@startuml sprite $glass [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 0000004CEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEC4000000 000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000 0000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF3000000 00000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF50000000 000000005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500000000 0000000005FFFFFFFFFFFFFFFFFFFFFFFFFFFF5000000000 00000000005FFFFFFFFFFFFFFFFFFFFFFFFFF50000000000 000000000005FFFFFFFFFFFFFFFFFFFFFFFF500000000000 0000000000005FFFFFFFFFFFFFFFFFFFFFF5000000000000 00000000000005FFFFFFFFFFFFFFFFFFFF50000000000000 000000000000005FFFFFFFFFFFFFFFFFF500000000000000 0000000000000005FFFFFFFFFFFFFFFF5000000000000000 00000000000000005FFFFFFFFFFFFFF50000000000000000 000000000000000005FFFFFFFFFFFF500000000000000000 0000000000000000005FFFFFFFFFF5000000000000000000 00000000000000000005FFFFFFFF50000000000000000000 000000000000000000005FFFFFF500000000000000000000 000000000000000000000DFFFFD000000000000000000000 000000000000000000000DFFFFD000000000000000000000 000000000000000000000DFFFFD000000000000000000000 000000000000000000000DFFFFD000000000000000000000 000000000000000000000DFFFFD000000000000000000000 000000000000000000000DFFFFD000000000000000000000 000000000000000000000DFFFFD000000000000000000000 000000000000000000000DFFFFD000000000000000000000 000000000000000000000DFFFFD000000000000000000000 000000000000000000000DFFFFD000000000000000000000 000000000000000000000DFFFFD000000000000000000000 000000000000000000000DFFFFD000000000000000000000 000000000000000000000DFFFFD000000000000000000000 000000000000000000000DFFFFD000000000000000000000 000000000000000000000DFFFFD000000000000000000000 000000000000000000000DFFFFD000000000000000000000 000000000000001111111DFFFFD111111100000000000000 0000000000001DFFFFFFFFFFFFFFFFFFFFD1000000000000 0000000000003FFFFFFFFFFFFFFFFFFFFFF3000000000000 00000000000008BBBBBBBBBBBBBBBBBBBB80000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define FA_GLASS(_alias) ENTITY(rectangle,black,glass,_alias,FA GLASS) !define FA_GLASS(_alias,_label) ENTITY(rectangle,black,glass,_label,_alias,FA GLASS) !define FA_GLASS(_alias,_label,_shape) ENTITY(_shape,black,glass,_label,_alias,FA GLASS) !define FA_GLASS(_alias,_label,_shape,_color) ENTITY(_shape,_color,glass,_label,_alias,FA GLASS) skinparam folderBackgroundColor<> White @enduml