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plantuml/src/net/sourceforge/plantuml/skin/ActorHollow.java

114 lines
4.0 KiB
Java

/* ========================================================================
* PlantUML : a free UML diagram generator
* ========================================================================
*
* (C) Copyright 2009-2024, Arnaud Roques
*
* Project Info: https://plantuml.com
*
* If you like this project or if you find it useful, you can support us at:
*
* https://plantuml.com/patreon (only 1$ per month!)
* https://plantuml.com/paypal
*
* This file is part of PlantUML.
*
* PlantUML is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* PlantUML distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
* License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
* USA.
*
*
* Original Author: Vjekoslav Leonard Prcic
*
*
*/
package net.sourceforge.plantuml.skin;
import net.sourceforge.plantuml.klimt.Fashion;
import net.sourceforge.plantuml.klimt.UPath;
import net.sourceforge.plantuml.klimt.UTranslate;
import net.sourceforge.plantuml.klimt.drawing.UGraphic;
import net.sourceforge.plantuml.klimt.font.StringBounder;
import net.sourceforge.plantuml.klimt.geom.XDimension2D;
import net.sourceforge.plantuml.klimt.shape.AbstractTextBlock;
import net.sourceforge.plantuml.klimt.shape.TextBlock;
import net.sourceforge.plantuml.klimt.shape.UEllipse;
public class ActorHollow extends AbstractTextBlock implements TextBlock {
private final double headDiam = 9;
private final double bodyWidth = 25;
private final double bodyHeight = 21;
private final double neckHeight = 2;
private final double armThickness = 5;
private final double bodyThickness = 6;
private final double legThickness = 6;
private final Fashion fashion;
public ActorHollow(Fashion fashion) {
this.fashion = fashion;
}
public void drawU(UGraphic ug) {
final UEllipse head = UEllipse.build(headDiam, headDiam);
final double centerX = getPreferredWidth() / 2;
final UPath path = UPath.none();
path.moveTo(-bodyWidth / 2, 0);
path.lineTo(-bodyWidth / 2, armThickness);
path.lineTo(-bodyThickness / 2, armThickness);
path.lineTo(-bodyThickness / 2, bodyHeight - (bodyWidth + legThickness * Math.sqrt(2) - bodyThickness) / 2);
path.lineTo(-bodyWidth / 2, bodyHeight - legThickness * Math.sqrt(2) / 2);
path.lineTo(-(bodyWidth / 2 - legThickness * Math.sqrt(2) / 2), bodyHeight);
path.lineTo(0, bodyHeight - (bodyWidth / 2 - legThickness * Math.sqrt(2) / 2));
path.lineTo(+(bodyWidth / 2 - legThickness * Math.sqrt(2) / 2), bodyHeight);
path.lineTo(+bodyWidth / 2, bodyHeight - legThickness * Math.sqrt(2) / 2);
path.lineTo(+bodyThickness / 2, bodyHeight - (bodyWidth + legThickness * Math.sqrt(2) - bodyThickness) / 2);
path.lineTo(+bodyThickness / 2, armThickness);
path.lineTo(+bodyWidth / 2, armThickness);
path.lineTo(+bodyWidth / 2, 0);
path.lineTo(-bodyWidth / 2, 0);
path.closePath();
if (fashion.getDeltaShadow() != 0) {
head.setDeltaShadow(fashion.getDeltaShadow());
path.setDeltaShadow(fashion.getDeltaShadow());
}
ug = fashion.apply(ug);
ug.apply(new UTranslate(centerX - head.getWidth() / 2, thickness())).draw(head);
ug.apply(new UTranslate(centerX, head.getHeight() + thickness() + neckHeight)).draw(path);
}
private double thickness() {
return fashion.getStroke().getThickness();
}
public double getPreferredWidth() {
return bodyWidth + thickness() * 2;
}
public double getPreferredHeight() {
return headDiam + neckHeight + bodyHeight + thickness() * 2 + fashion.getDeltaShadow();
}
public XDimension2D calculateDimension(StringBounder stringBounder) {
return new XDimension2D(getPreferredWidth(), getPreferredHeight());
}
}