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Added script that batch converts SVG and/or PNG files to PlantUml sprites. It was used to generate the Material Sprites from https://github.com/plantuml/plantuml-stdlib/pull/1

This commit is contained in:
Anthony Gaudino 2017-12-09 00:38:51 +01:00
parent a628cfdb76
commit 1d13d9be0e

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tools/create_sprites.sh Executable file
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#!/usr/bin/env bash
#
# (C) Copyright 2017, Anthony Gaudino
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#
# Batch creates sprite files for PlantUml
#
# Given a directory can convert all SVG files to PNG, then on the same directory,
# convert all PNG files to PlantUml sprite files.
# To convert SVGs the -s flag must be set.
#
# The generated sprites files formats are based on the ones introduced in
# PlantUml 1.2017.19.
#
# This script assumes InkScape and PlantUml are in PATH.
#
# Help usage message
usage="Batch creates sprite files for PlantUml.
$(basename "$0") [options] prefix
options:
-p directory path to process Default: ./
-w width of PNG from SVG Default: 48
-h height of PNG from SVG Default: 48
-g sprite graylevel Default: 16
-s if set processes SVGs
prefix: a prefix that is added to the sprite name"
# Default arguments values
dir="./" # Directory path to process Default: ./
width=48 # Width of PNG to generate Default: 48
height=48 # Height of PNG to generate Default: 48
graylevel=16 # Number of grayscale colors Default: 16
processsvg=0 # 1 if SVGs should be processed Default: 0
prefix="" # Prefix for sprites names, avoids having
prefixupper="" # two sprites with same name on STDLIB
########################################
#
# Main function
#
########################################
main () {
# Get arguments
while getopts p:w:h:g:s option
do
case "$option" in
p) dir="$OPTARG";;
w) width="$OPTARG";;
h) height="$OPTARG";;
g) graylevel="$OPTARG";;
s) processsvg=1;;
:) echo "$usage"
exit 1
;;
\?) echo "$usage"
exit 1
;;
esac
done
# Get mandatory argument
shift $(($OPTIND-1))
prefix=$( echo $1 | tr '[:upper:]' '[:lower:]')
prefixupper=$(echo $1 | tr '[:lower:]' '[:upper:]')
# Check mandatory argument
if [ -z "$prefix" ]
then
echo "Please specify a prefix!"
echo "$usage"
exit 1
fi
# Change dir to where images are
if [ ! -d "${dir}" ]
then
echo "Please specify a valid directory"
echo "$usage"
exit 1
fi
cd "$dir"
# Processes dir
if [ "$processsvg" -eq 1 ]
then
process_svg
fi
process_png
}
########################################
#
# Convert all SVG files in directory to PNG
#
########################################
process_svg () {
for i in *.svg
do
[ -f "$i" ] || continue
inkscape -z --export-png=`echo $i | sed -e 's/svg$/png/' | sed 's/[^a-zA-Z0-9._]/_/g'` -w $width -h $height -b white $i
done
}
########################################
#
# Generate PlantUml sprite
#
########################################
process_png () {
for i in *.png
do
[ -f "$i" ] || continue
filename=$(echo $i | sed -e 's/.png$//') # Filename without extension
filenameupper=$(echo $filename | tr '[:lower:]' '[:upper:]') # Filename without extension in uppercase
spritename="${prefix}_$filename" # Sprite name is composed by prefix_filename
spritenameupper="${prefixupper}_$filenameupper" # Sprite name in uppercase
spritestereo="$prefixupper $filenameupper" # Sprite stereotype is uppercase prefix followed by uppercase filename
stereowhites=$(echo $spritestereo | sed -e 's/./ /g') # This is just whitespace to make output nicer
#echo "@startuml" >> $filename.puml
echo -e "$(plantuml -encodesprite $graylevel $i | sed '1!b;s/\$/$'${prefix}_'/')\n" >> $filename.puml
echo "!define $spritenameupper(_color) SPRITE_PUT( $stereowhites $spritename, _color)" >> $filename.puml
echo "!define $spritenameupper(_color, _scale) SPRITE_PUT( $stereowhites $spritename, _color, _scale)" >> $filename.puml
echo "!define $spritenameupper(_color, _scale, _alias) SPRITE_ENT( _alias, $spritestereo, $spritename, _color, _scale)" >> $filename.puml
echo "!define $spritenameupper(_color, _scale, _alias, _shape) SPRITE_ENT( _alias, $spritestereo, $spritename, _color, _scale, _shape)" >> $filename.puml
echo "!define $spritenameupper(_color, _scale, _alias, _shape, _label) SPRITE_ENT_L(_alias, $spritestereo, _label, $spritename, _color, _scale, _shape)" >> $filename.puml
echo "skinparam folderBackgroundColor<<$prefixupper $filenameupper>> White" >> $filename.puml
#echo "@enduml" >> $filename.puml
done
}
main "$@"