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Hash: significantly speedup umac algorithms on 32-bit PHP installs
and cleanup the 64-bit algorithms
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@ -568,14 +568,14 @@ class Hash
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// For each chunk, except the last: endian-adjust, NH hash
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// and add bit-length. Use results to build Y.
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//
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$length = PHP_INT_SIZE == 8 ? 1024 * 8 : new BigInteger(1024 * 8);
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$length = 1024 * 8;
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$y = '';
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for ($i = 0; $i < count($m) - 1; $i++) {
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$m[$i] = pack('N*', ...unpack('V*', $m[$i])); // ENDIAN-SWAP
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$y .= PHP_INT_SIZE == 8 ?
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static::nh64($k, $m[$i], $length) :
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static::nh($k, $m[$i], $length);
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static::nh32($k, $m[$i], $length);
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}
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//
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@ -590,70 +590,128 @@ class Hash
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$y .= PHP_INT_SIZE == 8 ?
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static::nh64($k, $m[$i], $length * 8) :
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static::nh($k, $m[$i], new BigInteger($length * 8));
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static::nh32($k, $m[$i], $length * 8);
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return $y;
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}
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/**
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* NH Algorithm
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* 32-bit safe 64-bit Multiply with 2x 32-bit ints
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*
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* @param int $x
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* @param int $y
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* @return string $x * $y
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*/
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private static function mul32_64($x, $y)
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{
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// see mul64() for a more detailed explanation of how this works
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$x1 = ($x >> 16) & 0xFFFF;
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$x0 = $x & 0xFFFF;
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$y1 = ($y >> 16) & 0xFFFF;
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$y0 = $y & 0xFFFF;
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// the following 3x lines will possibly yield floats
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$z2 = $x1 * $y1;
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$z0 = $x0 * $y0;
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$z1 = $x1 * $y0 + $x0 * $y1;
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$a = intval(fmod($z0, 65536));
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$b = intval($z0 / 65536) + intval(fmod($z1, 65536));
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$c = intval($z1 / 65536) + intval(fmod($z2, 65536)) + intval($b / 65536);
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$b = intval(fmod($b, 65536));
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$d = intval($z2 / 65536) + intval($c / 65536);
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$c = intval(fmod($c, 65536));
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$d = intval(fmod($d, 65536));
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return pack('n4', $d, $c, $b, $a);
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}
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/**
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* 32-bit safe 64-bit Addition with 2x 64-bit strings
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*
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* @param int $x
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* @param int $y
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* @return int $x * $y
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*/
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private static function add32_64($x, $y)
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{
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list(, $x1, $x2, $x3, $x4) = unpack('n4', $x);
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list(, $y1, $y2, $y3, $y4) = unpack('n4', $y);
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$a = $x4 + $y4;
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$b = $x3 + $y3 + ($a >> 16);
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$c = $x2 + $y2 + ($b >> 16);
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$d = $x1 + $y1 + ($c >> 16);
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return pack('n4', $d, $c, $b, $a);
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}
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/**
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* 32-bit safe 32-bit Addition with 2x 32-bit strings
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*
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* @param int $x
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* @param int $y
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* @return int $x * $y
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*/
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private static function add32($x, $y)
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{
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// see add64() for a more detailed explanation of how this works
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$x1 = $x & 0xFFFF;
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$x2 = ($x >> 16) & 0xFFFF;
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$y1 = $y & 0xFFFF;
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$y2 = ($y >> 16) & 0xFFFF;
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$a = $x1 + $y1;
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$b = ($x2 + $y2 + ($a >> 16)) << 16;
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$a &= 0xFFFF;
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return $a | $b;
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}
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/**
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* NH Algorithm / 32-bit safe
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*
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* @param string $k string of length 1024 bytes.
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* @param string $m string with length divisible by 32 bytes.
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* @return string string of length 8 bytes.
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*/
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private static function nh($k, $m, $length)
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private static function nh32($k, $m, $length)
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{
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$toUInt32 = function ($x) {
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$x = new BigInteger($x, 256);
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$x->setPrecision(32);
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return $x;
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};
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//
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// Break M and K into 4-byte chunks
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//
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//$t = strlen($m) >> 2;
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$m = str_split($m, 4);
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$k = unpack('N*', $k);
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$m = unpack('N*', $m);
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$t = count($m);
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$k = str_split($k, 4);
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$k = array_pad(array_slice($k, 0, $t), $t, 0);
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$m = array_map($toUInt32, $m);
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$k = array_map($toUInt32, $k);
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//
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// Perform NH hash on the chunks, pairing words for multiplication
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// which are 4 apart to accommodate vector-parallelism.
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//
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$y = new BigInteger();
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$y->setPrecision(64);
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$i = 0;
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while ($i < $t) {
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$temp = $m[$i]->add($k[$i]);
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$temp->setPrecision(64);
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$temp = $temp->multiply($m[$i + 4]->add($k[$i + 4]));
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$y = $y->add($temp);
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$i = 1;
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$y = "\0\0\0\0\0\0\0\0";
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while ($i <= $t) {
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$temp = self::add32($m[$i], $k[$i]);
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$temp2 = self::add32($m[$i + 4], $k[$i + 4]);
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$y = self::add32_64($y, self::mul32_64($temp, $temp2));
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$temp = $m[$i + 1]->add($k[$i + 1]);
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$temp->setPrecision(64);
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$temp = $temp->multiply($m[$i + 5]->add($k[$i + 5]));
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$y = $y->add($temp);
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$temp = self::add32($m[$i + 1], $k[$i + 1]);
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$temp2 = self::add32($m[$i + 5], $k[$i + 5]);
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$y = self::add32_64($y, self::mul32_64($temp, $temp2));
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$temp = $m[$i + 2]->add($k[$i + 2]);
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$temp->setPrecision(64);
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$temp = $temp->multiply($m[$i + 6]->add($k[$i + 6]));
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$y = $y->add($temp);
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$temp = self::add32($m[$i + 2], $k[$i + 2]);
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$temp2 = self::add32($m[$i + 6], $k[$i + 6]);
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$y = self::add32_64($y, self::mul32_64($temp, $temp2));
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$temp = $m[$i + 3]->add($k[$i + 3]);
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$temp->setPrecision(64);
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$temp = $temp->multiply($m[$i + 7]->add($k[$i + 7]));
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$y = $y->add($temp);
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$temp = self::add32($m[$i + 3], $k[$i + 3]);
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$temp2 = self::add32($m[$i + 7], $k[$i + 7]);
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$y = self::add32_64($y, self::mul32_64($temp, $temp2));
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$i += 8;
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}
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return $y->add($length)->toBytes();
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return self::add32_64($y, pack('N2', 0, $length));
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}
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/**
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@ -668,15 +726,10 @@ class Hash
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// since PHP doesn't implement unsigned integers we'll implement them with signed integers
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// to do this we'll use karatsuba multiplication
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// this could be made to work on 32-bit systems with the following changes:
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// $x & 0xFFFFFFFF => fmod($x, 0x100000000)
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// $x >> 32 => (int) ($x / 0x100000000);
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// you'd then need to casts the floats to ints after you got the carry
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$x1 = ($x >> 16) & 0xFFFF;
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$x1 = $x >> 16;
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$x0 = $x & 0xFFFF;
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$y1 = ($y >> 16) & 0xFFFF;
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$y1 = $y >> 16;
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$y0 = $y & 0xFFFF;
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$z2 = $x1 * $y1; // up to 32 bits long
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@ -730,24 +783,20 @@ class Hash
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+upper $y |+lower $y
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+ $carry |
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*/
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// in theory we should be able to get this working on 32-bit PHP install
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// but we'd need to return the result as a string vs an int and do fmod()
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// vs "& 0xFFFFFFFF"
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$x1 = $x & 0xFFFFFFFF;
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$x2 = ($x >> 32) & 0xFFFFFFFF;
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$y1 = $y & 0xFFFFFFFF;
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$y2 = ($y >> 32) & 0xFFFFFFFF;
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$a = $x1 + $y1;
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$c = $a >> 32;
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$b = ($x2 + $y2) & 0xFFFFFFFF;
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$b = ($b + $c) << 32;
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$b = ($x2 + $y2 + ($a >> 32)) << 32;
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$a &= 0xFFFFFFFF;
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return $a | $b;
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}
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/**
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* NH Algorithm
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* NH Algorithm / 64-bit safe
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*
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* @param string $k string of length 1024 bytes.
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* @param string $m string with length divisible by 32 bytes.
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