mirror of
https://github.com/Llewellynvdm/starship.git
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231 lines
7.4 KiB
Rust
231 lines
7.4 KiB
Rust
use super::{Context, Module, RootModuleConfig, Shell};
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use crate::configs::character::CharacterConfig;
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use crate::formatter::StringFormatter;
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/// Creates a module for the prompt character
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///
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/// The character segment prints an arrow character in a color dependant on the
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/// exit-code of the last executed command:
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/// - If the exit-code was "0", it will be formatted with `success_symbol`
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/// (green arrow by default)
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/// - If the exit-code was anything else, it will be formatted with
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/// `error_symbol` (red arrow by default)
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pub fn module<'a>(context: &'a Context) -> Option<Module<'a>> {
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enum ShellEditMode {
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Normal,
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Insert,
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}
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const ASSUMED_MODE: ShellEditMode = ShellEditMode::Insert;
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// TODO: extend config to more modes
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let mut module = context.new_module("character");
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let config: CharacterConfig = CharacterConfig::try_load(module.config);
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let props = &context.properties;
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let exit_code = props.status_code.as_deref().unwrap_or("0");
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let keymap = props.keymap.as_str();
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let exit_success = exit_code == "0";
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// Match shell "keymap" names to normalized vi modes
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// NOTE: in vi mode, fish reports normal mode as "default".
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// Unfortunately, this is also the name of the non-vi default mode.
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// We do some environment detection in src/init.rs to translate.
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// The result: in non-vi fish, keymap is always reported as "insert"
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let mode = match (&context.shell, keymap) {
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(Shell::Fish, "default") | (Shell::Zsh, "vicmd") | (Shell::Cmd, "vi") => {
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ShellEditMode::Normal
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}
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_ => ASSUMED_MODE,
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};
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let symbol = match mode {
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ShellEditMode::Normal => config.vicmd_symbol,
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ShellEditMode::Insert => {
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if exit_success {
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config.success_symbol
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} else {
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config.error_symbol
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}
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}
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};
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let parsed = StringFormatter::new(config.format).and_then(|formatter| {
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formatter
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.map_meta(|variable, _| match variable {
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"symbol" => Some(symbol),
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_ => None,
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})
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.parse(None, Some(context))
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});
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module.set_segments(match parsed {
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Ok(segments) => segments,
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Err(error) => {
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log::warn!("Error in module `character`:\n{}", error);
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return None;
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}
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});
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Some(module)
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}
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#[cfg(test)]
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mod test {
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use crate::context::Shell;
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use crate::test::ModuleRenderer;
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use ansi_term::Color;
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#[test]
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fn success_status() {
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let expected = Some(format!("{} ", Color::Green.bold().paint("❯")));
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// Status code 0
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let actual = ModuleRenderer::new("character").status(0).collect();
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assert_eq!(expected, actual);
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// No status code
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let actual = ModuleRenderer::new("character").collect();
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assert_eq!(expected, actual);
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}
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#[test]
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fn failure_status() {
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let expected = Some(format!("{} ", Color::Red.bold().paint("❯")));
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let exit_values = [1, 54321, -5000];
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for status in &exit_values {
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let actual = ModuleRenderer::new("character").status(*status).collect();
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assert_eq!(expected, actual);
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}
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}
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#[test]
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fn custom_symbol() {
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let expected_fail = Some(format!("{} ", Color::Red.bold().paint("✖")));
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let expected_success = Some(format!("{} ", Color::Green.bold().paint("➜")));
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let exit_values = [1, 54321, -5000];
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// Test failure values
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for status in &exit_values {
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let actual = ModuleRenderer::new("character")
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.config(toml::toml! {
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[character]
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success_symbol = "[➜](bold green)"
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error_symbol = "[✖](bold red)"
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})
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.status(*status)
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.collect();
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assert_eq!(expected_fail, actual);
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}
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// Test success
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let actual = ModuleRenderer::new("character")
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.config(toml::toml! {
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[character]
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success_symbol = "[➜](bold green)"
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error_symbol = "[✖](bold red)"
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})
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.status(0)
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.collect();
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assert_eq!(expected_success, actual);
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}
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#[test]
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fn zsh_keymap() {
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let expected_vicmd = Some(format!("{} ", Color::Green.bold().paint("❮")));
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let expected_specified = Some(format!("{} ", Color::Green.bold().paint("V")));
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let expected_other = Some(format!("{} ", Color::Green.bold().paint("❯")));
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// zle keymap is vicmd
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let actual = ModuleRenderer::new("character")
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.shell(Shell::Zsh)
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.keymap("vicmd")
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.collect();
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assert_eq!(expected_vicmd, actual);
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// specified vicmd character
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let actual = ModuleRenderer::new("character")
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.config(toml::toml! {
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[character]
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vicmd_symbol = "[V](bold green)"
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})
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.shell(Shell::Zsh)
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.keymap("vicmd")
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.collect();
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assert_eq!(expected_specified, actual);
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// zle keymap is other
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let actual = ModuleRenderer::new("character")
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.shell(Shell::Zsh)
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.keymap("visual")
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.collect();
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assert_eq!(expected_other, actual);
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}
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#[test]
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fn fish_keymap() {
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let expected_vicmd = Some(format!("{} ", Color::Green.bold().paint("❮")));
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let expected_specified = Some(format!("{} ", Color::Green.bold().paint("V")));
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let expected_other = Some(format!("{} ", Color::Green.bold().paint("❯")));
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// fish keymap is default
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let actual = ModuleRenderer::new("character")
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.shell(Shell::Fish)
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.keymap("default")
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.collect();
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assert_eq!(expected_vicmd, actual);
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// specified vicmd character
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let actual = ModuleRenderer::new("character")
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.config(toml::toml! {
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[character]
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vicmd_symbol = "[V](bold green)"
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})
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.shell(Shell::Fish)
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.keymap("default")
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.collect();
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assert_eq!(expected_specified, actual);
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// fish keymap is other
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let actual = ModuleRenderer::new("character")
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.shell(Shell::Fish)
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.keymap("visual")
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.collect();
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assert_eq!(expected_other, actual);
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}
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#[test]
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fn cmd_keymap() {
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let expected_vicmd = Some(format!("{} ", Color::Green.bold().paint("❮")));
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let expected_specified = Some(format!("{} ", Color::Green.bold().paint("V")));
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let expected_other = Some(format!("{} ", Color::Green.bold().paint("❯")));
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// cmd keymap is vi
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let actual = ModuleRenderer::new("character")
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.shell(Shell::Cmd)
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.keymap("vi")
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.collect();
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assert_eq!(expected_vicmd, actual);
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// specified vicmd character
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let actual = ModuleRenderer::new("character")
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.config(toml::toml! {
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[character]
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vicmd_symbol = "[V](bold green)"
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})
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.shell(Shell::Cmd)
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.keymap("vi")
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.collect();
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assert_eq!(expected_specified, actual);
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// cmd keymap is other
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let actual = ModuleRenderer::new("character")
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.shell(Shell::Cmd)
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.keymap("visual")
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.collect();
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assert_eq!(expected_other, actual);
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}
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}
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