use super::{Context, Module, RootModuleConfig, Shell}; use crate::configs::battery::BatteryConfig; use crate::formatter::StringFormatter; /// Creates a module for the battery percentage and charging state pub fn module<'a>(context: &'a Context) -> Option> { // TODO: Update when v1.0 printing refactor is implemented to only // print escapes in a prompt context. let percentage_char = match context.shell { Shell::Zsh => "%%", // % is an escape in zsh, see PROMPT in `man zshmisc` _ => "%", }; let battery_status = get_battery_status()?; let BatteryStatus { state, percentage } = battery_status; let mut module = context.new_module("battery"); let config: BatteryConfig = BatteryConfig::try_load(module.config); // Parse config under `display`. // Select the first style that match the threshold, // if all thresholds are lower do not display battery module. let display_style = config .display .iter() .find(|display_style| percentage <= display_style.threshold as f32)?; // Parse the format string and build the module match StringFormatter::new(config.format) { Ok(formatter) => { let formatter = formatter .map_meta(|variable, _| match variable { "symbol" => match state { battery::State::Full => Some(config.full_symbol), battery::State::Charging => Some(config.charging_symbol), battery::State::Discharging => Some(config.discharging_symbol), battery::State::Unknown => config.unknown_symbol, battery::State::Empty => config.empty_symbol, _ => { log::debug!("Unhandled battery state `{}`", state); None } }, _ => None, }) .map_style(|style| match style { "style" => Some(Ok(display_style.style)), _ => None, }) .map(|variable| match variable { "percentage" => Some(Ok(format!("{}{}", percentage.round(), percentage_char))), _ => None, }); match formatter.parse(None) { Ok(format_string) => { module.set_segments(format_string); Some(module) } Err(e) => { log::warn!("Cannot parse `battery.format`: {}", e); None } } } Err(e) => { log::warn!("Cannot load `battery.format`: {}", e); None } } } fn get_battery_status() -> Option { let battery_manager = battery::Manager::new().ok()?; let batteries = battery_manager.batteries().ok()?; let battery_contructor = batteries .filter_map(|battery| match battery { Ok(battery) => { log::debug!("Battery found: {:?}", battery); Some(BatteryInfo { energy: battery.energy().value, energy_full: battery.energy_full().value, state: battery.state(), }) } Err(e) => { log::debug!("Unable to access battery information:\n{}", &e); None } }) .fold( BatteryInfo { energy: 0.0, energy_full: 0.0, state: battery::State::Unknown, }, |mut acc, x| { acc.energy += x.energy; acc.energy_full += x.energy_full; acc.state = merge_battery_states(acc.state, x.state); acc }, ); if battery_contructor.energy_full != 0.0 { let battery = BatteryStatus { percentage: battery_contructor.energy / battery_contructor.energy_full * 100.0, state: battery_contructor.state, }; log::debug!("Battery status: {:?}", battery); Some(battery) } else { None } } /// the merge returns Charging if at least one is charging /// Discharging if at least one is Discharging /// Full if both are Full or one is Full and the other Unknow /// Empty if both are Empty or one is Empty and the other Unknow /// Unknown otherwise fn merge_battery_states(state1: battery::State, state2: battery::State) -> battery::State { use battery::State::{Charging, Discharging, Unknown}; if state1 == Charging || state2 == Charging { Charging } else if state1 == Discharging || state2 == Discharging { Discharging } else if state1 == state2 { state1 } else if state1 == Unknown { state2 } else if state2 == Unknown { state1 } else { Unknown } } struct BatteryInfo { energy: f32, energy_full: f32, state: battery::State, } #[derive(Debug)] struct BatteryStatus { percentage: f32, state: battery::State, }