1
0
mirror of https://github.com/octoleo/plantuml.git synced 2024-06-10 20:22:26 +00:00
plantuml/src/net/sourceforge/plantuml/ugraphic/color/HSLColor.java
Arnaud Roques 4a8e9e6e2e wip
2022-01-01 18:05:19 +01:00

386 lines
9.3 KiB
Java

package net.sourceforge.plantuml.ugraphic.color;
import java.awt.Color;
/**
* Taken from http://www.camick.com/java/source/HSLColor.java
*
* The HSLColor class provides methods to manipulate HSL (Hue, Saturation
* Luminance) values to create a corresponding Color object using the RGB
* ColorSpace.
*
* The HUE is the color, the Saturation is the purity of the color (with respect
* to grey) and Luminance is the brightness of the color (with respect to black
* and white)
*
* The Hue is specified as an angel between 0 - 360 degrees where red is 0,
* green is 120 and blue is 240. In between you have the colors of the rainbow.
* Saturation is specified as a percentage between 0 - 100 where 100 is fully
* saturated and 0 approaches gray. Luminance is specified as a percentage
* between 0 - 100 where 0 is black and 100 is white.
*
* In particular the HSL color space makes it easier change the Tone or Shade of
* a color by adjusting the luminance value.
*/
public class HSLColor {
private Color rgb;
private float[] hsl;
private float alpha;
/**
* Create a HSLColor object using an RGB Color object.
*
* @param rgb the RGB Color object
*/
public HSLColor(Color rgb) {
this.rgb = rgb;
hsl = fromRGB(rgb);
alpha = rgb.getAlpha() / 255.0f;
}
/**
* Create a HSLColor object using individual HSL values and a default alpha
* value of 1.0.
*
* @param h is the Hue value in degrees between 0 - 360
* @param s is the Saturation percentage between 0 - 100
* @param l is the Lumanance percentage between 0 - 100
*/
public HSLColor(float h, float s, float l) {
this(h, s, l, 1.0f);
}
/**
* Create a HSLColor object using individual HSL values.
*
* @param h the Hue value in degrees between 0 - 360
* @param s the Saturation percentage between 0 - 100
* @param l the Lumanance percentage between 0 - 100
* @param alpha the alpha value between 0 - 1
*/
public HSLColor(float h, float s, float l, float alpha) {
hsl = new float[] { h, s, l };
this.alpha = alpha;
rgb = toRGB(hsl, alpha);
}
/**
* Create a HSLColor object using an an array containing the individual HSL
* values and with a default alpha value of 1.
*
* @param hsl array containing HSL values
*/
public HSLColor(float[] hsl) {
this(hsl, 1.0f);
}
/**
* Create a HSLColor object using an an array containing the individual HSL
* values.
*
* @param hsl array containing HSL values
* @param alpha the alpha value between 0 - 1
*/
public HSLColor(float[] hsl, float alpha) {
this.hsl = hsl;
this.alpha = alpha;
rgb = toRGB(hsl, alpha);
}
/**
* Create a RGB Color object based on this HSLColor with a different Hue value.
* The degrees specified is an absolute value.
*
* @param degrees - the Hue value between 0 - 360
* @return the RGB Color object
*/
public Color adjustHue(float degrees) {
return toRGB(degrees, hsl[1], hsl[2], alpha);
}
/**
* Create a RGB Color object based on this HSLColor with a different Luminance
* value. The percent specified is an absolute value.
*
* @param percent - the Luminance value between 0 - 100
* @return the RGB Color object
*/
public Color adjustLuminance(float percent) {
return toRGB(hsl[0], hsl[1], percent, alpha);
}
/**
* Create a RGB Color object based on this HSLColor with a different Saturation
* value. The percent specified is an absolute value.
*
* @param percent - the Saturation value between 0 - 100
* @return the RGB Color object
*/
public Color adjustSaturation(float percent) {
return toRGB(hsl[0], percent, hsl[2], alpha);
}
/**
* Create a RGB Color object based on this HSLColor with a different Shade.
* Changing the shade will return a darker color. The percent specified is a
* relative value.
*
* @param percent - the value between 0 - 100
* @return the RGB Color object
*/
public Color adjustShade(float percent) {
float multiplier = (100.0f - percent) / 100.0f;
float l = Math.max(0.0f, hsl[2] * multiplier);
return toRGB(hsl[0], hsl[1], l, alpha);
}
/**
* Create a RGB Color object based on this HSLColor with a different Tone.
* Changing the tone will return a lighter color. The percent specified is a
* relative value.
*
* @param percent - the value between 0 - 100
* @return the RGB Color object
*/
public Color adjustTone(float percent) {
float multiplier = (100.0f + percent) / 100.0f;
float l = Math.min(100.0f, hsl[2] * multiplier);
return toRGB(hsl[0], hsl[1], l, alpha);
}
/**
* Get the Alpha value.
*
* @return the Alpha value.
*/
public float getAlpha() {
return alpha;
}
/**
* Create a RGB Color object that is the complementary color of this HSLColor.
* This is a convenience method. The complementary color is determined by adding
* 180 degrees to the Hue value.
*
* @return the RGB Color object
*/
public Color getComplementary() {
float hue = (hsl[0] + 180.0f) % 360.0f;
return toRGB(hue, hsl[1], hsl[2]);
}
/**
* Get the Hue value.
*
* @return the Hue value.
*/
public float getHue() {
return hsl[0];
}
/**
* Get the HSL values.
*
* @return the HSL values.
*/
public float[] getHSL() {
return hsl;
}
/**
* Get the Luminance value.
*
* @return the Luminance value.
*/
public float getLuminance() {
return hsl[2];
}
/**
* Get the RGB Color object represented by this HDLColor.
*
* @return the RGB Color object.
*/
public Color getRGB() {
return rgb;
}
/**
* Get the Saturation value.
*
* @return the Saturation value.
*/
public float getSaturation() {
return hsl[1];
}
public String toString() {
String toString = "HSLColor[h=" + hsl[0] + ",s=" + hsl[1] + ",l=" + hsl[2] + ",alpha=" + alpha + "]";
return toString;
}
/**
* Convert a RGB Color to it corresponding HSL values.
*
* @return an array containing the 3 HSL values.
*/
public static float[] fromRGB(Color color) {
// Get RGB values in the range 0 - 1
float[] rgb = color.getRGBColorComponents(null);
float r = rgb[0];
float g = rgb[1];
float b = rgb[2];
// Minimum and Maximum RGB values are used in the HSL calculations
float min = Math.min(r, Math.min(g, b));
float max = Math.max(r, Math.max(g, b));
// Calculate the Hue
float h = 0;
if (max == min)
h = 0;
else if (max == r)
h = ((60 * (g - b) / (max - min)) + 360) % 360;
else if (max == g)
h = (60 * (b - r) / (max - min)) + 120;
else if (max == b)
h = (60 * (r - g) / (max - min)) + 240;
// Calculate the Luminance
float l = (max + min) / 2;
// Calculate the Saturation
float s = 0;
if (max == min)
s = 0;
else if (l <= .5f)
s = (max - min) / (max + min);
else
s = (max - min) / (2 - max - min);
return new float[] { h, s * 100, l * 100 };
}
/**
* Convert HSL values to a RGB Color with a default alpha value of 1. H (Hue) is
* specified as degrees in the range 0 - 360. S (Saturation) is specified as a
* percentage in the range 1 - 100. L (Lumanance) is specified as a percentage
* in the range 1 - 100.
*
* @param hsl an array containing the 3 HSL values
*
* @return the RGB Color object
*/
public static Color toRGB(float[] hsl) {
return toRGB(hsl, 1.0f);
}
/**
* Convert HSL values to a RGB Color. H (Hue) is specified as degrees in the
* range 0 - 360. S (Saturation) is specified as a percentage in the range 1 -
* 100. L (Lumanance) is specified as a percentage in the range 1 - 100.
*
* @param hsl an array containing the 3 HSL values
* @param alpha the alpha value between 0 - 1
*
* @return the RGB Color object
*/
public static Color toRGB(float[] hsl, float alpha) {
return toRGB(hsl[0], hsl[1], hsl[2], alpha);
}
/**
* Convert HSL values to a RGB Color with a default alpha value of 1.
*
* @param h Hue is specified as degrees in the range 0 - 360.
* @param s Saturation is specified as a percentage in the range 1 - 100.
* @param l Lumanance is specified as a percentage in the range 1 - 100.
*
* @return the RGB Color object
*/
public static Color toRGB(float h, float s, float l) {
return toRGB(h, s, l, 1.0f);
}
/**
* Convert HSL values to a RGB Color.
*
* @param h Hue is specified as degrees in the range 0 - 360.
* @param s Saturation is specified as a percentage in the range 1 - 100.
* @param l Lumanance is specified as a percentage in the range 1 - 100.
* @param alpha the alpha value between 0 - 1
*
* @return the RGB Color object
*/
public static Color toRGB(float h, float s, float l, float alpha) {
if (s < 0)
s = 0;
if (s > 100)
s = 100;
if (l < 0)
l = 0;
if (l > 100)
l = 100;
if (alpha < 0)
alpha = 0;
if (alpha > 1)
alpha = 1;
// Formula needs all values between 0 - 1.
h = h % 360.0f;
h /= 360f;
s /= 100f;
l /= 100f;
float q = 0;
if (l < 0.5)
q = l * (1 + s);
else
q = (l + s) - (s * l);
float p = 2 * l - q;
float r = Math.max(0, HueToRGB(p, q, h + (1.0f / 3.0f)));
float g = Math.max(0, HueToRGB(p, q, h));
float b = Math.max(0, HueToRGB(p, q, h - (1.0f / 3.0f)));
r = Math.min(r, 1.0f);
g = Math.min(g, 1.0f);
b = Math.min(b, 1.0f);
return new Color(r, g, b, alpha);
}
private static float HueToRGB(float p, float q, float h) {
if (h < 0)
h += 1;
if (h > 1)
h -= 1;
if (6 * h < 1)
return p + ((q - p) * 6 * h);
if (2 * h < 1)
return q;
if (3 * h < 2)
return p + ((q - p) * 6 * ((2.0f / 3.0f) - h));
return p;
}
}