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Added script that batch converts SVG and/or PNG files to PlantUml sprites. It was used to generate the Material Sprites from https://github.com/plantuml/plantuml-stdlib/pull/1
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tools/create_sprites.sh
Executable file
175
tools/create_sprites.sh
Executable file
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#!/usr/bin/env bash
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#
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# (C) Copyright 2017, Anthony Gaudino
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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#
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# Batch creates sprite files for PlantUml
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#
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# Given a directory can convert all SVG files to PNG, then on the same directory,
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# convert all PNG files to PlantUml sprite files.
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# To convert SVGs the -s flag must be set.
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#
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# The generated sprites files formats are based on the ones introduced in
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# PlantUml 1.2017.19.
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#
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# This script assumes InkScape and PlantUml are in PATH.
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#
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# Help usage message
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usage="Batch creates sprite files for PlantUml.
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$(basename "$0") [options] prefix
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options:
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-p directory path to process Default: ./
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-w width of PNG from SVG Default: 48
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-h height of PNG from SVG Default: 48
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-g sprite graylevel Default: 16
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-s if set processes SVGs
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prefix: a prefix that is added to the sprite name"
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# Default arguments values
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dir="./" # Directory path to process Default: ./
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width=48 # Width of PNG to generate Default: 48
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height=48 # Height of PNG to generate Default: 48
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graylevel=16 # Number of grayscale colors Default: 16
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processsvg=0 # 1 if SVGs should be processed Default: 0
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prefix="" # Prefix for sprites names, avoids having
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prefixupper="" # two sprites with same name on STDLIB
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########################################
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#
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# Main function
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#
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########################################
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main () {
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# Get arguments
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while getopts p:w:h:g:s option
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do
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case "$option" in
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p) dir="$OPTARG";;
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w) width="$OPTARG";;
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h) height="$OPTARG";;
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g) graylevel="$OPTARG";;
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s) processsvg=1;;
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:) echo "$usage"
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exit 1
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;;
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\?) echo "$usage"
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exit 1
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;;
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esac
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done
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# Get mandatory argument
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shift $(($OPTIND-1))
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prefix=$( echo $1 | tr '[:upper:]' '[:lower:]')
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prefixupper=$(echo $1 | tr '[:lower:]' '[:upper:]')
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# Check mandatory argument
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if [ -z "$prefix" ]
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then
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echo "Please specify a prefix!"
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echo "$usage"
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exit 1
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fi
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# Change dir to where images are
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if [ ! -d "${dir}" ]
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then
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echo "Please specify a valid directory"
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echo "$usage"
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exit 1
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fi
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cd "$dir"
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# Processes dir
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if [ "$processsvg" -eq 1 ]
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then
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process_svg
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fi
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process_png
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}
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########################################
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#
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# Convert all SVG files in directory to PNG
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#
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########################################
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process_svg () {
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for i in *.svg
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do
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[ -f "$i" ] || continue
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inkscape -z --export-png=`echo $i | sed -e 's/svg$/png/' | sed 's/[^a-zA-Z0-9._]/_/g'` -w $width -h $height -b white $i
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done
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}
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########################################
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#
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# Generate PlantUml sprite
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#
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########################################
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process_png () {
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for i in *.png
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do
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[ -f "$i" ] || continue
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filename=$(echo $i | sed -e 's/.png$//') # Filename without extension
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filenameupper=$(echo $filename | tr '[:lower:]' '[:upper:]') # Filename without extension in uppercase
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spritename="${prefix}_$filename" # Sprite name is composed by prefix_filename
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spritenameupper="${prefixupper}_$filenameupper" # Sprite name in uppercase
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spritestereo="$prefixupper $filenameupper" # Sprite stereotype is uppercase prefix followed by uppercase filename
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stereowhites=$(echo $spritestereo | sed -e 's/./ /g') # This is just whitespace to make output nicer
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#echo "@startuml" >> $filename.puml
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echo -e "$(plantuml -encodesprite $graylevel $i | sed '1!b;s/\$/$'${prefix}_'/')\n" >> $filename.puml
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echo "!define $spritenameupper(_color) SPRITE_PUT( $stereowhites $spritename, _color)" >> $filename.puml
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echo "!define $spritenameupper(_color, _scale) SPRITE_PUT( $stereowhites $spritename, _color, _scale)" >> $filename.puml
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echo "!define $spritenameupper(_color, _scale, _alias) SPRITE_ENT( _alias, $spritestereo, $spritename, _color, _scale)" >> $filename.puml
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echo "!define $spritenameupper(_color, _scale, _alias, _shape) SPRITE_ENT( _alias, $spritestereo, $spritename, _color, _scale, _shape)" >> $filename.puml
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echo "!define $spritenameupper(_color, _scale, _alias, _shape, _label) SPRITE_ENT_L(_alias, $spritestereo, _label, $spritename, _color, _scale, _shape)" >> $filename.puml
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echo "skinparam folderBackgroundColor<<$prefixupper $filenameupper>> White" >> $filename.puml
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#echo "@enduml" >> $filename.puml
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done
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}
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main "$@"
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