Merge pull request #1158 from wangzihuacool/fix-charset
Fix: Convert column value in binlog events to bytes instead of utf8 encoded unicode
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commit
1a473a4f66
@ -192,6 +192,9 @@ func (this *Inspector) inspectOriginalAndGhostTables() (err error) {
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this.migrationContext.MappedSharedColumns.SetEnumToTextConversion(column.Name)
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this.migrationContext.MappedSharedColumns.SetEnumValues(column.Name, column.EnumValues)
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}
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if column.Name == mappedColumn.Name && column.Charset != mappedColumn.Charset {
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this.migrationContext.SharedColumns.SetCharsetConversion(column.Name, column.Charset, mappedColumn.Charset)
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}
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}
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for _, column := range this.migrationContext.UniqueKey.Columns.Columns() {
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@ -32,6 +32,11 @@ type TimezoneConversion struct {
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ToTimezone string
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}
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type CharacterSetConversion struct {
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ToCharset string
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FromCharset string
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}
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type Column struct {
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Name string
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IsUnsigned bool
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@ -43,17 +48,22 @@ type Column struct {
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// add Octet length for binary type, fix bytes with suffix "00" get clipped in mysql binlog.
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// https://github.com/github/gh-ost/issues/909
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BinaryOctetLength uint
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charsetConversion *CharacterSetConversion
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}
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func (this *Column) convertArg(arg interface{}, isUniqueKeyColumn bool) interface{} {
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if s, ok := arg.(string); ok {
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// string, charset conversion
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if encoding, ok := charsetEncodingMap[this.Charset]; ok {
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arg, _ = encoding.NewDecoder().String(s)
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arg2Bytes := []byte(s)
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// convert to bytes if character string without charsetConversion.
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if this.Charset != "" && this.charsetConversion == nil {
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arg = arg2Bytes
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} else {
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if encoding, ok := charsetEncodingMap[this.Charset]; ok {
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arg, _ = encoding.NewDecoder().String(s)
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}
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}
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if this.Type == BinaryColumnType && isUniqueKeyColumn {
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arg2Bytes := []byte(arg.(string))
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size := len(arg2Bytes)
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if uint(size) < this.BinaryOctetLength {
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buf := bytes.NewBuffer(arg2Bytes)
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@ -238,6 +248,10 @@ func (this *ColumnList) Len() int {
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return len(this.columns)
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}
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func (this *ColumnList) SetCharsetConversion(columnName string, fromCharset string, toCharset string) {
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this.GetColumn(columnName).charsetConversion = &CharacterSetConversion{FromCharset: fromCharset, ToCharset: toCharset}
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}
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// UniqueKey is the combination of a key's name and columns
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type UniqueKey struct {
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Name string
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