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mirror of https://github.com/namibia/awesome-cheatsheets.git synced 2024-12-18 00:24:07 +00:00

Sails: Web sockets

This commit is contained in:
Julien LE COUPANEC 2018-06-30 17:13:15 +01:00
parent 559363f740
commit 0e2d63f30b

View File

@ -605,3 +605,120 @@ query.usingConnection(connection)
* 8. WEB SOCKETS
* https://sailsjs.com/documentation/reference/web-sockets
********************************************************************************************/
// --> RESOURCEFUL PUBSUB (HIGHER LEVEL ABSTRACTION WHICH ARE USED BY SAILS BLUEPRINT API) <--
// Retrieve the name of the PubSub “room” for a given record.
MyModel.getRoomName(id)
// Broadcast an arbitrary message to socket clients subscribed to one or more of this model's records.
// Be sure and check req.isSocket === true before passing in req to refer to the requesting socket.
// If used, the provided req must be from a socket request, not just any old HTTP request.
// Is like sails.sockets.broadcast()
MyModel.publish(ids, data, req)
// Subscribe the requesting client socket to changes/deletions of one or more database records.
// Is like sails.sockets.join()
MyModel.subscribe(req, ids)
// Unsubscribe the requesting client socket from one or more database records.
// Is like sails.sockets.leave()
MyModel.unsubscribe(req, ids)
// --> SAILS.SOCKETS <--
// Subscribe all members of a room to one or more additional rooms.
// In a multi-server environment, the callback function (cb) will be executed when the
// .addRoomMembersToRooms() call completes on the current server. This does not guarantee that
// other servers in the cluster have already finished running the operation.
sails.sockets.addRoomMembersToRooms(sourceRoom, destRooms, cb)
// Broadcast a message to all sockets connected to the server (or any server in the cluster,
// if you have a multi-server deployment using Redis).
sails.sockets.blast(data)
sails.sockets.blast(eventName, data)
sails.sockets.blast(data, socketToOmit)
sails.sockets.blast(eventName, data, socketToOmit)
// Broadcast a message to all sockets in a room (or to a particular socket).
sails.sockets.broadcast(roomNames, data)
sails.sockets.broadcast(roomNames, eventName, data)
sails.sockets.broadcast(roomNames, data, socketToOmit)
sails.sockets.broadcast(roomNames, eventName, data, socketToOmit)
// Parse the socket ID from an incoming socket request (req).
sails.sockets.getId(req)
// Subscribe a socket to a room.
sails.sockets.join(socket, roomName)
sails.sockets.join(socket, roomName, cb)
// Unsubscribe a socket from a room.
sails.sockets.leave(socket, roomName)
sails.sockets.leave(socket, roomName, cb)
// Unsubscribe all members of a room (e.g. chatroom7) from that room and every other room
// they are currently subscribed to; except the automatic room associated with their socket ID.
sails.sockets.leaveAll(roomName, cb)
// Unsubscribe all members of a room from one or more other rooms.
sails.sockets.removeRoomMembersFromRooms(sourceRoom, destRooms, cb)
// --> SOCKET CLIENT <--
// Home of global configuration options for the sails.io.js library, as well as any sockets it creates.
io.sails
// Wait one cycle of the event loop after loading and then attempt to create a new SailsSocket
// and connect it to the URL specified by io.sails.url.
io.sails.autoConnect
// Sockets will automatically (and continuously) attempt to reconnect to the server
// if they become disconnected unexpectedly.
io.sails.reconnection
// Dictionary of headers to be sent by default with every request from this socket.
// Can be overridden via the headers option in .request().
io.sails.headers
// Set an environment for sails.io.js, which affects how much information is logged to the console.
// Valid values are development (full logs) and production (minimal logs).
io.sails.environment
// The URL that the socket is connected to, or will attempt to connect to.
io.sails.url
// The transports that the socket will attempt to connect using.
io.sails.transports
// Used for creating new socket connections manually.
io.sails.connect([url], [options])
// Unbind the specified event handler (opposite of .on()).
// To force a client socket to stop receiving broadcasted messages, do not use this method.
// Instead, unsubscribe the socket in your server-side code:
// In order to use .off(), you will need to store the handlerFn argument you passed in to .on() in a variable.
io.socket.off(eventIdentity, handlerFn)
// Start listening for socket events from Sails with the specified eventName.
// Will trigger the provided callback function when a matching event is received.
// This happens when the server broadcasts a message to this socket directly, or to a room of which it is a member.
io.socket.on(eventName, function (msg) { })
// Send a virtual DELETE request to a Sails server using Socket.io.
io.socket.delete(url, data, function (data, jwres) {})
// Send a socket request(virtual GET) to a Sails server using Socket.io.
io.socket.get(url, data, function (resData, jwres) {})
// Send a socket request (virtual PATCH) to a Sails server using Socket.io.
io.socket.patch(url, data, function (resData, jwres) {})
// Send a socket request (virtual POST) to a Sails server using Socket.io.
io.socket.post(url, data, function (resData, jwres) {})
// Send a socket request (virtual PUT) to a Sails server using Socket.io.
io.socket.put(url, data, function (resData, jwres) {})
// Send a virtual request to a Sails server using Socket.io.
io.socket.request(options, function (resData, jwres) {})