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Week 15: Final Project - Supermarket Queue Simulator

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Llewellyn van der Merwe 2020-12-18 21:11:09 +02:00
parent 114813c691
commit 01cb312028
Signed by: Llewellyn
GPG Key ID: EFC0C720A240551C
2 changed files with 366 additions and 0 deletions

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cmake_minimum_required(VERSION 3.16)
project(week-15)
set(CMAKE_CXX_STANDARD 14)
add_executable(week-15 main.cpp)

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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* Champlain College SDEV-345-81
*
* C++ Week 15 Final Project - (2020/12/13)
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Code must be object oriented
* Code must be thoroughly commented
* The project shall use the queue data structure learned in the course.
* Do not use the queue library.
*
* A supermarket has 9 cashiers. Customers arrive and leave at random time intervals.
* Use 0-5 seconds for this project. Make sure the customers arrive faster than they depart
* so that the queues fill up. The goal of the program is to put the next arriving customer
* in the shortest queue out of the 9 cashier queues. Your program will need to loop infinitely
* to simulate the passing of a certain amount of time. I suggest looping the program every second
* and clearing the screen and displaying all queues. Use a simple "for loop" as a delay.
* Also use asterisks (*) to represent customers.
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Written by Llewellyn van der Merwe <llewellyn.vandermerw@mymail.champlain.edu>, October 2020
* Copyright (C) 2020. All Rights Reserved
* License GNU/GPL Version 2 or later - http://www.gnu.org/licenses/gpl-2.0.html
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
// Adaptation to the code found at
// Week 6: Lecture 4 - Queue
// Demonstrates queue implemented as linked list
#include <iostream>
#include <string>
#include <random>
#include <thread>
using namespace std;
//////// The Link Class /////////////////////////////////////////
class Link {
public:
string dData; // data item
Link *pNext; // ptr to next link in list
//-------------------------------------------------------------
Link(string d) : dData(d), pNext(nullptr) // constructor
{}
//-------------------------------------------------------------
void displayLink() // display this link
{ cout << dData; }
//-------------------------------------------------------------
};
//////// The Last in First Out Class - Queue ////////////////////
class LastInFirstOut {
private:
Link *pFirst; // ptr to first link
Link *pLast; // ptr to last link
int Size = 0; // total in queue
public:
//-------------------------------------------------------------
LastInFirstOut() : pFirst(nullptr), pLast(nullptr) //constructor
{}
//-------------------------------------------------------------
~LastInFirstOut() // destructor
{ // (deletes all links)
Link *pCurrent = pFirst; // start at beginning
while (pCurrent != nullptr) // until end of list,
{
Link *pTemp = pCurrent; // remember current
pCurrent = pCurrent->pNext; // move to next link
delete pTemp; // delete old current
}
}
//-------------------------------------------------------------
bool isEmpty() // true if no links
{ return pFirst == nullptr; }
//-------------------------------------------------------------
int size() // the size of the queue
{ return Size; }
//-------------------------------------------------------------
void insertLast(string dd) // insert at end of list
{
Link *pNewLink = new Link(dd); // make new link
if (isEmpty()) // if empty list,
pFirst = pNewLink; // first --> newLink
else
pLast->pNext = pNewLink; // old last --> newLink
pLast = pNewLink; // newLink <-- last
Size++; // count insert
}
//-------------------------------------------------------------
void removeFirst() // delete first link
{
if (!isEmpty()) {
Size--; // count insert removed
Link *pTemp = pFirst; // remember first link
if (pFirst->pNext == nullptr) // if only one item
pLast = nullptr; // null <-- last
pFirst = pFirst->pNext; // first --> old next
delete pTemp; // delete the link
}
}
//-------------------------------------------------------------
void displayList() {
Link *pCurrent = pFirst; // start at beginning
while (pCurrent != nullptr) // until end of list,
{
pCurrent->displayLink(); // print data
pCurrent = pCurrent->pNext; // move to next link
}
}
//-------------------------------------------------------------
};
//////// The Cashier Class //////////////////////////////////////
class Cashier {
private:
LastInFirstOut activeQueue; // the active queue
int counter = 0; // the leaving queue counter
//-------------------------------------------------------------
int _rndm(int min, int max) // set some random number
{
random_device rd;
mt19937 get_card(rd());
uniform_int_distribution<> my_random(min, max);
return my_random(get_card);
}
//--------------------------------------------------------------
void payed() // payed client leaves front of queue
{
// remove from queue
activeQueue.removeFirst();
// add to leaving queue
counter++;
}
//--------------------------------------------------------------
bool hasClient() // true if has client
{ return !activeQueue.isEmpty(); }
public:
//--------------------------------------------------------------
int queued() // number of clients in queue
{ return activeQueue.size(); }
//--------------------------------------------------------------
void arrive() // new client arrive at rear of queue
{ activeQueue.insertLast("*"); }
void arrive(int number) // new clients arrive at rear of queue
{
for (int n = 0; n < number; n++)
arrive();
}
//--------------------------------------------------------------
void process() // process client
{
int done = _rndm(0, 1);
// if 1 remove one if not empty
if (done == 1 && hasClient()) {
// client paid and is leaving
payed();
}
}
//--------------------------------------------------------------
void camera(int spacer) {
// remove the number in queue
spacer = spacer - queued();
// now add the spacing
if (spacer > 0)
cout << string(spacer, ' ');
// display clients waiting
activeQueue.displayList();
// show clients leaving
if (counter == 0) {
cout << "[Cashier]" << endl;
} else {
cout << "[Cashier] (" << counter << ")->clients-served" << endl;
}
}
//--------------------------------------------------------------
};
//////// The Shop Class //////////////////////////////////////
class Shop {
private:
bool open; // while the shop is open (true)
bool limit = true; // turn on limit (false makes shop infinite)
int dailyLimit = 3000; // the shops daily limit
int speed = 100; // the shops processing speed
int longestQueue = 1; // the longest queue
int clientsIn = 0; // number of clients in shop
int clientsTotal = 0; // number of total clients
const static int tillN = 10; // the number of cashiers in shop
Cashier Cashiers[tillN]; // all cashiers
//--------------------------------------------------------------
int getNextQueue() // get the next queue
{
int smallest = dailyLimit * 100; // highest number allowed in the shop
int counter = 0; // counter to check empty cashiers
int key = _rndm(0, 9); // array key to return
int size; // just a queued size
clientsIn = 0; // reset the clients inside store
// we go over all cashiers
for (int t = 0; t < tillN; t++) {
// get the queued size
size = Cashiers[t].queued();
// count how many is still in shop
clientsIn += size;
// check the smallest
if (size <= smallest) {
smallest = size;
key = t;
// at each zero we count
if (size == 0) {
counter++;
}
}
// also set longest
if (size > longestQueue) {
longestQueue = size;
}
}
// we check if all cashiers are empty
if (counter == tillN) {
return _rndm(0, counter);
}
// return smallest
return key;
}
//-------------------------------------------------------------
int _rndm(int min, int max) // set some random number
{
random_device rd;
mt19937 get_card(rd());
uniform_int_distribution<> my_random(min, max);
return my_random(get_card);
}
//--------------------------------------------------------------
void arrivals() // arriving client
{
int arrived = _rndm(0, 7);
int key, arrivals;
// if more then one we have new arrival
if (arrived > 3) {
// when clients arrive we must queue them
for (int c = 0; c < arrived; c++) {
// get smallest queue
key = getNextQueue();
// get the number of arrivals
arrivals = _rndm(1, 2);
// add to total
clientsTotal += arrivals;
// add the new arrivals also
clientsIn += arrivals;
// add the arrival
Cashiers[key].arrive(arrivals);
}
}
}
//--------------------------------------------------------------
void clearScreen() { // method to clear the screen
// not ideal... but okay
cout << string(100, '\n');
// I could also use this method
// https://github.com/Llewellynvdm/game-of-life/blob/master/src/Util.cpp#L282
}
//--------------------------------------------------------------
void displayCameras() // display all queues
{
// show the total number of clients currently in shop
cout << "==========================================================" << endl;
cout << "== Clients In Store: " << clientsIn << endl;
cout << "==========================================================" << endl;
// we go over all cashier cameras
for (int view = 0; view < tillN; view++) {
// check who is in the queue
Cashiers[view].camera(longestQueue);
// check if we have to process clients
Cashiers[view].process();
}
cout << "==========================================================" << endl;
cout << "== Total Clients: " << clientsTotal << endl;
cout << "==========================================================" << endl;
// give final notice
if (!open && clientsIn == 0) {
cout << "== Supermarket Closed :) " << endl;
cout << "==========================================================" << endl;
cout << string(2, '\n');
} else {
cout << string(4, '\n');
}
}
public:
//-------------------------------------------------------------
void watchCashiers() {
// shop is open
open = true;
// this will run infinite
while (open || clientsIn > 0) {
// check if we are over daily limit
// then we just help those still in shop
if (clientsTotal >= dailyLimit && limit) {
// close the shop now
open = false;
}
// always clear the last view
clearScreen();
// start the shop view
cout << "==========================================================" << endl;
// are we using the limited version
if (limit) {
// we run until we have served daily limit of clients
cout << "== Supermarket Client Limit - " << dailyLimit << " Per/Day " << endl;
} else {
// we run until we have served daily limit of clients
cout << "== Infinite Supermarket" << endl;
}
// only allow arrivals if shop is open
if (open) {
// check if we new arrivals
arrivals();
} else {
// update counters
getNextQueue();
}
// display clients waiting
displayCameras();
// slow down a little
this_thread::sleep_for(chrono::milliseconds(speed));
}
}
//-------------------------------------------------------------
};
//////// Main //////////////////////////////////////////////////
int main() {
Shop supermarket; // the new shop
supermarket.watchCashiers(); // the view of the cashiers
return 0;
}