@startuml sprite $y_combinator [48x48/16] { 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 0000000EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0000000 0000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000 0000000FFFFFFFFFF769FFFFFFFF76AFFFFFFFFFF0000000 0000000FFFFFFFFFF700EFFFFFFB00CFFFFFFFFFF0000000 0000000FFFFFFFFFFF106FFFFFF305FFFFFFFFFFF0000000 0000000FFFFFFFFFFF800EFFFFB00DFFFFFFFFFFF0000000 0000000FFFFFFFFFFFF106FFFF306FFFFFFFFFFFF0000000 0000000FFFFFFFFFFFF900EFFB00EFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFF206FF308FFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFFA00EB01FFFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFFF307308FFFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFFFB0001FFFFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFFFF400AFFFFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFFFFA01FFFFFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFFFFA01FFFFFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFFFFA01FFFFFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFFFFA01FFFFFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFFFFA01FFFFFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFFFFA01FFFFFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFFFFA01FFFFFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFFFFD9AFFFFFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000 0000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000 0000000EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE0000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000 } !define FA_Y_COMBINATOR(_alias) ENTITY(rectangle,black,y_combinator,_alias,FA Y_COMBINATOR) !define FA_Y_COMBINATOR(_alias,_label) ENTITY(rectangle,black,y_combinator,_label,_alias,FA Y_COMBINATOR) !define FA_Y_COMBINATOR(_alias,_label,_shape) ENTITY(_shape,black,y_combinator,_label,_alias,FA Y_COMBINATOR) !define FA_Y_COMBINATOR(_alias,_label,_shape,_color) ENTITY(_shape,_color,y_combinator,_label,_alias,FA Y_COMBINATOR) skinparam folderBackgroundColor<> White @enduml