@startuml sprite $hdd_o [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000122222222222222221000000000000000 00000000000009FFFFFFFFFFFFFFFFFFFF90000000000000 000000000000BFFFFFFFFFFFFFFFFFFFFFFA000000000000 000000000003FFFBBBBBBBBBBBBBBBBBBFFF300000000000 000000000009FF60000000000000000006FF900000000000 00000000000EFF10000000000000000001FFE00000000000 00000000003FFC00000000000000000000CFF30000000000 00000000008FF6000000000000000000006FF80000000000 0000000000DFF1000000000000000000001FFD0000000000 0000000003FFC0000000000000000000000CFF3000000000 0000000008FF700000000000000000000007FF8000000000 000000000DFF200000000000000000000002FFD000000000 000000002FFC000000000000000000000000CFF200000000 000000008FF70000000000000000000000007FF700000000 00000000DFF20000000000000000000000002FFD00000000 00000002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF20000000 00000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF70000000 0000000BFFECCCCCCCCCCCCCCCCCCCCCCCCCCEFFB0000000 0000000EFE0000000000000000000000000000EFE0000000 0000000FFE0000000000000000000000000000EFF0000000 0000000FFE000000000000000007A200298000EFF0000000 0000000FFE00000000000000006FFD00BFF800EFF0000000 0000000FFE00000000000000006FFE00CFF800EFF0000000 0000000FFE000000000000000009C4003BA100EFF0000000 0000000FFE0000000000000000000000000000EFF0000000 0000000EFE0000000000000000000000000000EFE0000000 0000000CFFCBBBBBBBBBBBBBBBBBBBBBBBBBBCFFC0000000 00000004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF50000000 000000005EFFFFFFFFFFFFFFFFFFFFFFFFFFFFE500000000 000000000012222222222222222222222222210000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define FA_HDD_O(_alias) ENTITY(rectangle,black,hdd_o,_alias,FA HDD_O) !define FA_HDD_O(_alias,_label) ENTITY(rectangle,black,hdd_o,_label,_alias,FA HDD_O) !define FA_HDD_O(_alias,_label,_shape) ENTITY(_shape,black,hdd_o,_label,_alias,FA HDD_O) !define FA_HDD_O(_alias,_label,_shape,_color) ENTITY(_shape,_color,hdd_o,_label,_alias,FA HDD_O) skinparam folderBackgroundColor<> White @enduml