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Automatically build themes from openedx/themes
No need for the THEMES variable.
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parent
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3
Makefile
3
Makefile
@ -173,9 +173,6 @@ endif
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ifdef EDX_PLATFORM_VERSION
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ifdef EDX_PLATFORM_VERSION
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openedx_build_args += --build-arg="EDX_PLATFORM_VERSION=$(EDX_PLATFORM_VERSION)"
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openedx_build_args += --build-arg="EDX_PLATFORM_VERSION=$(EDX_PLATFORM_VERSION)"
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endif
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endif
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ifdef THEMES
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openedx_build_args += --build-arg="THEMES=$(THEMES)"
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endif
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build-openedx: ## Build the Open edX docker image
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build-openedx: ## Build the Open edX docker image
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docker build -t regis/openedx:latest -t regis/openedx:hawthorn $(openedx_build_args) openedx/
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docker build -t regis/openedx:latest -t regis/openedx:hawthorn $(openedx_build_args) openedx/
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@ -278,9 +278,9 @@ Comprehensive theming is enabled by default. Put your themes in `openedx/themes`
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mycustomtheme2/
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mycustomtheme2/
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...
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...
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Then you must rebuild the openedx Docker image and indicate which themes you want to build:
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Then you must rebuild the openedx Docker image:
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make build-openedx THEMES=mycustomtheme1,mycustomtheme2,dark-theme
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make build-openedx
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Make sure the assets can be served by the web server:
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Make sure the assets can be served by the web server:
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@ -80,9 +80,7 @@ COPY settings/cms/*.py /openedx/config/universal/cms/
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# Collect production assets. By default, only assets from the default theme
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# Collect production assets. By default, only assets from the default theme
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# will be processed. This makes the docker image lighter and faster to build.
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# will be processed. This makes the docker image lighter and faster to build.
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# To compile assets from other themes, build the image with the THEMES
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# Only the custom themes added to /openedx/themes will be compiled.
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# argument: THEMES=dark-theme,edx.org
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# Custom themes added to /openedx/themes can also be compiled.
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# Here, we don't run "paver update_assets" which is slow, compiles all themes
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# Here, we don't run "paver update_assets" which is slow, compiles all themes
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# and requires a complex settings file. Instead, we decompose the commands
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# and requires a complex settings file. Instead, we decompose the commands
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# and run each one individually to collect the production static assets to
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# and run each one individually to collect the production static assets to
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@ -95,9 +93,8 @@ COPY settings/cms/*.py /openedx/config/universal/cms/
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RUN xmodule_assets common/static/xmodule \
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RUN xmodule_assets common/static/xmodule \
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&& python -c "import pavelib.assets; pavelib.assets.process_npm_assets()" \
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&& python -c "import pavelib.assets; pavelib.assets.process_npm_assets()" \
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&& STATIC_ROOT_LMS=/openedx/data/staticfiles STATIC_ROOT_CMS=/openedx/data/staticfiles/studio NODE_ENV=production ./node_modules/.bin/webpack --config=webpack.prod.config.js
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&& STATIC_ROOT_LMS=/openedx/data/staticfiles STATIC_ROOT_CMS=/openedx/data/staticfiles/studio NODE_ENV=production ./node_modules/.bin/webpack --config=webpack.prod.config.js
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ARG THEMES=open-edx
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COPY ./themes/ /openedx/themes/
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COPY ./themes/ /openedx/themes/
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RUN paver compile_sass --theme-dirs=/openedx/edx-platform/themes,/openedx/themes --themes=$THEMES \
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RUN paver compile_sass --theme-dirs=/openedx/edx-platform/themes,/openedx/themes --themes=open-edx,$(ls /openedx/themes | paste -s -d, -) \
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&& python -c "import pavelib.assets; pavelib.assets.collect_assets(['lms', 'cms'], 'universal.assets')"
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&& python -c "import pavelib.assets; pavelib.assets.collect_assets(['lms', 'cms'], 'universal.assets')"
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# service variant is "lms" or "cms"
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# service variant is "lms" or "cms"
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