@startuml sprite $level_up [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 00000000000000000000000003DB00000000000000000000 0000000000000000000000001EFFA0000000000000000000 000000000000000000000000DFFFF8000000000000000000 00000000000000000000000BFFFFFF500000000000000000 00000000000000000000008FFFFFFFF30000000000000000 0000000000000000000005FFFFFFFFFE1000000000000000 000000000000000000003FFFFFFFFFFFC000000000000000 00000000000000000001EFFFFFFFFFFFFA00000000000000 0000000000000000000DFFFFFFFFFFFFFF80000000000000 0000000000000000008FFFFFFFFFFFFFFFF2000000000000 0000000000000000007FFFFFFFFFFFFFFFF2000000000000 000000000000000000045555FFFFFC555520000000000000 000000000000000000000000FFFFFA000000000000000000 000000000000000000000000FFFFFA000000000000000000 000000000000000000000000FFFFFA000000000000000000 000000000000000000000000FFFFFA000000000000000000 000000000000000000000000FFFFFA000000000000000000 000000000000000000000000FFFFFA000000000000000000 000000000000000000000000FFFFFA000000000000000000 000000000000000000000000FFFFFA000000000000000000 000000000000000000000000FFFFFA000000000000000000 000000000000000000000000FFFFFA000000000000000000 000000000000000000000000FFFFFA000000000000000000 000000000000000000000000FFFFFA000000000000000000 000000000000000000000000FFFFFA000000000000000000 000000000000000048888888FFFFFA000000000000000000 0000000000000004FFFFFFFFFFFFFA000000000000000000 000000000000002FFFFFFFFFFFFFFA000000000000000000 00000000000001DFFFFFFFFFFFFFFA000000000000000000 0000000000000BFFFFFFFFFFFFFFFA000000000000000000 0000000000003FFFFFFFFFFFFFFFF9000000000000000000 000000000000012222222222222220000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define FA_LEVEL_UP(_alias) ENTITY(rectangle,black,level_up,_alias,FA LEVEL_UP) !define FA_LEVEL_UP(_alias,_label) ENTITY(rectangle,black,level_up,_label,_alias,FA LEVEL_UP) !define FA_LEVEL_UP(_alias,_label,_shape) ENTITY(_shape,black,level_up,_label,_alias,FA LEVEL_UP) !define FA_LEVEL_UP(_alias,_label,_shape,_color) ENTITY(_shape,_color,level_up,_label,_alias,FA LEVEL_UP) skinparam folderBackgroundColor<> White @enduml