@startuml sprite $trash_o [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 0000000000000000003BEEEEEEEEB3000000000000000000 000000000000000002FFFFFFFFFFFF200000000000000000 00000000000000000AFFEDDDDDDEFFA00000000000000000 00000000000000001FFF00000000EFF10000000000000000 00000000000000008FF8000000008FF80000000000000000 0000000004444444EFF6444444446FFE4444444000000000 000000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800000000 000000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800000000 00000000288DFF98888888888888888889FFD88200000000 00000000000BFF10000000000000000001FFB00000000000 00000000000BFF10000000000000000001FFB00000000000 00000000000BFF10000000000000000001FFB00000000000 00000000000BFF10024100033000142001FFB00000000000 00000000000BFF100FFB005FF500BFF001FFB00000000000 00000000000BFF100FFC006FF600CFF001FFB00000000000 00000000000BFF100FFC006FF600CFF001FFB00000000000 00000000000BFF100FFC006FF600CFF001FFB00000000000 00000000000BFF100FFC006FF600CFF001FFB00000000000 00000000000BFF100FFC006FF600CFF001FFB00000000000 00000000000BFF100FFC006FF600CFF001FFB00000000000 00000000000BFF100FFC006FF600CFF001FFB00000000000 00000000000BFF100FFC006FF600CFF001FFB00000000000 00000000000BFF100FFC006FF600CFF001FFB00000000000 00000000000BFF100FFC006FF600CFF001FFB00000000000 00000000000BFF100FFC006FF600CFF001FFB00000000000 00000000000BFF100FFC006FF600CFF001FFB00000000000 00000000000BFF100CD8003DD3008DC001FFB00000000000 00000000000BFF10000000000000000001FFB00000000000 00000000000BFF10000000000000000001FFB00000000000 00000000000BFF20000000000000000002FFA00000000000 000000000008FF60000000000000000006FF800000000000 000000000004FFFDDDDDDDDDDDDDDDDDDFFF400000000000 000000000000BFFFFFFFFFFFFFFFFFFFFFFB000000000000 00000000000009EEEEEEEEEEEEEEEEEEEE90000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define FA_TRASH_O(_alias) ENTITY(rectangle,black,trash_o,_alias,FA TRASH_O) !define FA_TRASH_O(_alias,_label) ENTITY(rectangle,black,trash_o,_label,_alias,FA TRASH_O) !define FA_TRASH_O(_alias,_label,_shape) ENTITY(_shape,black,trash_o,_label,_alias,FA TRASH_O) !define FA_TRASH_O(_alias,_label,_shape,_color) ENTITY(_shape,_color,trash_o,_label,_alias,FA TRASH_O) skinparam folderBackgroundColor<> White @enduml