SDEV-324-81/week-04-1/main.cpp

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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* Champlain College SDEV-345-81
*
* C++ Week 4: Discussion (first semester) - Go Fish (2020/09/20)
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Collaborate on the discussion to develop a card game. “Go Fish” is a classic childrens card game
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* Written by Llewellyn van der Merwe <llewellyn.vandermerw@mymail.champlain.edu>, September 2020
* Copyright (C) 2020. All Rights Reserved
* License GNU/GPL Version 2 or later - http://www.gnu.org/licenses/gpl-2.0.html
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#include <iostream>
#include <string>
#include <vector>
#include <map>
#include <stack>
#include <algorithm>
#include <random>
using namespace std;
class cardDB {
protected:
/**
* The Mapper of Specifics
**/
map<string, double> deck_specifics_a;
/**
* The Mapper for Reverse Specifics
**/
map<double, string> deck_specifics_b;
/**
* The Mapper for Ranks
**/
map<string, int> deck_ranks_a;
/**
* The Mapper for Reverse Ranks
**/
map<int, string> deck_ranks_b;
/**
* The Mapper for Display
**/
map<string, string> deck_display;
public:
/**
* for debugging
**/
bool debug = true;
// just change this to true to see debug info
/**
* Constructor to setup the mapper
**/
cardDB() {
// for display
this->deck_display["H1"] = "Ace of Hearts";
this->deck_display["D1"] = "Ace of Diamonds";
this->deck_display["S1"] = "Ace of Spades";
this->deck_display["C1"] = "Ace of Clubs";
this->deck_display["H2"] = "Two of Hearts";
this->deck_display["D2"] = "Two of Diamonds";
this->deck_display["S2"] = "Two of Spades";
this->deck_display["C2"] = "Two of Clubs";
this->deck_display["H3"] = "Three of Hearts";
this->deck_display["D3"] = "Three of Diamonds";
this->deck_display["S3"] = "Three of Spades";
this->deck_display["C3"] = "Three of Clubs";
this->deck_display["H4"] = "Four of Hearts";
this->deck_display["D4"] = "Four of Diamonds";
this->deck_display["S4"] = "Four of Spades";
this->deck_display["C4"] = "Four of Clubs";
this->deck_display["H5"] = "Five of Hearts";
this->deck_display["D5"] = "Five of Diamonds";
this->deck_display["S5"] = "Five of Spades";
this->deck_display["C5"] = "Five of Clubs";
this->deck_display["H6"] = "Six of Hearts";
this->deck_display["D6"] = "Six of Diamonds";
this->deck_display["S6"] = "Six of Spades";
this->deck_display["C6"] = "Six of Clubs";
this->deck_display["H7"] = "Seven of Hearts";
this->deck_display["D7"] = "Seven of Diamonds";
this->deck_display["S7"] = "Seven of Spades";
this->deck_display["C7"] = "Seven of Clubs";
this->deck_display["H8"] = "Eight of Hearts";
this->deck_display["D8"] = "Eight of Diamonds";
this->deck_display["S8"] = "Eight of Spades";
this->deck_display["C8"] = "Eight of Clubs";
this->deck_display["H9"] = "Nine of Hearts";
this->deck_display["D9"] = "Nine of Diamonds";
this->deck_display["S9"] = "Nine of Spades";
this->deck_display["C9"] = "Nine of Clubs";
this->deck_display["H10"] = "Ten of Hearts";
this->deck_display["D10"] = "Ten of Diamonds";
this->deck_display["S10"] = "Ten of Spades";
this->deck_display["C10"] = "Ten of Clubs";
this->deck_display["HJ"] = "Jack of Hearts";
this->deck_display["DJ"] = "Jack of Diamonds";
this->deck_display["SJ"] = "Jack of Spades";
this->deck_display["CJ"] = "Jack of Clubs";
this->deck_display["HQ"] = "Queen of Hearts";
this->deck_display["DQ"] = "Queen of Diamonds";
this->deck_display["SQ"] = "Queen of Spades";
this->deck_display["CQ"] = "Queen of Clubs";
this->deck_display["HK"] = "King of Hearts";
this->deck_display["DK"] = "King of Diamonds";
this->deck_display["SK"] = "King of Spades";
this->deck_display["CK"] = "King of Clubs";
this->deck_specifics_a["H1"] = 1.1; // Ace of Hearts
this->deck_specifics_a["D1"] = 1.2; // Ace of Diamonds
this->deck_specifics_a["S1"] = 1.3; // Ace of Spades
this->deck_specifics_a["C1"] = 1.4; // Ace of Clubs
this->deck_specifics_a["H2"] = 2.1; // Two of Hearts
this->deck_specifics_a["D2"] = 2.2; // Two of Diamonds
this->deck_specifics_a["S2"] = 2.3; // Two of Spades
this->deck_specifics_a["C2"] = 2.4; // Two of Clubs
this->deck_specifics_a["H3"] = 3.1; // Three of Hearts
this->deck_specifics_a["D3"] = 3.2; // Three of Diamonds
this->deck_specifics_a["S3"] = 3.3; // Three of Spades
this->deck_specifics_a["C3"] = 3.4; // Three of Clubs
this->deck_specifics_a["H4"] = 4.1; // Four of Hearts
this->deck_specifics_a["D4"] = 4.2; // Four of Diamonds
this->deck_specifics_a["S4"] = 4.3; // Four of Spades
this->deck_specifics_a["C4"] = 4.4; // Four of Clubs
this->deck_specifics_a["H5"] = 5.1; // Five of Hearts
this->deck_specifics_a["D5"] = 5.2; // Five of Diamonds
this->deck_specifics_a["S5"] = 5.3; // Five of Spades
this->deck_specifics_a["C5"] = 5.4; // Five of Clubs
this->deck_specifics_a["H6"] = 6.1; // Six of Hearts
this->deck_specifics_a["D6"] = 6.2; // Six of Diamonds
this->deck_specifics_a["S6"] = 6.3; // Six of Spades
this->deck_specifics_a["C6"] = 6.4; // Six of Clubs
this->deck_specifics_a["H7"] = 7.1; // Seven of Hearts
this->deck_specifics_a["D7"] = 7.2; // Seven of Diamonds
this->deck_specifics_a["S7"] = 7.3; // Seven of Spades
this->deck_specifics_a["C7"] = 7.4; // Seven of Clubs
this->deck_specifics_a["H8"] = 8.1; // Eight of Hearts
this->deck_specifics_a["D8"] = 8.2; // Eight of Diamonds
this->deck_specifics_a["S8"] = 8.3; // Eight of Spades
this->deck_specifics_a["C8"] = 8.4; // Eight of Clubs
this->deck_specifics_a["H9"] = 9.1; // Nine of Hearts
this->deck_specifics_a["D9"] = 9.2; // Nine of Diamonds
this->deck_specifics_a["S9"] = 9.3; // Nine of Spades
this->deck_specifics_a["C9"] = 9.4; // Nine of Clubs
this->deck_specifics_a["H10"] = 10.1; // Ten of Hearts
this->deck_specifics_a["D10"] = 10.2; // Ten of Diamonds
this->deck_specifics_a["S10"] = 10.3; // Ten of Spades
this->deck_specifics_a["C10"] = 10.4; // Ten of Clubs
this->deck_specifics_a["HJ"] = 11.1; // Jack of Hearts
this->deck_specifics_a["DJ"] = 11.2; // Jack of Diamonds
this->deck_specifics_a["SJ"] = 11.3; // Jack of Spades
this->deck_specifics_a["CJ"] = 11.4; // Jack of Clubs
this->deck_specifics_a["HQ"] = 12.1; // Queen of Hearts
this->deck_specifics_a["DQ"] = 12.2; // Queen of Diamonds
this->deck_specifics_a["SQ"] = 12.3; // Queen of Spades
this->deck_specifics_a["CQ"] = 12.4; // Queen of Clubs
this->deck_specifics_a["HK"] = 13.1; // King of Hearts
this->deck_specifics_a["DK"] = 13.2; // King of Diamonds
this->deck_specifics_a["SK"] = 13.3; // King of Spades
this->deck_specifics_a["CK"] = 13.4; // King of Clubs
// setup the reverse map
for (map<string, double>::iterator i = this->deck_specifics_a.begin(); i != this->deck_specifics_a.end(); ++i) {
this->deck_specifics_b[i->second] = i->first;
}
// set the deck ranks
this->deck_ranks_a["1"] = 1; // Ace
this->deck_ranks_a["2"] = 2; // Two
this->deck_ranks_a["3"] = 3; // Three
this->deck_ranks_a["4"] = 4; // Four
this->deck_ranks_a["5"] = 5; // Five
this->deck_ranks_a["6"] = 6; // Six
this->deck_ranks_a["7"] = 7; // Seven
this->deck_ranks_a["8"] = 8; // Eight
this->deck_ranks_a["9"] = 9; // Nine
this->deck_ranks_a["10"] = 10; // Ten
this->deck_ranks_a["J"] = 11; // Jack
this->deck_ranks_a["Q"] = 12; // Queen
this->deck_ranks_a["K"] = 13; // King
// setup the reverse map
for (map<string, int>::iterator i = this->deck_ranks_a.begin(); i != this->deck_ranks_a.end(); ++i) {
this->deck_ranks_b[i->second] = i->first;
}
}
// get the double KEY
double getDoubleKey(int rank, int shape) {
return (double) rank + ((double) shape / 10.0f);
}
// check if we can find the card
bool searchDeck(string key) {
// the iterator search
map<string, double>::iterator found = this->deck_specifics_a.find(key);
// check if it is found
if (found != this->deck_specifics_a.end()) {
// element found;
return true;
}
// the iterator search
map<string, int>::iterator rfound = this->deck_ranks_a.find(key);
// check if it is found
if (rfound != this->deck_ranks_a.end()) {
// element found;
return true;
}
// element not found
return false;
}
// check if we can find the card
bool searchDeck(double key) {
// the iterator search
map<double, string>::iterator found = this->deck_specifics_b.find(key);
// check if it is found
if (found != this->deck_specifics_b.end()) {
// element found;
return true;
}
// element not found
return false;
}
// get the card
double get(string key) {
// the iterator search
map<string, double>::iterator found = this->deck_specifics_a.find(key);
// check if it is found
if (found != this->deck_specifics_a.end()) {
// element found;
return found->second;
}
// element not found
return 0;
}
};
class deck : public cardDB {
protected:
/**
* mode 1 = RANK; 2 = SPECIFIC;
**/
int mode = 1; // default is RANK
/**
* To Shuffle Deck
*/
stack<double> deck_1;
stack<double> deck_2;
stack<double> deck_3;
stack<double> deck_4;
stack<double> deck_5;
public:
/**
* The Deck
**/
stack<double> mixed;
deck() {
// setup the mixed deck
for (map<string, double>::iterator i = this->deck_specifics_a.begin(); i != this->deck_specifics_a.end(); ++i) {
// random sort the cards
int deck_n = this->getRandom(1, 5, 0);
switch (deck_n) {
case 1:
this->deck_1.push(i->second);
break;
case 2:
this->deck_2.push(i->second);
break;
case 3:
this->deck_3.push(i->second);
break;
case 4:
this->deck_4.push(i->second);
break;
case 5:
this->deck_5.push(i->second);
break;
}
}
// if debug mode we check the shuffle
vector<double> debug_deck;
// complete the shuffle
int not_again[] = {0, 0, 0, 0, 0};
int deck_n = 0;
while (true) {
// random sort the cards
deck_n = this->getRandom(1, 5, deck_n);
if (not_again[deck_n - 1] == 0) {
if (1 == deck_n && !this->deck_1.empty()) {
// add to real deck
this->mixed.push(this->deck_1.top());
if (this->debug) {
debug_deck.push_back(this->deck_1.top());
}
// remove from tem deck
this->deck_1.pop();
} else if (2 == deck_n && !this->deck_2.empty()) {
// add to real deck
this->mixed.push(this->deck_2.top());
if (this->debug) {
debug_deck.push_back(this->deck_2.top());
}
// remove from tem deck
this->deck_2.pop();
} else if (3 == deck_n && !this->deck_3.empty()) {
// add to real deck
this->mixed.push(this->deck_3.top());
if (this->debug) {
debug_deck.push_back(this->deck_3.top());
}
// remove from tem deck
this->deck_3.pop();
} else if (4 == deck_n && !this->deck_4.empty()) {
// add to real deck
this->mixed.push(this->deck_4.top());
if (this->debug) {
debug_deck.push_back(this->deck_4.top());
}
// remove from tem deck
this->deck_4.pop();
} else if (5 == deck_n && !this->deck_5.empty()) {
// add to real deck
this->mixed.push(this->deck_5.top());
if (this->debug) {
debug_deck.push_back(this->deck_5.top());
}
// remove from tem deck
this->deck_5.pop();
} else {
not_again[deck_n - 1] = 1;
}
} else {
// check we still have a zero
bool exists = std::find(begin(not_again), end(not_again), 0) != end(not_again);
// if no 0 exists then we are done
if (!exists) {
break;
}
}
}
// if debug mode we check the shuffle
if (this->debug) {
// this is the current deck
cout << __LINE__ << " This is the current deck" << endl;
// setup the reverse map
for(double i : debug_deck)
cout << i << " = " << this->deck_specifics_b[i] << endl;
}
}
/**
* A Basic Random
*/
int getRandom(int min, int max, int n) {
random_device rd;
mt19937 g(rd());
uniform_int_distribution<int> my_random(min, max);
// get random but make sure
// it is not the same as n
int r = my_random(g);
while (r == n) {
r = my_random(g);
}
return r;
}
/**
* get the card rank key
*/
int getRankKey(string key) {
// the iterator search
map<string, int>::iterator found = this->deck_ranks_a.find(key);
// check if it is found
if (found != this->deck_ranks_a.end()) {
// show values in debugging
if (this->debug){
cout << __LINE__ << " getRankKey [" << key << "] => " << found->second << endl;
}
// element found;
return found->second;
}
// show values in debugging
if (this->debug){
cout << __LINE__ << " getRankKey [" << key << "] => not found" << endl;
}
// element not found
return 0;
}
/**
* 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K KEYS
* H1, H2, H3 ,H4, H5, H6, H7, H8, H9, H10, HJ, HQ, HK 1 = Hearts
* D1, D2, D3 ,D4, D5, D6, D7, D8, D9, D10, DJ, DQ, DK 2 = Diamonds
* S1, S2, S3 ,S4, S5, S6, S7, S8, S9, S10, SJ, SQ, SK 3 = Spades
* C1, C2, C3 ,C4, C5, C6, C7, C8, C9, C10, CJ, CQ, CK 4 = Clubs
**/
void showSelection() {
// show all SPECIFIC options
if (this->mode == 2) {
cout << "H1 = Ace of Hearts" << endl;
cout << "H2 = Two of Hearts" << endl;
cout << "H3 = Three of Hearts" << endl;
cout << "H4 = Four of Hearts" << endl;
cout << "H5 = Five of Hearts" << endl;
cout << "H6 = Six of Hearts" << endl;
cout << "H7 = Seven of Hearts" << endl;
cout << "H8 = Eight of Hearts" << endl;
cout << "H9 = Nine of Hearts" << endl;
cout << "H10 = Ten of Hearts" << endl;
cout << "HJ = Jack of Hearts" << endl;
cout << "HQ = Queen of Hearts" << endl;
cout << "HK = King of Hearts" << endl;
cout << "D1 = Ace of Diamonds" << endl;
cout << "D2 = Two of Diamonds" << endl;
cout << "D3 = Tree of Diamonds" << endl;
cout << "D4 = Four of Diamonds" << endl;
cout << "D5 = Five of Diamonds" << endl;
cout << "D6 = Six of Diamonds" << endl;
cout << "D7 = Seven of Diamonds" << endl;
cout << "D8 = Eight of Diamonds" << endl;
cout << "D9 = Nine of Diamonds" << endl;
cout << "D10 = Ten of Diamonds" << endl;
cout << "DJ = Jack of Diamonds" << endl;
cout << "DQ = Queen of Diamonds" << endl;
cout << "DK = King of Diamonds" << endl;
cout << "S1 = Ace of Spades" << endl;
cout << "S2 = Two of Spades" << endl;
cout << "S3 = Tree of Spades" << endl;
cout << "S4 = Four of Spades" << endl;
cout << "S5 = Five of Spades" << endl;
cout << "S6 = Six of Spades" << endl;
cout << "S7 = Seven of Spades" << endl;
cout << "S8 = Eight of Spades" << endl;
cout << "S9 = Nine of Spades" << endl;
cout << "S10 = Ten of Spades" << endl;
cout << "SJ = Jack of Spades" << endl;
cout << "SQ = Queen of Spades" << endl;
cout << "SK = King of Spades" << endl;
cout << "C1 = Ace of Clubs" << endl;
cout << "C2 = Two of Clubs" << endl;
cout << "C3 = Tree of Clubs" << endl;
cout << "C4 = Four of Clubs" << endl;
cout << "C5 = Five of Clubs" << endl;
cout << "C6 = Six of Clubs" << endl;
cout << "C7 = Seven of Clubs" << endl;
cout << "C8 = Eight of Clubs" << endl;
cout << "C9 = Nine of Clubs" << endl;
cout << "C10 = Ten of Clubs" << endl;
cout << "CJ = Jack of Clubs" << endl;
cout << "CQ = Queen of Clubs" << endl;
cout << "CK = King of Clubs" << endl;
} else {
// show all RANK options
cout << "1 = Ace" << endl;
cout << "2 = Two" << endl;
cout << "3 = Three" << endl;
cout << "4 = Four" << endl;
cout << "5 = Five" << endl;
cout << "6 = Six" << endl;
cout << "7 = Seven" << endl;
cout << "8 = Eight" << endl;
cout << "9 = Nine" << endl;
cout << "10 = Ten" << endl;
cout << "J = Jack" << endl;
cout << "Q = Queen" << endl;
cout << "K = King " << endl;
}
}
};
class hand : public cardDB {
protected:
// the deck in each and
bool cards[13][4] = {};
// when cards are lose
vector<double> lose;
// the setter
bool set(double card, bool state) {
int rank, shape;
rank = (int) card;
shape = (int) (card * 10000);
shape = (shape - (rank * 10000)) / 1000;
// show values in debugging
if (this->debug){
cout << __LINE__ << " set [" << card << "] R=" << rank << " S=" << shape << " state=" << state << endl;
}
// set the state
return this->set(rank, shape, state);
}
bool set(int rank, int shape, bool state) {
// now set the card state
this->cards[rank][shape] = state;
// show values in debugging
if (this->debug){
cout << __LINE__ << " set R=" << rank << " S=" << shape << " state=" << state << endl;
}
// always true :)
return true;
}
// remove the cards locally
bool remove(double card, bool found = false) {
// check if this card is in the deck
if (found || this->searchDeck(card)) {
// show values in debugging
if (this->debug){
cout << __LINE__ << " removed=" << card << endl;
}
// was removed so true
return this->set(card, false);
}
// show values in debugging
if (this->debug){
cout << __LINE__ << " not removed=" << card << endl;
}
// was not removed
return false;
}
// remove the card locally (may not be needed)
bool remove(string card, bool found = false) {
// check if this card is in the deck
if (found || this->searchDeck(card)) {
// get the double
double d_card = this->get(card);
// show values in debugging
if (this->debug){
cout << __LINE__ << " removed=[" << d_card << "]=" << card << endl;
}
// was removed so true
return this->set(d_card, false);
}
// show values in debugging
if (this->debug){
cout << __LINE__ << " not removed=" << card << endl;
}
// was not removed
return false;
}
// remove the cards locally (may not be needed)
bool remove(int rank) {
// show values in debugging
if (this->debug){
cout << __LINE__ << " removed=" << rank << endl;
}
// there can only be four ranks
for (int shape = 1; shape < 5; shape++) {
this->set(rank, shape, false);
}
// aways true
return true;
}
// the getter
bool has(int rank, int shape) {
// show values in debugging
if (this->debug){
cout << __LINE__ << " has R=" << rank << " S=" << shape << " answer=" << this->cards[rank][shape] << endl;
}
// now add the card
return this->cards[rank][shape];
}
// the getter RANK
bool has(int rank, bool give) {
bool found = false;
for (int s = 1; s < 5; s++) {
if (this->cards[rank][s]) {
double r = this->getDoubleKey(rank, s);
// show values in debugging
if (this->debug && give){
cout << __LINE__ << " has & give R=" << rank << " S=" << s << " answer=1" << " [" << r << "]" << endl;
} else if (this->debug){
cout << __LINE__ << " has R=" << rank << " S=" << s << " answer=1" << " [" << r << "]" << endl;
}
// give value to another player
if (give) {
this->lose.push_back(r);
}
found = true;
}
}
// now add the card
return found;
}
public:
// show players hand
void showHand() {
bool none = true;
for (int r = 1; r < 14; r++) {
for (int s = 1; s < 5; s++) {
if (this->cards[r][s]) {
// get the key
double card = this->getDoubleKey(r, s);
// show this card
cout << this->deck_specifics_b[card] << ") " << this->deck_display[this->deck_specifics_b[card]]
<< endl;
none = false;
}
}
}
// give empty hand message if no cards found
if (none) {
cout << "Your hand is empty :)" << endl;
}
}
// set the cards locally
bool add(int card) {
// check if this card is in the deck
if (this->searchDeck(card)) {
// show values in debugging
if (this->debug){
cout << __LINE__ << " add " << card << endl;
}
// was set so true
return this->set(card, true);
}
// show values in debugging
if (this->debug){
cout << __LINE__ << " did not add " << card << endl;
}
// was not set
return false;
}
// set the cards locally
bool add(double card) {
// check if this card is in the deck
if (this->searchDeck(card)) {
// show values in debugging
if (this->debug){
cout << __LINE__ << " add " << card << endl;
}
// was set so true
return this->set(card, true);
}
// show values in debugging
if (this->debug){
cout << __LINE__ << " did not add " << card << endl;
}
// was not set
return false;
}
// set the cards locally (may not be needed)
bool add(string card) {
// check if this card is in the deck
if (this->searchDeck(card)) {
// get the double
double d_card = this->get(card);
// show values in debugging
if (this->debug){
cout << __LINE__ << " add [" << d_card << "] " << card << endl;
}
// was set so true
return this->set(d_card, true);
}
// show values in debugging
if (this->debug){
cout << __LINE__ << " did not add " << card << endl;
}
// was not set
return false;
}
// set the cards locally
bool hasCard(double card, bool give) {
// always rest the lose
this->lose.clear();
// show values in debugging
if (this->debug){
cout << __LINE__ << " we clear the lose vector" << endl;
}
// check if this card is in the deck
if (this->searchDeck(card)) {
int rank, shape;
rank = (int) card;
shape = (int) (card * 10000);
shape = (shape - (rank * 10000)) / 1000;
// show values in debugging
if (this->debug){
cout << __LINE__ << " has card [" << card << "]" << " R=" << rank << " S=" << shape << endl;
}
// check if we must remove it at the same time
if (give) {
// get the card
if (this->has(rank, shape)) {
// remove since it is found
return this->remove(card, true);
}
// not found
return false;
}
// return if the card is found
return this->has(rank, shape);
}
// not a card
return false;
}
// set the card RANK locally
bool hasCard(int card, bool give) {
// always rest the lose
this->lose.clear();
// check if this card is in the deck
if (card > 0 && card < 14) {
// show values in debugging
if (this->debug){
cout << __LINE__ << " has card [" << card << "]" << endl;
}
// check if we must remove it at the same time
if (give) {
// get the card
if (this->has(card, give)) {
// remove since it is found
for (double c : this->lose) {
// show values in debugging
if (this->debug) {
cout << __LINE__ << " lose [" << c << "]" << endl;
}
this->remove(c, true);
}
return true;
}
// not found
return false;
}
// return if the card is found
return this->has(card, give);
}
// not a card
return false;
}
// set the cards locally (may not be needed)
bool hasCard(string card, bool give) {
// always rest the lose
this->lose.clear();
// check if this card is in the deck
if (this->searchDeck(card)) {
// get the double
double d_card = this->get(card);
int rank, shape;
rank = (int) d_card;
shape = (int) (d_card * 10000);
shape = (shape - (rank * 10000)) / 1000;
// show values in debugging
if (this->debug){
cout << __LINE__ << " has card [" << card << "=" << d_card << "]" << " R=" << rank << " S=" << shape << endl;
}
// check if we must remove it at the same time
if (give) {
// get the card
if (this->has(rank, shape)) {
// remove since it is found
return this->remove(d_card);
}
// not found
return false;
}
// return if the card is found
return this->has(rank, shape);
}
// not a card
return false;
}
// get your loses to those asking RANK
vector<double> getWinnings() {
return this->lose;
}
// ask for a card
bool askCard(int card, hand &AHand) {
// show values in debugging
if (this->debug){
cout << __LINE__ << " ask [" << card << "]" << endl;
}
if (card > 0 && AHand.hasCard(card, true)) {
vector<double> winnings = AHand.getWinnings();
for (double c : winnings) {
// show values in debugging
if (this->debug) {
cout << __LINE__ << " winning [" << c << "]" << endl;
}
if (!this->add(c)){
if (this->debug){
cout << __LINE__ << " winning ERROR->[" << c << "]" << endl;
}
// break on error
return false;
}
}
// cards were found
return true;
}
// cards were not found
return false;
}
// ask for a card
bool askCard(double card, hand &AHand) {
// show values in debugging
if (this->debug){
cout << __LINE__ << " ask [" << card << "]" << endl;
}
if (AHand.hasCard(card, true)) {
// show values in debugging
if (this->debug) {
cout << __LINE__ << " before add [" << card << "]" << endl;
}
// cards were found
return this->add(card);
}
// cards were not found
return false;
}
// ask for a card
bool askCard(string card, hand &AHand) {
return this->askCard(this->get(card), AHand);
}
};
class game : public deck {
protected:
// game status
bool status;
// number of payers
int players;
// deceit in mode = 2 (can ask for a card you already have in your hand, or not)
bool deceit;
// allow empty deck
bool empty_deck;
// player hands
map<int, hand> hands;
// opening setup
void setupBoard() {
// for quick testing
this->players = 2;
this->mode = 1;
this->empty_deck = false;
return;
// string to get answers
string tmp;
// ask the opening questions
while (true) {
cout << "How many players will play?" << endl;
cout << "[2-6]: ";
cin >> this->players;
if (this->players > 1 && this->players < 7) {
break;
}
cin.clear();
cin.ignore();
cout << "Must be between 2 and 6 players." << endl;
}
// get the game mode
while (true) {
cout << "Will players be asking per [R]ank or for [S]pecific cards?" << endl;
cout << "(r/s): ";
cin >> tmp;
if (tmp == "r" || tmp == "R" || tmp == "Rank" || tmp == "rank") {
this->mode = 1;
break;
} else if (tmp == "s" || tmp == "S" || tmp == "Specific" || tmp == "specific") {
this->mode = 2;
break;
}
cin.clear();
cin.ignore();
cout << "Lets try again, please answer only r or s" << endl;
}
// only allow deceit when in specific this->mode
if (this->mode == 2) {
while (true) {
cout << "Will players be allowed to ask for cards they have?" << endl;
cout << "(y/n): ";
cin >> tmp;
if (tmp == "y" || tmp == "Y" || tmp == "yes" || tmp == "Yes") {
this->deceit = true;
break;
} else if (tmp == "n" || tmp == "N" || tmp == "no" || tmp == "No") {
this->deceit = false;
break;
}
cin.clear();
cin.ignore();
cout << "Lets try again, please answer only y or n" << endl;
}
}
// check if empty deck is allowed
while (true) {
cout << "Will the game continue if the deck is empty?" << endl;
cout << "(y/n): ";
cin >> tmp;
if (tmp == "y" || tmp == "Y" || tmp == "yes" || tmp == "Yes") {
this->empty_deck = true;
break;
} else if (tmp == "n" || tmp == "N" || tmp == "no" || tmp == "No") {
this->empty_deck = false;
break;
}
cin.clear();
cin.ignore();
cout << "Lets try again, please answer only y or n" << endl;
}
}
// deal the cards
void dealCards() {
// deal cards
int number = 6;
if (this->players == 2) {
number = 7;
}
int p = 1;
while (p <= this->players) {
// load only the number of cards allowed
for (int card = 1; card <= number; ++card) {
this->hands[p].add(this->mixed.top());
this->mixed.pop();
}
// set player
p++;
}
}
// get a card (go fish)
double getCard(int player) {
// check if we still have cards
if (!this->mixed.empty()) {
// get the next card from the stack
double card = this->mixed.top();
this->mixed.pop();
// add to player
this->hands[player].add(card);
// return the card
return card;
}
return 0;
}
public:
game() {
// game has started
status = true;
// do opening setup
this->setupBoard();
// deal the cards
this->dealCards();
}
// play the game
void startGame() {
// we start with a random player
int p = this->getRandom(1, this->players, 0);
// get new player
bool get_new_player = false;
// show whole key set
string yes;
cout << "Before we start, here is the list of all the keys of each card." << endl;
this->showSelection();
while (true) {
if (this->mode == 1) {
cout << "So J is the key for all Jacks" << endl;
} else {
cout << "So H1 is the key for Ace of Hearts" << endl;
}
cout << "Player [" << p << "] are you ready to continue?" << endl;
cout << "(y/n): ";
cin >> yes;
if (yes == "y" || yes == "Y" || yes == "yes" || yes == "Yes") {
break;
}
cin.clear();
cin.ignore();
}
// check if we still have cards
while (status) {
// check if we must get the next player
if (get_new_player) {
// get the next player
p = p + 1;
// if the player is beyond the list (start at player one)
if (p > this->players) {
p = 1;
}
// little pause to setup the new player
while (true) {
cout << "Player [" << p << "] are you ready to continue?" << endl;
cout << "(y/n): ";
cin >> yes;
if (yes == "y" || yes == "Y" || yes == "yes" || yes == "Yes") {
break;
}
cin.clear();
cin.ignore();
}
// reset getting new player
get_new_player = false;
}
// asking temp INT/string
int tmp;
// asking who is the next player
int ask;
// last player
int l = this->players;
// first player
int f = 1;
// ask for the next player
bool ask_next = true;
if (this->players > 2) {
// if the player is the first, then move to 2
if (p == 1) {
f = 2;
}
// if the last is the player, that a step back
if (l == p) {
l = this->players - 1;
}
} else {
// do not ask for the next player
ask_next = false;
// just ask the next player
ask = 1;
if (p == 1) {
ask = 2;
}
}
// check if we should ask for next player
if (ask_next) {
cout << "We will show your hand in a moment." << endl;
while (true) {
cout << "Please select a player you would like to ask between:" << endl;
cout << "[" << f << " - " << l << "] ";
cin >> tmp;
if (tmp >= f && tmp <= l && tmp != p) {
ask = tmp;
break;
}
cin.clear();
cin.ignore();
cout << "Lets try again, you are player [" << p << "]" << endl;
}
}
// get the card to ask for
string card;
while (true) {
cout << "This is your current hand:" << endl;
this->hands[p].showHand();
cout << "What card do you want to ask for?" << endl;
cin >> card;
// make string uppercase
transform(card.begin(), card.end(), card.begin(), ::toupper);
if (this->searchDeck(card)) {
break;
}
cin.clear();
cin.ignore();
cout << "Lets try again" << endl;
}
// make sure to get INT if RANK mode
bool found_card = false;
if (this->mode == 1) {
found_card = this->hands[p].askCard(this->getRankKey(card), this->hands[ask]);
} else {
found_card = this->hands[p].askCard(card, this->hands[ask]);
}
// now lets ask
if (found_card) {
cout << endl;
// load cards of RANK
if (this->mode == 2) {
cout << " Yes! Player [" << ask << "] had the card!" << endl;
} else {
cout << " Yes! Player [" << ask << "] had the card/s!" << endl;
}
cout << " YOU GET TO GO AGAIN :)" << endl;
cout << endl;
cout << endl;
} else {
cout << "Go fish................................" << endl;
// load the card from the deck and add to player
double c = this->getCard(p);
// we must check if we found what we where looking for
if (c > 0) {
if (this->mode == 2 && c == this->get(card)) {
cout << endl;
cout << " Wow you got the card you were looking for!" << endl;
cout << " OU GET TO GO AGAIN :)" << endl;
cout << endl;
cout << endl;
} else {
cout << "The new card was added to your hand...." << endl;
// player questions
cout << "Player [" << p << "] your turn is over." << endl;
cout << endl << endl << endl << endl << endl << endl;
cout << endl << endl << endl << endl << endl << endl;
cout << endl << endl << endl << endl << endl << endl;
get_new_player = true;
}
} else {
// check if we allow empty decks
if (!this->empty_deck) {
// deck is empty so stop the game
status = false;
}
}
}
}
}
};
int main() {
// get the game
game *Game = new game();
// start game
Game->startGame();
// clear memory
delete(Game);
return 0;
}