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Merge pull request #119 from iamdhrv/master
Created Cheat sheet for Java language.
This commit is contained in:
commit
c689d6cbbf
@ -28,6 +28,7 @@ Feel free to take a look. You might learn new things. They have been designed to
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- [C](languages/C.txt)
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- [C#](languages/C%23.txt)
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- [PHP](languages/php.php)
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- [JAVA](languages/java.md)
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#### Functional
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|
619
languages/java.md
Normal file
619
languages/java.md
Normal file
@ -0,0 +1,619 @@
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### HELLO WORLD :ghost:
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```java
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//Text file name HelloWorld.java
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public class HelloWorld {
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// main() is the method
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public static void main (String[] arfs)
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//Prints "Hello World" in the terminal window.
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System.out.pritn("Hello World");
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}
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```
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### COMPILATION & EXECUTING JAVA CODE
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* Goto your program directory in terminal (Assumed JAVA Path is set)
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* After for compile your code
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> **javac HelloWorld.java (your program file name)**
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* For run program
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> **java HelloWorld (main class name)**
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### DATA TYPES
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| Type | Set of values | Values | Operators |
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|:-------:|:-----------------------:|:----------------------------:|:---------:|
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| int | integers | between -2^31 and + (2^31)-1 | + - * / % |
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| double | floating-point numbers | real numbers | + - * / |
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| boolean | boolean values | true or false | && \|\| ! |
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| char | characters | | |
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| String | sequences of characters | | |
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### DECLARATION AND ASSIGNMENT STATEMENTS
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```java
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//Declaration statement
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int a,b;
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//Assignment statement
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a = 13212; //a is the variable name; 13212 is the literal which is assign to the variable a
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//Initialization statement
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int c = a + b;
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```
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### COMPARISON OPERATORS
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| Operation | Meaning |
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|:---------:|:---------------------:|
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| == | equal |
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| != | not equal |
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| < | less than |
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| > | greater than |
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| <= | less than or equal |
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| >= | greater than or equal |
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### PRINTING
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```java
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String s = "Happy Coding Folks!!"
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void System.out.print(String s) //print s
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void System.out.println(String s) //print s, followed by a newline
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void System.out.println() //print a newline
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```
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### PARSING COMMAND-LINE ARGUMENTS
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```java
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String s = "Java is the best!!"
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int Integer.parseInt(String s) //convert s to an int value
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double Double.parseDouble(String) //convert s to a double value
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long Long.parseLong(String s) // convert s to a long value
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````
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### MATH LIBRARY
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```java
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Public Class Math{
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double abs(double a) // absolute value of a
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double max(double a, double b) //maximum of a and b
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double min(double a, dobule a) //minimum of a and b
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double sin(double theta) //sine of theta
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double cos(double theta) //cosine of theta
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double tan(double theta) //tangent of theta
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double toRadians(double degrees) // convert angle from degrees to radians
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double toDegreestouble radians) // convert angle from radians to degrees
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double exp(doube a) // exponential (e^a)
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double pow(double a, double p) //raise a to the bth power (a^b)
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double random() //random in [0,1)
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double sqrt(double a) //square root of a
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}
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```
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### EXAMPLES OF TYPE CONVERSION
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| Expression | Expression type | Expression value |
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|:---------------------:|:---------------:|:----------------:|
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| (1 + 2 + 3 + 4) / 4.0 | double | 2.5 |
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| Math.sqrt(4) | double | 2.0 |
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| "123343" + 99 | String | "12334399" |
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| 11 * 0.25 | double | 2.75 |
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| (int) 11 * 0.25 | double | 2.75 |
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| 11 * (int) 0.25 | int | 0 |
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| (int) (11 * 0.25) | int | 2 |
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### CONDITIONAL & LOOP STATEMENT
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#### ANATOMY OF CONDITIONAL STATEMENT
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> IF Statement
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```java
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if (x>y) { // x > y is the boolean expression
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//Sequence of statements
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x = y;
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}
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```
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> IF-ELSE STATEMENT
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```java
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if (BOOLEAN EXPRESSION) {
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//Sequence of statements
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} else {
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//Sequence of statements
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}
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```
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> NESTED IF STATEMENT
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```java
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if (BOOLEAN EXPRESSION) {
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//Sequence of statements
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} else if {
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//Sequence of statements
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}
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.
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.
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.
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else {
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//Sequence of statements
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}
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```
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>SWITCH STATEMENT
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```java
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switch (VARIABLE TO EVALUATE ITS VALUE) {
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case value: Statement; break;
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...
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...
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...
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default: Statement; break;
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}
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```
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**Example:**
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```java
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int month = 8;
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String monthString;
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switch (month) {
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case 1: monthString = "January";
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break;
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case 2: monthString = "February";
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break;
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case 3: monthString = "March";
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break;
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case 4: monthString = "April";
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break;
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case 5: monthString = "May";
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break;
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case 6: monthString = "June";
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break;
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case 7: monthString = "July";
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break;
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case 8: monthString = "August";
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break;
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case 9: monthString = "September";
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break;
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case 10: monthString = "October";
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break;
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case 11: monthString = "November";
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break;
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case 12: monthString = "December";
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break;
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default: monthString = "Invalid month";
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break;
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}
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```
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#### ANATOMY OF A LOOP STATEMENT
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>FOR LOOP STATEMENT
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```java
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for (declare and initialize a loop control variable; loop-continuation condition/s; increment or decrement of the variable of control)
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{
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//Statement
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}
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```
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**Example:**
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```java
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for (int i = 0; i <= n; i++) {
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System.out.println(i);
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}
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```
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> WHILE LOOP STATEMENT
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```java
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while(condition){ //till condition will be true.
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//code to be executed
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}
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```
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**Example:**
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```java
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//Initialization is a separate statement
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int power = 1;
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while ( power <= 10/2 ) // power <= n/2 is an example of the loop-continuation condition
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{
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System.out.println(power);
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}
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```
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> DO-WHILE LOOP STATEMENT
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```java
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do{ //always run one time even if condition would be false
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//Statement
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} while(loop-continuation condition);
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```
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**Example:**
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```java
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int i=1;
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do{
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System.out.println(i);
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i++;
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}while(i<=10);
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```
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### ARRAY
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> ARRAY DECLARATION
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```java
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int[] ai; // array of int
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short[][] as; // array of array of short
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short s, // scalar short
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aas[][]; // array of array of short
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Object[] ao; // array of Object
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Collection<?>[] ca; // array of Collection of unknown type
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```
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> DECLARATION OF ARRAY VARIABLE
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```java
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Exception ae[] = new Exception[3];
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Object aao[][] = new Exception[2][3];
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int[] factorial = { 1, 1, 2, 6, 24, 120, 720, 5040 };
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char ac[] = { 'n', 'o', 't', ' ', 'a', ' ',
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'S', 't', 'r', 'i', 'n', 'g' };
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String[] aas = { "array", "of", "String", };
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```
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### ACCESS MODIFIERS
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1. defualt(No keyword required)
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2. private
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3. public
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4. protected
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### NON ACCESS MODIFIERS
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1. static
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2. final
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3. transient
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4. abstract
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5. synchronized
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6. volatile
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## Object Oriented Programming (OOPs) Concept :clipboard:
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### OBJECT
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```java
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//Declare a variable, object name
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String s;
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//Invoke a contructor to create an object
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s = new String ("Hello World");
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//Invoke an instance method that operates on the object's value
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char c = s.chartAt(4);
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```
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> INSTANCE VARIABLES
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```java
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public class Charge {
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//Instance variable declarations
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private final double rx, ry;
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private final double q;
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}
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```
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### METHODS
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```java
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public static double sum (int a, int b) { //double is the return type, sum is the method's name, a and b are two arguments of type int;
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int result; //local variable
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result = a + b;
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return result;//return statement;
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}
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```
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### CLASS DECLARATION
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```java
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class MyClass {
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// field, constructor, and
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// method declarations
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}
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```
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**Example:**
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```java
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public class Bicycle {
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// the Bicycle class has
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// three fields
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public int cadence;
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public int gear;
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public int speed;
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// the Bicycle class has
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// one constructor
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public Bicycle(int startCadence, int startSpeed, int startGear) {
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gear = startGear;
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cadence = startCadence;
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speed = startSpeed;
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}
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// the Bicycle class has
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// four methods
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public void setCadence(int newValue) {
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cadence = newValue;
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}
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public void setGear(int newValue) {
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gear = newValue;
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}
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public void applyBrake(int decrement) {
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speed -= decrement;
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}
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public void speedUp(int increment) {
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speed += increment;
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}
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}
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```
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>DECLARING CLASSESS IMPLEMENTATING AN INTERFACE AND EXTENDING PARENT CLASS
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```java
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class MyClass extends MySuperClass implements YourInterface {
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// field, constructor, and
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// method declarations
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}
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```
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* MyClass is a subclass of MySuperClass and that it implements the YourInterface interface.
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> CONSTRUCTORS
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* A class contains constructors that are invoked to create objects from the class blueprint.
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* Constructor declarations look like method declarations—except that they use the name of the class and have no return type
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* Each and every class has defualt No-args constructor.
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```java
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public class Bicycle{
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private int gear;
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private int cadence;
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private int speed;
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public Bicycle(int startCadence, int startSpeed, int startGear) { //args-constructor
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gear = startGear;
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cadence = startCadence;
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speed = startSpeed;
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}
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public Bicycle(){//No-args constructor
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super();
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}
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}
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```
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### POLYMORPHISM
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* Polymorphism is the concept where an object behaves differently in different situations.
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* There are two types of polymorphism
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1. compile time polymorphism
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2. runtime polymorphism.
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#### 1. Compile Time Polymorphism
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* Compile-time polymorphism is achieved by method overloading.
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* method overloading is creating multiple method with methods name is same and arguments are different.
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```java
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public class Circle {
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public void draw(){
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System.out.println("Drwaing circle with default color Black and diameter 1 cm.");
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}
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public void draw(int diameter){ //method draw() overloaded.
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System.out.println("Drwaing circle with default color Black and diameter"+diameter+" cm.");
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}
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public void draw(int diameter, String color){ //method draw() overloaded.
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System.out.println("Drwaing circle with color"+color+" and diameter"+diameter+" cm.");
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}
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}
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```
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#### 2. Run Time Polymorphism
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* Run-time polymorphism is achieved by method overriding.
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* Runtime polymorphism is implemented when we have an **“IS-A”** relationship between objects.
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* method overriding is the subclass has to override the superclass method.
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```java
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public interface Shape {
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public void draw();
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}
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||||
```
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```java
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public class Circle implements Shape{
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@Override
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public void draw(){
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System.out.println("Drwaing circle");
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}
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||||
}
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```
|
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```java
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public class Square implements Shape {
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|
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@Override
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public void draw() {
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System.out.println("Drawing Square");
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}
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|
||||
}
|
||||
```
|
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* `Shape` is the superclass and there are two subclasses `Circle` and `Square`
|
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* Below is an example of runtime polymorphism.
|
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```java
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Shape sh = new Circle();
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sh.draw();
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Shape sh1 = getShape(); //some third party logic to determine shape
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sh1.draw();
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```
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### INHERITANCE
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* Inheritance is the mechanism of code reuse.
|
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* The object that is getting inherited is called the superclass and the object that inherits the superclass is called a subclass.
|
||||
* We use `extends` keyword in java to implement inheritance from class.
|
||||
* We use `implements` keyword in java to implement inheritance from interface.
|
||||
|
||||
```java
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||||
public class Superclass{
|
||||
// methods and fields
|
||||
}
|
||||
```
|
||||
```java
|
||||
public interface Superinterface{
|
||||
// methods and fields
|
||||
}
|
||||
```
|
||||
```java
|
||||
public class Subclass extends Superclass implements Superinterface{
|
||||
// methods and fields
|
||||
}
|
||||
```
|
||||
|
||||
### Abstraction
|
||||
|
||||
* Abstraction is the concept of hiding the internal details and describing things in simple terms.
|
||||
* Abstraction can be achieved by two ways.
|
||||
1. Abstract Class
|
||||
2. Interface
|
||||
|
||||
#### 1. Abstract Class
|
||||
* An abstract class must be declared with an `abstract` keyword.
|
||||
* It can have abstract and non-abstract methods.
|
||||
* It cannot be instantiated.
|
||||
* It can have constructors and static methods also.
|
||||
* It can have final methods which will force the subclass not to change the body of the method.
|
||||
|
||||
```java
|
||||
abstract class Flower{
|
||||
abstract String Smell(); //abstract method.
|
||||
String Oil(){ // non-abstract method.
|
||||
System.out.println("Flower Oil is good.");
|
||||
}
|
||||
}
|
||||
|
||||
public class Lily extends Flower{
|
||||
private String Smell(){ // implementation of abstarct method.
|
||||
System.out.println("Lily smell's lovender.");
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
#### 2. Interface
|
||||
* Interface is a blueprint of a **class**.
|
||||
* It can have only abstract methods. [Except Java 8 and next versions.]
|
||||
* Since Java 8, we can have **default and static** methods in an interface.
|
||||
|
||||
|
||||
```java
|
||||
interface print{
|
||||
void printPaper();
|
||||
}
|
||||
public class A4 implements print{
|
||||
public void printPaper(){
|
||||
System.out.println("A4 Page Printed. ");
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Encapsulation
|
||||
|
||||
* Encapsulation is used for access restriction to class members and methods.
|
||||
* Encapsulation is the technique used to implement abstraction in OOP.
|
||||
* As in encapsulation, the data in a class is hidden from other classes, so it is also known as **data-hiding**.
|
||||
* Encapsulation can be achieved by Declaring all the variables in the class as private and writing public methods in the class to set and get the values of variables.
|
||||
* Best example of Encapsulation is POJO (Plain-Java-Object-Class).
|
||||
|
||||
```java
|
||||
public class User {
|
||||
private String username;
|
||||
private String password;
|
||||
|
||||
public String getUsername() {
|
||||
return username;
|
||||
}
|
||||
|
||||
public void setUsername(String username) {
|
||||
this.username = username;
|
||||
}
|
||||
|
||||
public String getPassword() {
|
||||
return password;
|
||||
}
|
||||
|
||||
public void setPassword(String password) {
|
||||
this.password = password;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
## ADVANCE DATA TYPE
|
||||
* **STACK DATA TYPE**
|
||||
|
||||
```java
|
||||
public class Stack<Item> implements Iterable <Item>
|
||||
|
||||
Stack() //create an empty stack
|
||||
boolean isEmpty() //return if the stack empty
|
||||
void push(Item item) // push an item onto the stack
|
||||
Item pop() //return and remove the item that was inserted most recently
|
||||
int size() //number of item on stack
|
||||
```
|
||||
|
||||
* **QUEUE DATA TYPE**
|
||||
|
||||
```java
|
||||
public class Queue<Item> implements Iterable<Item>
|
||||
|
||||
Queue() //create an emptyh queue
|
||||
boolean isEmpthy() //return if the queue empthy
|
||||
void enqueue(Item item) // insert an item onto queue
|
||||
Item dequeue() //return and remove the item that was inserted least recently
|
||||
int size() //number of item on queue
|
||||
```
|
||||
|
||||
* **ITERABLE**
|
||||
|
||||
```java
|
||||
//import Iterator
|
||||
import java.util.Iterator;
|
||||
|
||||
public class Queue<Item> implements Iterable <Item> {
|
||||
|
||||
//FIFO queue
|
||||
private Node first;
|
||||
private Node last;
|
||||
private class Node {
|
||||
Item item;
|
||||
Node next;
|
||||
}
|
||||
|
||||
public void enqueue (Item item)
|
||||
...
|
||||
|
||||
public Item dequeue()
|
||||
...
|
||||
|
||||
}
|
||||
```
|
||||
|
||||
* **SYMBOL TABLE DATA TYPE**
|
||||
|
||||
```java
|
||||
public class ST<Key extends Comparable<Key>, Value>
|
||||
|
||||
ST() //create and empty symbol table
|
||||
void put(Key key, Value val) //associate val with key
|
||||
Value get(Key key) //value associated with key
|
||||
void remove(Key key) //remove key (and its associated value)
|
||||
boolean contains (Key key) //return if there is a value associated with key
|
||||
int size() //number of key-value pairs
|
||||
Iterable<Key> keys() // all keys in the symbol table
|
||||
```
|
||||
|
||||
* **SET DATA TYPE**
|
||||
|
||||
```java
|
||||
public class SET<Key extends Comparable<Key>> implements Iterable<Key>
|
||||
SET() //create an empthy set
|
||||
boolean isEmpthy() //return if the set is empthy
|
||||
void add (Key key) //add key to the set
|
||||
void remove(Key key) //remove key from set
|
||||
boolean contains(Key key) //return if the key is in the set
|
||||
int size() //number of elements in set
|
||||
```
|
Loading…
Reference in New Issue
Block a user