Updated the UIKIT versions
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@ -1,4 +1,4 @@
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/*! UIkit 2.27.4 | http://www.getuikit.com | (c) 2014 YOOtheme | MIT License */
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/*! UIkit 2.27.5 | http://www.getuikit.com | (c) 2014 YOOtheme | MIT License */
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/*
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* Based on nativesortable - Copyright (c) Brian Grinstead - https://github.com/bgrins/nativesortable
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*/
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@ -23,9 +23,10 @@
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var supportsTouch = ('ontouchstart' in window || 'MSGesture' in window) || (window.DocumentTouch && document instanceof DocumentTouch),
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draggingPlaceholder, currentlyDraggingElement, currentlyDraggingTarget, dragging, moving, clickedlink, delayIdle, touchedlists, moved, overElement, startEvent;
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var POINTER_DOWN = supportsTouch ? ('MSGesture' in window ? 'pointerdown':'touchstart') : 'mousedown',
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POINTER_MOVE = supportsTouch ? ('MSGesture' in window ? 'pointermove':'touchmove') : 'mousemove',
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POINTER_UP = supportsTouch ? ('MSGesture' in window ? 'pointerup':'touchend') : 'mouseup';
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var POINTER_DOWN = supportsTouch ? ('MSGesture' in window || window.PointerEvent ? 'pointerdown':'touchstart') : 'mousedown',
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POINTER_MOVE = supportsTouch ? ('MSGesture' in window || window.PointerEvent ? 'pointermove':'touchmove') : 'mousemove',
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POINTER_UP = supportsTouch ? ('MSGesture' in window || window.PointerEvent ? 'pointerup':'touchend') : 'mouseup';
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function closestSortable(ele) {
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@ -283,7 +284,12 @@
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// Fix event.target for a touch event
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if (supportsTouch && document.elementFromPoint) {
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target = document.elementFromPoint(touch.pageX - document.body.scrollLeft, touch.pageY - document.body.scrollTop);
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var _target = document.elementFromPoint(touch.pageX - document.body.scrollLeft, touch.pageY - document.body.scrollTop);
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if (_target) {
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target = _target;
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}
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}
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overElement = UI.$(target);
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@ -320,7 +326,13 @@
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return;
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}
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if (target.is('.'+$this.options.noDragClass) || target.closest('.'+$this.options.noDragClass).length) {
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if (target.is('.'+$this.options.noDragClass)) {
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return;
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}
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var noDragParent = target.closest('.'+$this.options.noDragClass);
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if (noDragParent.length && this.element.find(noDragParent[0]).length) {
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return;
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}
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