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New actor style - Hollow
A new actor style named Hollow that changes the actor appearance, similar to the already existing Awesome actor style
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@ -1244,6 +1244,9 @@ public class SkinParam implements ISkinParam {
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if ("awesome".equalsIgnoreCase(value)) {
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return ActorStyle.AWESOME;
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}
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if("hollow".equalsIgnoreCase(value)) {
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return ActorStyle.HOLLOW;
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}
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return ActorStyle.STICKMAN;
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}
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@ -80,6 +80,8 @@ public abstract class USymbol {
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new USymbolActor(ActorStyle.STICKMAN_BUSINESS));
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public final static USymbol ACTOR_AWESOME = record("ACTOR_AWESOME", SkinParameter.ACTOR,
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new USymbolActor(ActorStyle.AWESOME));
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public final static USymbol ACTOR_HOLLOW = record("ACTOR_HOLLOW", SkinParameter.ACTOR,
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new USymbolActor(ActorStyle.HOLLOW));
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public final static USymbol USECASE = null;
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public final static USymbol COMPONENT1 = record("COMPONENT1", SkinParameter.COMPONENT1, new USymbolComponent1());
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public final static USymbol COMPONENT2 = record("COMPONENT2", SkinParameter.COMPONENT2, new USymbolComponent2());
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113
src/net/sourceforge/plantuml/skin/ActorHollow.java
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113
src/net/sourceforge/plantuml/skin/ActorHollow.java
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@ -0,0 +1,113 @@
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/* ========================================================================
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* PlantUML : a free UML diagram generator
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* ========================================================================
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*
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* (C) Copyright 2009-2020, Arnaud Roques
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*
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* Project Info: http://plantuml.com
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*
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* If you like this project or if you find it useful, you can support us at:
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*
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* http://plantuml.com/patreon (only 1$ per month!)
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* http://plantuml.com/paypal
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*
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* This file is part of PlantUML.
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*
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* PlantUML is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* PlantUML distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
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* License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
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* USA.
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*
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*
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* Original Author: Vjekoslav Leonard Prčić
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*
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*
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*/
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package net.sourceforge.plantuml.skin;
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import net.sourceforge.plantuml.Dimension2DDouble;
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import net.sourceforge.plantuml.graphic.AbstractTextBlock;
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import net.sourceforge.plantuml.graphic.StringBounder;
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import net.sourceforge.plantuml.graphic.SymbolContext;
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import net.sourceforge.plantuml.graphic.TextBlock;
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import net.sourceforge.plantuml.ugraphic.*;
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import java.awt.geom.Dimension2D;
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public class ActorHollow extends AbstractTextBlock implements TextBlock {
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private final double headDiam = 9;
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private final double bodyWidth = 25;
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private final double bodyHeight = 21;
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private final double neckHeight = 2;
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private final double armThickness = 5;
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private final double bodyThickness = 6;
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private final double legThickness = 6;
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private final SymbolContext symbolContext;
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public ActorHollow(SymbolContext symbolContext) {
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this.symbolContext = symbolContext;
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}
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public void drawU(UGraphic ug) {
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final UEllipse head = new UEllipse(headDiam, headDiam);
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final double centerX = getPreferredWidth() / 2;
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final UPath path = new UPath();
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path.moveTo(-bodyWidth/2, 0);
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path.lineTo(-bodyWidth / 2, armThickness);
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path.lineTo(-bodyThickness / 2, armThickness);
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path.lineTo(-bodyThickness / 2, bodyHeight - (bodyWidth + legThickness * Math.sqrt(2) - bodyThickness) / 2);
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path.lineTo(-bodyWidth / 2, bodyHeight - legThickness * Math.sqrt(2) / 2);
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path.lineTo(-(bodyWidth / 2 - legThickness * Math.sqrt(2) / 2), bodyHeight);
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path.lineTo(0, bodyHeight - (bodyWidth / 2 - legThickness * Math.sqrt(2) / 2));
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path.lineTo(+(bodyWidth / 2 - legThickness * Math.sqrt(2) / 2), bodyHeight);
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path.lineTo(+bodyWidth / 2, bodyHeight - legThickness * Math.sqrt(2) / 2);
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path.lineTo(+bodyThickness / 2, bodyHeight - (bodyWidth + legThickness * Math.sqrt(2) - bodyThickness) / 2);
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path.lineTo(+bodyThickness / 2, armThickness);
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path.lineTo(+bodyWidth / 2, armThickness);
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path.lineTo(+bodyWidth / 2, 0);
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path.lineTo(-bodyWidth/2, 0);
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path.closePath();
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if (symbolContext.getDeltaShadow() != 0) {
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head.setDeltaShadow(symbolContext.getDeltaShadow());
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path.setDeltaShadow(symbolContext.getDeltaShadow());
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}
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ug = symbolContext.apply(ug);
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ug.apply(new UTranslate(centerX - head.getWidth() / 2, thickness())).draw(head);
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ug.apply(new UTranslate(centerX, head.getHeight() + thickness() + neckHeight)).draw(path);
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}
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private double thickness() {
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return symbolContext.getStroke().getThickness();
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}
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public double getPreferredWidth() {
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return bodyWidth + thickness() * 2;
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}
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public double getPreferredHeight() {
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return headDiam + neckHeight + bodyHeight + thickness() * 2 + symbolContext.getDeltaShadow();
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}
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public Dimension2D calculateDimension(StringBounder stringBounder) {
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return new Dimension2DDouble(getPreferredWidth(), getPreferredHeight());
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}
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}
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@ -41,13 +41,15 @@ import net.sourceforge.plantuml.graphic.USymbol;
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public enum ActorStyle {
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STICKMAN, STICKMAN_BUSINESS, AWESOME;
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STICKMAN, STICKMAN_BUSINESS, AWESOME, HOLLOW;
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public USymbol toUSymbol() {
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if (this == STICKMAN) {
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return USymbol.ACTOR_STICKMAN;
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} else if (this == AWESOME) {
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return USymbol.ACTOR_AWESOME;
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} else if (this == HOLLOW) {
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return USymbol.ACTOR_HOLLOW;
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}
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throw new IllegalStateException();
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}
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@ -59,6 +61,8 @@ public enum ActorStyle {
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return new ActorStickMan(symbolContext, true);
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} else if (this == AWESOME) {
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return new ActorAwesome(symbolContext);
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} else if (this == HOLLOW) {
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return new ActorHollow(symbolContext);
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}
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throw new IllegalStateException();
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}
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