getWidth(), $mask->getWidth()); $top = WideImage_Coordinate::fix($top, $image->getHeight(), $mask->getHeight()); $width = $image->getWidth(); $mask_width = $mask->getWidth(); $height = $image->getHeight(); $mask_height = $mask->getHeight(); $result = $image->asTrueColor(); $result->alphaBlending(false); $result->saveAlpha(true); $srcTransparentColor = $result->getTransparentColor(); if ($srcTransparentColor >= 0) { # this was here. works without. #$trgb = $image->getColorRGB($srcTransparentColor); #$trgb['alpha'] = 127; #$destTransparentColor = $result->allocateColorAlpha($trgb); #$result->setTransparentColor($destTransparentColor); $destTransparentColor = $srcTransparentColor; } else { $destTransparentColor = $result->allocateColorAlpha(255, 255, 255, 127); } for ($x = 0; $x < $width; $x++) for ($y = 0; $y < $height; $y++) { $mx = $x - $left; $my = $y - $top; if ($mx >= 0 && $mx < $mask_width && $my >= 0 && $my < $mask_height) { $srcColor = $image->getColorAt($x, $y); if ($srcColor == $srcTransparentColor) $destColor = $destTransparentColor; else { $maskRGB = $mask->getRGBAt($mx, $my); if ($maskRGB['red'] == 0) $destColor = $destTransparentColor; elseif ($srcColor >= 0) { $imageRGB = $image->getRGBAt($x, $y); $level = ($maskRGB['red'] / 255) * (1 - $imageRGB['alpha'] / 127); $imageRGB['alpha'] = 127 - round($level * 127); if ($imageRGB['alpha'] == 127) $destColor = $destTransparentColor; else $destColor = $result->allocateColorAlpha($imageRGB); } else $destColor = $destTransparentColor; } $result->setColorAt($x, $y, $destColor); } } return $result; } }