@startuml sprite $camera_retro [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000006DEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED600000 00005FFFFF77777777CFFFFFFFFFFFFFFFFFFFFFFFF50000 0000BFFFFE00000000AFFFFDDDDDDDDDDDDDDDDDEFFB0000 0000CFFFFE00000000AFFF5000000000000000000FFC0000 0000CFFFFFBBBBBBBBEFFD0000000000000000000FFC0000 0000CFFCBBBBBBBBBBBBB50000000000000000000FFC0000 0000CFF0000000000000000000000000000000000FFC0000 0000CFF0000000000000000000000000000000000FFC0000 0000CFF8777777777777777777777777777777778FFC0000 0000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC0000 0000CFFFFFFFFFFFFFFFB620026CFFFFFFFFFFFFFFFC0000 0000CFFFFFFFFFFFFFE4000000004EFFFFFFFFFFFFFC0000 0000CFFFFFFFFFFFFE200002200002EFFFFFFFFFFFFC0000 0000CFFFFFFFFFFFF30019FFFF91003FFFFFFFFFFFFC0000 0000CFFFFFFFFFFF8001DFFFFFFD1008FFFFFFFFFFFC0000 0000CFFFFFFFFFFF100CFE406FFFC001FFFFFFFFFFFC0000 0000CFFFFFFFFFFC004FF229EFFFF400CFFFFFFFFFFC0000 0000CFFFFFFFFFF9008FA0DFFFFFF8009FFFFFFFFFFC0000 0000CFFFFFFFFFF800AF82FFFFFFF9008FFFFFFFFFFC0000 0000CFFFFFFFFFFA008FFFFFFFFFF800AFFFFFFFFFFC0000 0000CFFFFFFFFFFC004FFFFFFFFFF400CFFFFFFFFFFC0000 0000CFFFFFFFFFFF100BFFFFFFFFB001FFFFFFFFFFFC0000 0000CFFFFFFFFFFF9001CFFFFFFC1009FFFFFFFFFFFC0000 0000CFFFFFFFFFFFF30008EFFE80004FFFFFFFFFFFFC0000 0000CFFFFFFFFFFFFE300000000003EFFFFFFFFFFFFC0000 0000CFFFFFFFFFFFFFF6000000006FFFFFFFFFFFFFFC0000 0000CFFFFFFFFFFFFFFFD731137DFFFFFFFFFFFFFFFC0000 0000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC0000 0000CFF4444444444444444444444444444444444FFC0000 0000CFF0000000000000000000000000000000000FFC0000 0000CFF0000000000000000000000000000000000FFC0000 0000BFFEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDEFFB0000 00005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF50000 000006DEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED600000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define FA_CAMERA_RETRO(_alias) ENTITY(rectangle,black,camera_retro,_alias,FA CAMERA_RETRO) !define FA_CAMERA_RETRO(_alias,_label) ENTITY(rectangle,black,camera_retro,_label,_alias,FA CAMERA_RETRO) !define FA_CAMERA_RETRO(_alias,_label,_shape) ENTITY(_shape,black,camera_retro,_label,_alias,FA CAMERA_RETRO) !define FA_CAMERA_RETRO(_alias,_label,_shape,_color) ENTITY(_shape,_color,camera_retro,_label,_alias,FA CAMERA_RETRO) skinparam folderBackgroundColor<> White @enduml