use super::{Context, Module, RootModuleConfig, Shell}; use crate::configs::battery::BatteryConfig; /// Creates a module for the battery percentage and charging state pub fn module<'a>(context: &'a Context) -> Option> { // TODO: Update when v1.0 printing refactor is implemented to only // print escapes in a prompt context. let percentage_char = match context.shell { Shell::Zsh => "%%", // % is an escape in zsh, see PROMPT in `man zshmisc` _ => "%", }; let battery_status = get_battery_status()?; let BatteryStatus { state, percentage } = battery_status; let mut module = context.new_module("battery"); let battery_config: BatteryConfig = BatteryConfig::try_load(module.config); // Parse config under `display` let display_styles = &battery_config.display; let display_style = display_styles .iter() .find(|display_style| percentage <= display_style.threshold as f32); if let Some(display_style) = display_style { // Set style based on percentage module.set_style(display_style.style); module.get_prefix().set_value(""); match state { battery::State::Full => { module.create_segment("full_symbol", &battery_config.full_symbol); } battery::State::Charging => { module.create_segment("charging_symbol", &battery_config.charging_symbol); } battery::State::Discharging => { module.create_segment("discharging_symbol", &battery_config.discharging_symbol); } battery::State::Unknown => { log::debug!("Unknown detected"); if let Some(unknown_symbol) = battery_config.unknown_symbol { module.create_segment("unknown_symbol", &unknown_symbol); } } battery::State::Empty => { if let Some(empty_symbol) = battery_config.empty_symbol { module.create_segment("empty_symbol", &empty_symbol); } } _ => { log::debug!("Unhandled battery state `{}`", state); return None; } } let mut percent_string = Vec::::with_capacity(2); // Round the percentage to a whole number percent_string.push(percentage.round().to_string()); percent_string.push(percentage_char.to_string()); module.create_segment( "percentage", &battery_config .percentage .with_value(percent_string.join("").as_ref()), ); Some(module) } else { None } } fn get_battery_status() -> Option { let battery_manager = battery::Manager::new().ok()?; let batteries = battery_manager.batteries().ok()?; let battery_contructor = batteries .filter_map(|battery| match battery { Ok(battery) => { log::debug!("Battery found: {:?}", battery); Some(BatteryInfo { energy: battery.energy().value, energy_full: battery.energy_full().value, state: battery.state(), }) } Err(e) => { log::debug!("Unable to access battery information:\n{}", &e); None } }) .fold( BatteryInfo { energy: 0.0, energy_full: 0.0, state: battery::State::Unknown, }, |mut acc, x| { acc.energy += x.energy; acc.energy_full += x.energy_full; acc.state = merge_battery_states(acc.state, x.state); acc }, ); if battery_contructor.energy_full != 0.0 { let battery = BatteryStatus { percentage: battery_contructor.energy / battery_contructor.energy_full * 100.0, state: battery_contructor.state, }; log::debug!("Battery status: {:?}", battery); Some(battery) } else { None } } /// the merge returns Charging if at least one is charging /// Discharging if at least one is Discharging /// Full if both are Full or one is Full and the other Unknow /// Empty if both are Empty or one is Empty and the other Unknow /// Unknown otherwise fn merge_battery_states(state1: battery::State, state2: battery::State) -> battery::State { use battery::State::{Charging, Discharging, Unknown}; if state1 == Charging || state2 == Charging { Charging } else if state1 == Discharging || state2 == Discharging { Discharging } else if state1 == state2 { state1 } else if state1 == Unknown { state2 } else if state2 == Unknown { state1 } else { Unknown } } struct BatteryInfo { energy: f32, energy_full: f32, state: battery::State, } #[derive(Debug)] struct BatteryStatus { percentage: f32, state: battery::State, }