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plantuml/src/net/sourceforge/plantuml/timingdiagram/graphic/HexaShape.java
2022-03-07 20:33:46 +01:00

74 lines
2.3 KiB
Java

/* ========================================================================
* PlantUML : a free UML diagram generator
* ========================================================================
*
* (C) Copyright 2009-2023, Arnaud Roques
*
* Project Info: http://plantuml.com
*
* If you like this project or if you find it useful, you can support us at:
*
* http://plantuml.com/patreon (only 1$ per month!)
* http://plantuml.com/paypal
*
* This file is part of PlantUML.
*
* PlantUML is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* PlantUML distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
* License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
* USA.
*
*
* Original Author: Arnaud Roques
*
*/
package net.sourceforge.plantuml.timingdiagram.graphic;
import net.sourceforge.plantuml.graphic.SymbolContext;
import net.sourceforge.plantuml.graphic.UDrawable;
import net.sourceforge.plantuml.ugraphic.UGraphic;
import net.sourceforge.plantuml.ugraphic.UPolygon;
public class HexaShape implements UDrawable {
private final double width;
private final double height;
private final SymbolContext context;
private final double delta = 12;
private HexaShape(double width, double height, SymbolContext context) {
this.width = width;
this.height = height;
this.context = context;
}
public static HexaShape create(double width, double height, SymbolContext context) {
return new HexaShape(width, height, context);
}
public void drawU(UGraphic ug) {
ug = context.apply(ug);
final UPolygon polygon = new UPolygon();
polygon.addPoint(delta, 0);
polygon.addPoint(width - delta, 0);
polygon.addPoint(width, height / 2);
polygon.addPoint(width - delta, height);
polygon.addPoint(delta, height);
polygon.addPoint(0, height / 2);
ug.draw(polygon);
}
}