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93 lines
2.4 KiB
Java
93 lines
2.4 KiB
Java
/* ========================================================================
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* PlantUML : a free UML diagram generator
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* ========================================================================
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*
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* (C) Copyright 2009-2023, Arnaud Roques
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*
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* Project Info: http://plantuml.com
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*
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* If you like this project or if you find it useful, you can support us at:
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*
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* http://plantuml.com/patreon (only 1$ per month!)
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* http://plantuml.com/paypal
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*
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* This file is part of PlantUML.
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*
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* PlantUML is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* PlantUML distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
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* License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
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* USA.
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*
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*
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* Original Author: Arnaud Roques
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*
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*/
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package net.sourceforge.plantuml.nwdiag;
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import java.util.Set;
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import net.sourceforge.plantuml.graphic.UDrawable;
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import net.sourceforge.plantuml.ugraphic.UGraphic;
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import net.sourceforge.plantuml.ugraphic.UPath;
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import net.sourceforge.plantuml.ugraphic.color.HColors;
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public class VerticalLine implements UDrawable {
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private final double y1;
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private final double y2;
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private final Set<Double> skip;
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public VerticalLine(double y1, double y2, Set<Double> skip) {
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this.y1 = Math.min(y1, y2);
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this.y2 = Math.max(y1, y2);
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this.skip = skip;
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}
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public void drawU(UGraphic ug) {
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ug = ug.apply(HColors.none().bg());
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boolean drawn = false;
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double current = y1;
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UPath path = new UPath();
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path.moveTo(0, current);
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for (Double step : skip) {
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if (step < y1) {
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continue;
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}
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assert step >= y1;
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drawn = true;
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if (step == y2) {
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path.lineTo(0, y2);
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} else {
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path.lineTo(0, Math.min(y2, step - 3));
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if (y2 > step) {
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path.arcTo(4, 4, 0, 0, 1, 0, step + 9);
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continue;
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}
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}
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ug.draw(path);
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path = new UPath();
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current = step + 9;
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path.moveTo(0, current);
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if (current >= y2) {
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break;
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}
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}
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if (drawn == false) {
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path.lineTo(0, y2);
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ug.draw(path);
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}
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}
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}
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