@startuml sprite $fsharp [48x57/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000050040000000000000000000000 0000000000000000000006F00F5000000000000000000000 000000000000000000006FF00FF500000000000000000000 00000000000000000006FFF00FFF50000000000000000000 0000000000000000006FFFF00FFFF5000000000000000000 000000000000000005FFFFF00FFFFF400000000000000000 00000000000000006FFFFFF00FFFFFF50000000000000000 0000000000000006FFFFFFF00FFFFFFF5000000000000000 000000000000006FFFFFFFF00FFFFFFFF500000000000000 00000000000006FFFFFFFFF00FFFFFFFFF40000000000000 0000000000006FFFFFFFFFF00FFFFFFFFFF4000000000000 000000000005FFFFFFFFFF800AFFFFFFFFFF400000000000 00000000006FFFFFFFFFF800009FFFFFFFFFF40000000000 0000000006FFFFFFFFFF8000000AFFFFFFFFFF4000000000 000000005FFFFFFFFFF800400000AFFFFFFFFFF400000000 00000006FFFFFFFFFF8005F000000AFFFFFFFFFF40000000 0000006FFFFFFFFFF8005FF0000000AFFFFFFFFFF4000000 000006FFFFFFFFFF8006FFF00000000AFFFFFFFFFF400000 00005FFFFFFFFFF8005FFFF000000000AFFFFFFFFFF40000 0006FFFFFFFFFF8006FFFFF0000000000AFFFFFFFFFF4000 006FFFFFFFFFF8006FFFFFF00000000000AFFFFFFFFFF400 05FFFFFFFFFF8005FFFFFFF000000000000AFFFFFFFFFF40 04FFFFFFFFFF9004FFFFFFF0000000000009FFFFFFFFFF40 004FFFFFFFFFFA003FFFFFF00000000000AFFFFFFFFFF400 0004FFFFFFFFFFA003FFFFF0000000000AFFFFFFFFFF4000 00004FFFFFFFFFFA003FFFF000000000AFFFFFFFFFF40000 000004FFFFFFFFFFA004FFF00000000AFFFFFFFFFF400000 0000004FFFFFFFFFFA004FF0000000AFFFFFFFFFF4000000 00000004FFFFFFFFFFA004F000000AFFFFFFFFFF40000000 000000005FFFFFFFFFF9004000009FFFFFFFFFF500000000 0000000004FFFFFFFFFFA000000AFFFFFFFFFF4000000000 00000000004FFFFFFFFFFA00009FFFFFFFFFF40000000000 000000000005FFFFFFFFFF9009FFFFFFFFFF500000000000 0000000000004FFFFFFFFFF00FFFFFFFFFF5000000000000 00000000000004FFFFFFFFF00FFFFFFFFF50000000000000 000000000000004FFFFFFFF00FFFFFFFF400000000000000 0000000000000004FFFFFFF00FFFFFFF4000000000000000 00000000000000004FFFFFF00FFFFFF40000000000000000 000000000000000005FFFFF00FFFFF500000000000000000 0000000000000000004FFFF00FFFF4000000000000000000 00000000000000000004FFF00FFF40000000000000000000 000000000000000000004FF00FF400000000000000000000 0000000000000000000005F00F4000000000000000000000 000000000000000000000050050000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define DEV_FSHARP(_alias) ENTITY(rectangle,black,fsharp,_alias,DEV FSHARP) !define DEV_FSHARP(_alias,_label) ENTITY(rectangle,black,fsharp,_label,_alias,DEV FSHARP) !define DEV_FSHARP(_alias,_label,_shape) ENTITY(_shape,black,fsharp,_label,_alias,DEV FSHARP) !define DEV_FSHARP(_alias,_label,_shape,_color) ENTITY(_shape,_color,fsharp,_label,_alias,DEV FSHARP) skinparam folderBackgroundColor<> White @enduml