* Add starship preset command
* Use ValueEnum for preset command
* Generate ValueEnum struct in build.rs
* Use absolute paths and refactor codegen
* Use dunce to canonicalize path
* Use raw string literal in include_bytes!
* Use .cloned()
* Apply fixes
* Fix path escaping
* Removed error message if stdout is unavailable
Co-authored-by: David Knaack <davidkna@users.noreply.github.com>
Co-authored-by: David Knaack <davidkna@users.noreply.github.com>
* fix: Do not panic in config if editor not found
* Add tests for edit_configuration
Adds tests for no-panic condition on editor by adding an override to
edit_configuration.
* Sorry clippy :(
* fix(#3554): Print the command line argv on clap error
This is a very bare implementation that just prints the error
and then a note with the arguments passed, it does this manually
and doesn't use clap. I've also chosen to use `Vec`'s `Debug`
implementation instead of rolling my own one because I thought it was
good enough, but there might be a better way of doing all this.
Altogether, I think this will be very useful to help in the diagnostic
of other bugs :)
* fix(#3554): Print the command line argv on clap error
This is a very bare implementation that just prints the error
and then a note with the arguments passed, it does this manually
and doesn't use clap. I've also chosen to use `Vec`'s `Debug`
implementation instead of rolling my own one because I thought it was
good enough, but there might be a better way of doing all this.
Altogether, I think this will be very useful to help in the diagnostic
of other bugs :)
EDIT: removed `dbg!`, set it to exit always.
* correctness(exit): don't print argv / exit with error on help and
version error kinds
* fix: Avoid panicking when stdout/stderr closing unexpectedly
* refactor(cli): use `use_stderr` instead of manual match for error kinds
`clap` uses `use_stderr` to reliably check whether the error given is
actually an error coming from user input or rather a hint to display
other info (version, help, etc.)
Also reworded/moved a couple of comments so that they explain better
what is the thought process behind the code
* feat: set a continuation prompt for supporting shells (#3134)
* docs: fixed wording of documentation
* fix: continuation prompt is now only set once
* fix(docs): fixed typo in advanced-config/README.md
Co-authored-by: Segev Finer <segev208@gmail.com>
* fix: update --continuation argument
Co-authored-by: David Knaack <davidkna@users.noreply.github.com>
* fix: updated continuation prompt
- PROMPT2 was fixed to be set only once in zsh.
- `continuation_symbol` and `continuation_format` were removed in
place of a single variable; `continuation_prompt`.
- The continuation prompt was moved out of the character module.
* fix: ran rustfmt
* docs: updated continuation prompt docs
Co-authored-by: Segev Finer <segev208@gmail.com>
Co-authored-by: David Knaack <davidkna@users.noreply.github.com>
Add `terminal-width` argument to explicitly define terminal's width
Update pwsh,bash,zsh,fish init scripts with `terminal-width` argument
Co-authored-by: Kevin Song <chips@ksong.dev>
Co-authored-by: Kevin Song <4605384+chipbuster@users.noreply.github.com>
* feat: Add pipestatus display in status module
This MR is based on this one https://github.com/starship/starship/pull/370
* Documentation
* Add a test with map_symbol false
* Handle bash preexec pipestatus
* Add zsh support
* Add fish support
Thanks kidonng for the diff patch
* Rename sucess_symbol to success_symbol
* feat: add support for xonsh
* xonsh: add STARSHIP_SESSION_KEY
* xonsh: implement STARSHIP_SESSION_KEY in xonsh
* docs: mention tcsh, elvish, and nu in more places
* xonsh: change STARSHIP_SESSION_KEY implementation
See https://github.com/starship/starship/pull/2807#discussion_r667064149
* xonsh: fix jobs implementation
* xonsh: do not silently discard stderr from starship
On Windows when running commands with their name instead of the path with Command::new, executable with that name from the current working directory will be executed.
This PR replaces all instances of Command::new with a new create_command function which will first resolve any executable paths and avoid this issue.
* feat: add support for tcsh
* add tcsh to install.sh install message
* list tcsh in bug_report.rs and main.rs
* quote starship path
Co-authored-by: David Knaack <davidkna@users.noreply.github.com>
* fix job count
* add tcsh support to shell module
* fix STARSHIP_START_TIME undefined error
* preserve existing user precmd and postcmd, remove jobs support
* remove unnecessary parentheses
* minor script improvement
* removes parens from install script message
* Update docs/config/README.md
Co-authored-by: Thomas O'Donnell <andytom@users.noreply.github.com>
Co-authored-by: David Knaack <davidkna@users.noreply.github.com>
Co-authored-by: Thomas O'Donnell <andytom@users.noreply.github.com>
* refactor(directory): Introduce `logical-path` argument which allows a shell to explicitly specify both a logical and physical filesystem path
Fix `directory::module` to consume both path and logical-path (if provided). The "logical" path is preferred when rendering the "display path", while the "physical" path is used to resolve the "read only" flag. Repo- and home-directory contraction behavior is maintained, based on the logical path if it is set, or the physical path if it is not.
The custom "get_current_dir" logic has been removed entirely, and the `directory` module now relies on `context.current_dir` / `context.logical_dir` entirely.
Changes have been made to `init/starship.ps1` to work with this new flag:
- Calculate and pass "physical" and "logical" paths explicitly (as other shells do not pass `--logical-path` that they fall back to rendering the physical path)
- Moved the "powershell provider prefix" cleanup code to the PowerShell script - this code _should_ now support any kind of powershell path prefix.
* fix(powershell): Fix an issue with trailing backslashes on file paths causing command line parsing issues.
This is a bit of a footgun!
The work-around chosen is to append a trailing space when a path string ends with a backslash, and then trim any extra whitespace away in the Context constructor.
Other alternatives considered and rejected:
1. Always trim trailing backslashes as the filesystem generally doesn't need them.
2. Escape trailing backslashes with another backslash. This proved complex as PS only quotes string args when the string includes some whitespace, and other backslashes within the string apparently don't need to be escaped.
* fix(powershell): Use Invoke-Native pattern for safely invoking native executables with strings which may contain characters which need to be escaped carefully.
* fix(context): Remove superfluous argument trims
These were in place to clean up extra whitespace sometimes injected by starship.ps1::prompt, and are no longer required with the new Invoke-Native helper in place.
* refactor(directory): Clean up the semantics of `logical_dir` defaulting it to `current_dir` but overridable by the `--logical-dir` flag.
- Restore `use_logical_path` config flag.
- Always attempt to contract repo paths from the `current_dir`.
* fix(directory) :Use logical_dir for contracting the home directory
This keeps the two calls to contract_path in sync.
* fix(directory): Remove test script
* refactor(directory): Convert current_dir to canonical filesystem path when use_logical_path = false
- This requires some clean-up to remove the extended-path prefix on Windows
- The configured logical_dir is ignored entirely in this mode - we calculate a new logical_dir by cleaning up the physical_dir path for display.
- Test coverage
* fix(directory): Use AsRef style for passing Path arguments
* fix(directory): Strip the windows extended-path prefix from the display string later in the render process
* fix(docs): Update docs/config/README.md for use_logical_path
* refactor(context): Populate `current_dir` from `--path` or `std::env::current_dir`, populate `logical_dir` from `--logical-path` or the `PWD` env var
- `current_dir` is always canonicalized
- On Windows, `current_dir` will have an extended-path prefix
- `logical_dir` is now always set
- `directory::module` now just selects between `current_dir` and `logical_dir` when picking which path to render
- Test coverage
* fix(directory): Fix path comparison operations in directory to ignore differences between path prefixes
- Added PathExt extension trait which adds `normalised_equals`, `normalised_starts_with` and `without_prefix`
* fix(path): Add test coverage for PathExt on *nix
* fix(directory): Test coverage for `contract_repo_path`, `contract_path` with variations of verbatim and non-verbatim paths
* fix(directory): Update path-slash to latest
This fixes the issue with the trailing character of some Windows paths being truncated, e.g. `\\server\share` and `C:`
* fix(powershell): Improve UTF8 output handling, argument encoding
- Use `ProcessStartInfo` to launch native executable, replacing manual UTF8 output encoding handling
- If we detect we're on PWSH6+ use the new `System.Diagnostics.ProcessStartInfo.ArgumentList` parameter, otherwise manually escape the argument string
- Move `Get-Cwd` and `Invoke-Native` into the prompt function scope so that they don't leak into the user's shell scope
* fix(path): Make PathExt methods no-ops on *nix
* fix(path): Cargo fmt
* fix(powershell): Remove typo ';'. Fix variable assignment lint.
* feat: add support for elvish shell
* improve doc
* elvish 0.15 is out
* fix example init
* update systax for 0.15 stable
* udpate second init example too
* remove warning from swift module
* add warning to status module docs
* prefix elvish version with v
* fix: rust modules are compiled twice
The modules being declared both in the _library_ crate and the _binary_
crate made cargo compile everything twice:
1. for the library
2. for the binary
What happened was:
1. The library "starship" was compiled.
2. The binary "starship" (and all its modules) were compiled.
* fix: stop compiling every rust module twice
restrict visibility
* Run cargo fmt
* Add bug_report module
Co-authored-by: Matan Kushner <hello@matchai.dev>
Co-authored-by: Kevin Song <chips@ksong.dev>
This creates a custom logger for the log crate which logs everything to a file (/tmp/starship/session_$STARSHIP_SESSION_KEY.log) and it logs everything above Warn to stderr, but only if the log file does not contain the line that should be logged resulting in an error or warning to be only logged at the first starship invocation after opening the shell.
* feat: Add computational duration to all computed modules
This also means that in case we do some computations and these end up empty, we submit an empty module
* feat: Add timings subcommand
This outputs the timings of all computed modules, sorted by the duration it took to compute the module.
Useful for debugging why the prompt takes so long.
* feat: Add timings to explain output
* fix: Ensure that even empty custom modules get timings
* format main.rs
* feat: Only show interesting timings
* fix(tests): Change tests to look for empty string instead of None
* Use proper wording in timings help
* Revert "fix(tests): Change tests to look for empty string instead of None"
This reverts commit aca5bd1b03c48e1dee1b7ca91d66e2bda2d5a97c.
* fix(tests): Returning None in case the module produced an empty string
* fix: Ensure that linebreaks (and space) make a module not-empty
* Make cargo clippy happy
* Make Module.duration a proper Duration
* Only return a module if we would report it
* Change to cleaner way to return None for empty modules
* Avoid unnecessary module creation
* Simplify a string comparison
* Add timings to trace
Co-authored-by: Thomas O'Donnell <andytom@users.noreply.github.com>
Co-authored-by: Thomas O'Donnell <andytom@users.noreply.github.com>
* feat: Modify config keys from shell
* chore: Fix clippy
* refactor: Add `configure` as alias
* chore: Remove redundant code
* fix: Soft error if user doesn't pass in valid key
* feat: Support integers and booleans
* chore: Fix clippy
* refactor: Use exit instead of abort
Co-Authored-By: Thomas O'Donnell <andytom@users.noreply.github.com>
Co-authored-by: Thomas O'Donnell <andytom@users.noreply.github.com>
This adds a sub command to generate the link. Information, such as operating system and it's version; the current shell's config; and current starship conf, is gathered from the environment and is included in the pre-filled text. The command will also try to open the link in the default browser. Should that fail it will print the link instead and ask the user to copy it.