION, FILE_ALL_ACCESS,
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FILE_GENERIC_EXECUTE, FILE_GENERIC_READ, FILE_GENERIC_WRITE, GENERIC_MAPPING,
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GROUP_SECURITY_INFORMATION, HANDLE, LPCWSTR, OWNER_SECURITY_INFORMATION, PRIVILEGE_SET,
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PSECURITY_DESCRIPTOR, STANDARD_RIGHTS_READ, TOKEN_DUPLICATE, TOKEN_IMPERSONATE, TOKEN_QUERY,
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};
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/// Checks if the current user has write access right to the `folder_path`
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///
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/// First, the function extracts DACL from the given directory and then calls `AccessCheck` against
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/// the current process access token and directory's security descriptor.
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/// Does not work for network drives and always returns true
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pub fn is_write_allowed(folder_path: &str) -> std::result::Result<bool, &'static str> {
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let folder_name: Vec<u16> = OsStr::new(folder_path)
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.encode_wide()
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.chain(iter::once(0))
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.collect();
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if is_network_path(&folder_name) {
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log::info!(
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"Directory '{:?}' is a network drive, unable to check write permissions. See #1506 for details",
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folder_path
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);
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return Ok(true);
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}
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let mut length: DWORD = 0;
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let rc = unsafe {
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@ -115,3 +125,12 @@ pub fn is_write_allowed(folder_path: &str) -> std::result::Result<bool, &'static
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Ok(result != 0)
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}
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#[link(name = "Shlwapi")]
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extern "system" {
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fn PathIsNetworkPathW(pszPath: LPCWSTR) -> BOOLEAN;
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}
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fn is_network_path(folder_path: &Vec<u16>) -> bool {
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return unsafe { PathIsNetworkPathW(folder_path.as_ptr()) } == 1;
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}
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