'' '' A light orange style from "Red Dress" '' '' Original Author: https://github.com/Drakemor '' https://github.com/Drakemor/RedDress-PlantUML '' !if (%not(%variable_exists("$FONTNAME"))) !$FONTNAME = "Verdana" !endif !if (%not(%variable_exists("$FONTSIZE"))) !$FONTSIZE = 11 !endif !$ACCENT = "FF8800" !$ACCENTDARK = "BB6600" skinparam stereotypeCBackgroundColor $ACCENT !$PRIMARYFONTCOLOR = "000" !$SECONDARY = "333" !$ARROWCOLOR = "000" !$ARROWFONTCOLOR = "333" !$BORDERCOLOR = "aaa" !$BOXBG = "ccc" !$LIGHTBORDERCOLOR = "cccccc" !$LIGHTBG = "e0e0e0" skinparam backgroundColor fff !procedure font_style() fontColor $PRIMARYFONTCOLOR fontName $FONTNAME fontSize $FONTSIZE stereotypeFontColor $SECONDARY stereotypeFontSize $FONTSIZE !endprocedure !procedure basic_style() backgroundColor $BOXBG borderColor $BORDERCOLOR !endprocedure !procedure light_style() backgroundColor $LIGHTBG borderColor $LIGHTBORDERCOLOR !endprocedure !procedure accent_style() backgroundColor $ACCENT borderColor $ACCENTDARK !endprocedure !procedure arrow_style() arrowColor $ARROWCOLOR arrowFontName $FONTNAME arrowFontColor $ARROWFONTCOLOR arrowFontSize $FONTSIZE !endprocedure ' Class diagrams skinparam circledCharacter { radius 8 fontSize $FONTSIZE fontName $FONTNAME } skinparam class { basic_style() font_style() arrow_style() attributeFontColor $SECONDARY attributeFontSize $FONTSIZE attributeIconSize $FONTSIZE } ' Sequence diagrams skinparam actor { accent_style() font_style() } skinparam participant { basic_style() font_style() } skinparam collections { basic_style() font_style() } skinparam SequenceBox{ light_style() font_style() } ' Component diagrams skinparam interface { accent_style() font_style() } skinparam component { basic_style() font_style() } skinparam node { basic_style() font_style() } skinparam database { basic_style() font_style() } skinparam queue { basic_style() font_style() } ' Use Case diagrams skinparam usecase { basic_style() font_style() arrow_style() } skinparam activity { basic_style() font_style() arrow_style() } skinparam sequence { font_style() arrow_style() lifeLineBorderColor $ACCENT lifeLineBackgroundColor $LIGHTBG } skinparam boundary { accent_style() font_style() } skinparam control { accent_style() font_style() } skinparam entity { accent_style() font_style() } ' State diagrams skinparam state { basic_style() font_style() arrow_style() startColor $ACCENT endColor $ACCENTDARK } ' Object diagrams skinparam object { basic_style() font_style() arrow_style() } ' Common skinparam note { accent_style() font_style() } skinparam cloud { basic_style() font_style() arrow_style() } skinparam rectangle { basic_style() font_style() } skinparam storage { basic_style() font_style() }