gh-ost/vendor/github.com/go-mysql-org/go-mysql/client/pool.go
2021-07-15 21:49:50 +02:00

477 lines
11 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

package client
import (
"context"
"math"
"math/rand"
"sync"
"time"
"github.com/pingcap/errors"
)
/*
Pool for efficient reuse of connections.
Usage:
pool := client.NewPool(log.Debugf, 100, 400, 5, `127.0.0.1:3306`, `username`, `userpwd`, `dbname`)
...
conn, _ := pool.GetConn(ctx)
defer pool.PutConn(conn)
conn.Execute/conn.Begin/etc...
*/
type (
Timestamp int64
LogFunc func(format string, args ...interface{})
Pool struct {
logFunc LogFunc
minAlive int
maxAlive int
maxIdle int
idleCloseTimeout Timestamp
idlePingTimeout Timestamp
connect func() (*Conn, error)
synchro struct {
sync.Mutex
idleConnections []Connection
stats ConnectionStats
}
readyConnection chan Connection
}
ConnectionStats struct {
// Uses internally
TotalCount int
// Only for stats
IdleCount int
CreatedCount int64
}
Connection struct {
conn *Conn
lastUseAt Timestamp
}
)
var (
// MaxIdleTimeoutWithoutPing - If the connection has been idle for more than this time,
// then ping will be performed before use to check if it alive
MaxIdleTimeoutWithoutPing = 10 * time.Second
// DefaultIdleTimeout - If the connection has been idle for more than this time,
// we can close it (but we should remember about Pool.minAlive)
DefaultIdleTimeout = 30 * time.Second
// MaxNewConnectionAtOnce - If we need to create new connections,
// then we will create no more than this number of connections at a time.
// This restriction will be ignored on pool initialization.
MaxNewConnectionAtOnce = 5
)
// NewPool initializes new connection pool and uses params: addr, user, password, dbName and options.
// minAlive specifies the minimum number of open connections that the pool will try to maintain.
// maxAlive specifies the maximum number of open connections
// (for internal reasons, may be greater by 1 inside newConnectionProducer).
// maxIdle specifies the maximum number of idle connections (see DefaultIdleTimeout).
func NewPool(
logFunc LogFunc,
minAlive int,
maxAlive int,
maxIdle int,
addr string,
user string,
password string,
dbName string,
options ...func(conn *Conn),
) *Pool {
if minAlive > maxAlive {
minAlive = maxAlive
}
if maxIdle > maxAlive {
maxIdle = maxAlive
}
if maxIdle <= minAlive {
maxIdle = minAlive
}
pool := &Pool{
logFunc: logFunc,
minAlive: minAlive,
maxAlive: maxAlive,
maxIdle: maxIdle,
idleCloseTimeout: Timestamp(math.Ceil(DefaultIdleTimeout.Seconds())),
idlePingTimeout: Timestamp(math.Ceil(MaxIdleTimeoutWithoutPing.Seconds())),
connect: func() (*Conn, error) {
return Connect(addr, user, password, dbName, options...)
},
readyConnection: make(chan Connection),
}
pool.synchro.idleConnections = make([]Connection, 0, pool.maxIdle)
go pool.newConnectionProducer()
if pool.minAlive > 0 {
pool.logFunc(`Pool: Setup %d new connections (minimal pool size)...`, pool.minAlive)
pool.startNewConnections(pool.minAlive)
}
go pool.closeOldIdleConnections()
return pool
}
func (pool *Pool) GetStats(stats *ConnectionStats) {
pool.synchro.Lock()
*stats = pool.synchro.stats
stats.IdleCount = len(pool.synchro.idleConnections)
pool.synchro.Unlock()
}
// GetConn returns connection from the pool or create new
func (pool *Pool) GetConn(ctx context.Context) (*Conn, error) {
for {
connection, err := pool.getConnection(ctx)
if err != nil {
return nil, err
}
// For long time idle connections, we do a ping check
if delta := pool.nowTs() - connection.lastUseAt; delta > pool.idlePingTimeout {
if err := pool.ping(connection.conn); err != nil {
pool.closeConn(connection.conn)
continue
}
}
return connection.conn, nil
}
}
// PutConn returns working connection back to pool
func (pool *Pool) PutConn(conn *Conn) {
pool.putConnection(Connection{
conn: conn,
lastUseAt: pool.nowTs(),
})
}
// DropConn closes the connection without any checks
func (pool *Pool) DropConn(conn *Conn) {
pool.closeConn(conn)
}
func (pool *Pool) putConnection(connection Connection) {
pool.synchro.Lock()
defer pool.synchro.Unlock()
// If someone is already waiting for a connection, then we return it to him
select {
case pool.readyConnection <- connection:
return
default:
}
// Nobody needs this connection
pool.putConnectionUnsafe(connection)
}
func (pool *Pool) nowTs() Timestamp {
return Timestamp(time.Now().Unix())
}
func (pool *Pool) getConnection(ctx context.Context) (Connection, error) {
pool.synchro.Lock()
connection := pool.getIdleConnectionUnsafe()
if connection.conn != nil {
pool.synchro.Unlock()
return connection, nil
}
pool.synchro.Unlock()
// No idle connections are available
select {
case connection := <-pool.readyConnection:
return connection, nil
case <-ctx.Done():
return Connection{}, ctx.Err()
}
}
func (pool *Pool) putConnectionUnsafe(connection Connection) {
if len(pool.synchro.idleConnections) == cap(pool.synchro.idleConnections) {
pool.synchro.stats.TotalCount--
_ = connection.conn.Close() // Could it be more effective to close older connections?
} else {
pool.synchro.idleConnections = append(pool.synchro.idleConnections, connection)
}
}
func (pool *Pool) newConnectionProducer() {
var connection Connection
var err error
for {
connection.conn = nil
pool.synchro.Lock()
connection = pool.getIdleConnectionUnsafe()
if connection.conn == nil {
if pool.synchro.stats.TotalCount >= pool.maxAlive {
// Can't create more connections
pool.synchro.Unlock()
time.Sleep(10 * time.Millisecond)
continue
}
pool.synchro.stats.TotalCount++ // "Reserving" new connection
}
pool.synchro.Unlock()
if connection.conn == nil {
connection, err = pool.createNewConnection()
if err != nil {
pool.synchro.Lock()
pool.synchro.stats.TotalCount-- // Bad luck, should try again
pool.synchro.Unlock()
time.Sleep(time.Duration(10+rand.Intn(90)) * time.Millisecond)
continue
}
}
pool.readyConnection <- connection
}
}
func (pool *Pool) createNewConnection() (Connection, error) {
var connection Connection
var err error
connection.conn, err = pool.connect()
if err != nil {
return Connection{}, errors.Errorf(`Could not connect to mysql: %s`, err)
}
connection.lastUseAt = pool.nowTs()
pool.synchro.Lock()
pool.synchro.stats.CreatedCount++
pool.synchro.Unlock()
return connection, nil
}
func (pool *Pool) getIdleConnectionUnsafe() Connection {
cnt := len(pool.synchro.idleConnections)
if cnt == 0 {
return Connection{}
}
last := cnt - 1
connection := pool.synchro.idleConnections[last]
pool.synchro.idleConnections[last].conn = nil
pool.synchro.idleConnections = pool.synchro.idleConnections[:last]
return connection
}
func (pool *Pool) closeOldIdleConnections() {
var toPing []Connection
ticker := time.NewTicker(5 * time.Second)
for range ticker.C {
toPing = pool.getOldIdleConnections(toPing[:0])
if len(toPing) == 0 {
continue
}
pool.recheckConnections(toPing)
if !pool.spawnConnectionsIfNeeded() {
pool.closeIdleConnectionsIfCan()
}
}
}
func (pool *Pool) getOldIdleConnections(dst []Connection) []Connection {
dst = dst[:0]
pool.synchro.Lock()
synchro := &pool.synchro
idleCnt := len(synchro.idleConnections)
checkBefore := pool.nowTs() - pool.idlePingTimeout
for i := idleCnt - 1; i >= 0; i-- {
if synchro.idleConnections[i].lastUseAt > checkBefore {
continue
}
dst = append(dst, synchro.idleConnections[i])
last := idleCnt - 1
if i < last {
// Removing an item from the middle of a slice
synchro.idleConnections[i], synchro.idleConnections[last] = synchro.idleConnections[last], synchro.idleConnections[i]
}
synchro.idleConnections[last].conn = nil
synchro.idleConnections = synchro.idleConnections[:last]
idleCnt--
}
pool.synchro.Unlock()
return dst
}
func (pool *Pool) recheckConnections(connections []Connection) {
const workerCnt = 2 // Heuristic :)
queue := make(chan Connection, len(connections))
for _, connection := range connections {
queue <- connection
}
close(queue)
var wg sync.WaitGroup
wg.Add(workerCnt)
for worker := 0; worker < workerCnt; worker++ {
go func() {
defer wg.Done()
for connection := range queue {
if err := pool.ping(connection.conn); err != nil {
pool.closeConn(connection.conn)
} else {
pool.putConnection(connection)
}
}
}()
}
wg.Wait()
}
// spawnConnectionsIfNeeded creates new connections if there are not enough of them and returns true in this case
func (pool *Pool) spawnConnectionsIfNeeded() bool {
pool.synchro.Lock()
totalCount := pool.synchro.stats.TotalCount
idleCount := len(pool.synchro.idleConnections)
needSpanNew := pool.minAlive - totalCount
pool.synchro.Unlock()
if needSpanNew <= 0 {
return false
}
// Не хватает соединений, нужно создать еще
if needSpanNew > MaxNewConnectionAtOnce {
needSpanNew = MaxNewConnectionAtOnce
}
pool.logFunc(`Pool: Setup %d new connections (total: %d idle: %d)...`, needSpanNew, totalCount, idleCount)
pool.startNewConnections(needSpanNew)
return true
}
func (pool *Pool) closeIdleConnectionsIfCan() {
pool.synchro.Lock()
canCloseCnt := pool.synchro.stats.TotalCount - pool.minAlive
canCloseCnt-- // -1 to account for an open but unused connection (pool.readyConnection <- connection in newConnectionProducer)
idleCnt := len(pool.synchro.idleConnections)
inFly := pool.synchro.stats.TotalCount - idleCnt
// We can close no more than 10% connections at a time, but at least 1, if possible
idleCanCloseCnt := idleCnt / 10
if idleCanCloseCnt == 0 {
idleCanCloseCnt = 1
}
if canCloseCnt > idleCanCloseCnt {
canCloseCnt = idleCanCloseCnt
}
if canCloseCnt <= 0 {
pool.synchro.Unlock()
return
}
closeFromIdx := idleCnt - canCloseCnt
if closeFromIdx < 0 {
// If there are enough requests in the "flight" now, then we can close all unnecessary
closeFromIdx = 0
}
toClose := append([]Connection{}, pool.synchro.idleConnections[closeFromIdx:]...)
for i := closeFromIdx; i < idleCnt; i++ {
pool.synchro.idleConnections[i].conn = nil
}
pool.synchro.idleConnections = pool.synchro.idleConnections[:closeFromIdx]
pool.synchro.Unlock()
pool.logFunc(`Pool: Close %d idle connections (in fly %d)`, len(toClose), inFly)
for _, connection := range toClose {
pool.closeConn(connection.conn)
}
}
func (pool *Pool) closeConn(conn *Conn) {
pool.synchro.Lock()
pool.synchro.stats.TotalCount--
pool.synchro.Unlock()
_ = conn.Close() // Closing is not an instant action, so do it outside the lock
}
func (pool *Pool) startNewConnections(count int) {
connections := make([]Connection, 0, count)
for i := 0; i < count; i++ {
if conn, err := pool.createNewConnection(); err == nil {
pool.synchro.Lock()
pool.synchro.stats.TotalCount++
pool.synchro.Unlock()
connections = append(connections, conn)
}
}
pool.synchro.Lock()
for _, connection := range connections {
pool.putConnectionUnsafe(connection)
}
pool.synchro.Unlock()
}
func (pool *Pool) ping(conn *Conn) error {
deadline := time.Now().Add(100 * time.Millisecond)
_ = conn.SetWriteDeadline(deadline)
_ = conn.SetReadDeadline(deadline)
err := conn.Ping()
if err != nil {
pool.logFunc(`Pool: ping query fail: %s`, err.Error())
}
return err
}