@startuml sprite $camera [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000039BBBBBBBBBBBB930000000000000000 0000000000000007FFFFFFFFFFFFFFFF7000000000000000 000000000000003FFFFFFFFFFFFFFFFFF300000000000000 00000000000000BFFFFFFFFFFFFFFFFFFB00000000000000 00000000000001FFFFFFFFFFFFFFFFFFFF10000000000000 00000000122228FFFFFFFFFFFFFFFFFFFF82222100000000 000004CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC400000 00007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF70000 0004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF4000 000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC000 001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF100 002FFFFFFFFFFFFFFFFFFDA99ADFFFFFFFFFFFFFFFFFF200 002FFFFFFFFFFFFFFFFA20000002AFFFFFFFFFFFFFFFF200 002FFFFFFFFFFFFFFE300000000003EFFFFFFFFFFFFFF200 002FFFFFFFFFFFFFE10000000000001EFFFFFFFFFFFFF200 002FFFFFFFFFFFFF200006CEEC600002FFFFFFFFFFFFF200 002FFFFFFFFFFFF70002DFFFFFFD20007FFFFFFFFFFFF200 002FFFFFFFFFFFE0001EFFFFFFFFE1000EFFFFFFFFFFF200 002FFFFFFFFFFF9000AFFFFFFFFFFA0009FFFFFFFFFFF200 002FFFFFFFFFFF5001FFFFFFFFFFFF0005FFFFFFFFFFF200 002FFFFFFFFFFF3004FFFFFFFFFFFF4003FFFFFFFFFFF200 002FFFFFFFFFFF2005FFFFFFFFFFFF5002FFFFFFFFFFF200 002FFFFFFFFFFF3003FFFFFFFFFFFF3003FFFFFFFFFFF200 002FFFFFFFFFFF5000FFFFFFFFFFFF0005FFFFFFFFFFF200 002FFFFFFFFFFFA0008FFFFFFFFFF8000AFFFFFFFFFFF200 002FFFFFFFFFFFF1000CFFFFFFFFC0001FFFFFFFFFFFF200 002FFFFFFFFFFFF80000BFFFFFFA00008FFFFFFFFFFFF200 002FFFFFFFFFFFFF4000039BB9300004FFFFFFFFFFFFF200 002FFFFFFFFFFFFFF30000000000003FFFFFFFFFFFFFF200 002FFFFFFFFFFFFFFF600000000006FFFFFFFFFFFFFFF200 002FFFFFFFFFFFFFFFFD51000015DFFFFFFFFFFFFFFFF200 002FFFFFFFFFFFFFFFFFFFDCCDFFFFFFFFFFFFFFFFFFF200 000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF000 000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000 0003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF2000 00004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF40000 0000019DEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED9100000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define FA_CAMERA(_alias) ENTITY(rectangle,black,camera,_alias,FA CAMERA) !define FA_CAMERA(_alias,_label) ENTITY(rectangle,black,camera,_label,_alias,FA CAMERA) !define FA_CAMERA(_alias,_label,_shape) ENTITY(_shape,black,camera,_label,_alias,FA CAMERA) !define FA_CAMERA(_alias,_label,_shape,_color) ENTITY(_shape,_color,camera,_label,_alias,FA CAMERA) skinparam folderBackgroundColor<> White @enduml